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  <title>ZGameEditor forum</title>
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  <description>The rapid development solution with a tiny footprint</description>
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  <managingEditor>ville@emix8.org</managingEditor>
  <webMaster>ville@emix8.org</webMaster>
  <pubDate>Sun May 26, 2013 2:21 am</pubDate>
  <lastBuildDate>Sun May 26, 2013 2:21 am</lastBuildDate>
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    <link>http://www.emix8.org/forum/</link>
    <description>The rapid development solution with a tiny footprint</description>
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                                      <item>
                                        <title>Beta release 3.1b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=6227#6227</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri May 10, 2013 9:20 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Kjell: Doh! Of course, now it works. Thanks.&lt;br /&gt;
&lt;br /&gt;
Rado1: That sensors work again must be because I (by mistake) kept the change that disallows gl-calls on startup. I'm guessing the callback does not work because it is initiated from another thread. You could add more logging to the init function, testing if looper or sensorEventQueue is null etc. to help debug this. Anyway for now it should work (my workaround is till there) but we should try to fix it later.&lt;br /&gt;
&lt;br /&gt;
Beta updated, please download again.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=6227#6227</comments>
                                        <author>VilleK</author>
                                        <pubDate>Fri May 10, 2013 9:20 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=6227#6227</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 3.0.0</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=5996#5996</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=55'&gt;Kjell&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Feb 13, 2013 2:32 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Just checked a old version of ZGE.&lt;br /&gt;
&lt;br /&gt;
Player.bin = Windows player&lt;br /&gt;
Player_SS.bin = Windows screensaver player&lt;br /&gt;
Player_linux.bin = Linux player&lt;br /&gt;
Player_osx86.bin = Mac OS X player&lt;br /&gt;
&lt;br /&gt;
K</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=5996#5996</comments>
                                        <author>Kjell</author>
                                        <pubDate>Wed Feb 13, 2013 2:32 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=5996#5996</guid>
                                      </item>
                                      <item>
                                        <title>3.0.0 beta (ZGE on Android)</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=5969#5969</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=102'&gt;Rado1&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Jan 30, 2013 8:10 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Thanks Kjell for explanation. I did not know that Keys are mapped directly to virtual-key codes. Implementation of KeyPress on Windows could provide a facade for handling lowercase and uppercase letters (pressing Shift key) on Windows anyway. But if it's too complicated or not conceptual or performance-decreasing, we can always use CharCode=16 to detect Shift, as Jph has shown in his example earlier. I just wanted to have the same code for Windows and Android.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=5969#5969</comments>
                                        <author>Rado1</author>
                                        <pubDate>Wed Jan 30, 2013 8:10 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=5969#5969</guid>
                                      </item>
                                      <item>
                                        <title>64-bit alpha</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=5821#5821</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=161'&gt;jonaspm&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Dec 17, 2012 2:16 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Nice! Thank you for you work, i have 64-bit Windows, hope it works well &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=5821#5821</comments>
                                        <author>jonaspm</author>
                                        <pubDate>Mon Dec 17, 2012 2:16 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=5821#5821</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 2.0.1</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=5424#5424</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Aug 22, 2012 9:32 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Hi Kas, and welcome to the forum.&lt;br /&gt;
&lt;br /&gt;
I don't have the build environments for OSX or Linux configured at the moment so I can't build the ZGE runtime for those platforms. If you want to try yourself it can be done with Freepascal. Forum user keymasher did that for the 2.0.0 version and it is described in &lt;a href=&quot;http://www.emix8.org/forum/viewtopic.php?p=4408&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;this thread&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Or you could try the &lt;a href=&quot;http://www.emix8.org/forum/viewtopic.php?t=874&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Android platform&lt;/a&gt; instead, it is much more fun &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=5424#5424</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Aug 22, 2012 9:32 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=5424#5424</guid>
                                      </item>
                                      <item>
                                        <title>Beta release 2.0.1b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=5083#5083</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Thu Apr 05, 2012 9:34 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      More icon updates courtesy of Rado1, picked from &lt;a href=&quot;http://www.famfamfam.com/lab/icons/silk/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Famfam&lt;/a&gt; as well as some original designs.&lt;br /&gt;
I think they look pretty nice &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/files/ZGameEditor_beta.zip&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/files/ZGameEditor_beta.zip&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=5083#5083</comments>
                                        <author>VilleK</author>
                                        <pubDate>Thu Apr 05, 2012 9:34 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=5083#5083</guid>
                                      </item>
                                      <item>
                                        <title>64-bit test build</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=4611#4611</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Sep 07, 2011 11:34 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      With the addition of 64-bit platform support in the Delphi compiler I had to try building ZGE in a 64-bit version &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
