w)i = 0;
Select = i;
//
Print.Text = intToStr(Supported[i,1])+" x "+intToStr(Supported[i,2]);
//
if(Key[2,2])
{
int[39] dm;
EnumDisplaySettingsA(null, Supported[i,0], dm);
dm[10] = 0x180000;
ChangeDisplaySettingsA(dm, 4);
SetWindowPos(App.WindowHandle, 0, 0, 0, dm[27], dm[28], 0x40);
glViewport(0, 0, dm[27], dm[28]);
}]]>