The transition went quite smoothly and just after a few days work (mostly related to zge-script execution that relied on 32-bit pointers) I have it almost fully working.&lt;br /&gt;
&lt;br /&gt;
Some issues:&lt;br /&gt;
- The text in the window caption of generated exe-files become garbled. Not sure why.&lt;br /&gt;
- Generated exe-files are large because I have not attempted to size-optimize them. Also UPX-compressor do not support 64-bit executable format.&lt;br /&gt;
- DefineArray with string and model datatypes are buggy&lt;br /&gt;
- ExternalLibrary calls to dlls not supported yet.&lt;br /&gt;
&lt;br /&gt;
Not sure if a 64-bit version of ZGE is useful but maybe in a year or two we want all programs to be 64-bit so it can't hurt preparing for it. This is just a experiment at the moment and work on the 32-bit version will continue as usual.&lt;br /&gt;
&lt;br /&gt;
Requirements: 64-bit version of Windows&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/files/ZGameEditor_beta_64.zip&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/files/ZGameEditor_beta_64.zip&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=4611#4611</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Sep 07, 2011 11:34 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=4611#4611</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 2.0.0</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=4408#4408</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=120'&gt;keymasher&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Tue Apr 26, 2011 4:02 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      my  pleasure its the least i can do for zge!</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=4408#4408</comments>
                                        <author>keymasher</author>
                                        <pubDate>Tue Apr 26, 2011 4:02 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=4408#4408</guid>
                                      </item>
                                      <item>
                                        <title>Beta release 2.0.0b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=4377#4377</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Apr 04, 2011 7:29 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      This is the 2.0 &amp;quot;release candidate&amp;quot;: &lt;a href=&quot;http://www.zgameeditor.org/files/ZGameEditor_beta.zip&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/files/ZGameEditor_beta.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
I will make this the proper release very soon. Initially I will probably skip the Linux and OSX binaries because I don't have functional build environments on those platforms at the moment (need upgrade of Freepascal etc) but they will come back as soon as I get it working again.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=4377#4377</comments>
                                        <author>VilleK</author>
                                        <pubDate>Mon Apr 04, 2011 7:29 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=4377#4377</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.9</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=3479#3479</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=54'&gt;jph_wacheski&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Mar 13, 2010 2:09 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Cool, I would be very interested in that one, I have been looking for a ambient occlusion shader that I could work with in fact. I quite like the look of simple geometry that has a bit of nice lighting effects working on it,. have you played Ignious? &lt;br /&gt;
It would be a big plus for ZGE to have some general use shaders in the library for easy inclution in peoples projects.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=3479#3479</comments>
                                        <author>jph_wacheski</author>
                                        <pubDate>Sat Mar 13, 2010 2:09 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=3479#3479</guid>
                                      </item>
                                      <item>
                                        <title>Beta release 1.9.9b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=3445#3445</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Mar 06, 2010 8:31 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Updates:&lt;br /&gt;
&lt;br /&gt;
- Fixed problem described by jph above with typing values in combo box.&lt;br /&gt;
- Fixed bug where RenderText sometimes render garbage characters reported by Kjell.&lt;br /&gt;
- Syntax highlighting now highlights all reserved words.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=3445#3445</comments>
                                        <author>VilleK</author>
                                        <pubDate>Sat Mar 06, 2010 8:31 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=3445#3445</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.8</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=2922#2922</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=90'&gt;Wodzu&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Oct 30, 2009 5:14 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Ville I just wanted to say that I admire you work.&lt;br /&gt;
I am a silent observer of ZGameEditor since your first post about it on the pasgcalgamedevelopment.com &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
You continue to improve it on regular basis which deserves even more admiration &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Also I see that there are other contributors too which is awesome.&lt;br /&gt;
I hope, I'll find someday some more time to get more into it.&lt;br /&gt;
&lt;br /&gt;
Keep a good work! &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=2922#2922</comments>
                                        <author>Wodzu</author>
                                        <pubDate>Fri Oct 30, 2009 5:14 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=2922#2922</guid>
                                      </item>
                                      <item>
                                        <title>Beta release 1.9.8b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=2898#2898</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=55'&gt;Kjell&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Oct 21, 2009 2:16 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Hej Ville,&lt;br /&gt;
&lt;br /&gt;
Thanks for the code completion setting in the latest SVN version &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt; Absolute life saver ( or a great RSI prevention measure at the least ) ~&lt;br /&gt;
&lt;br /&gt;
Kjell</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=2898#2898</comments>
                                        <author>Kjell</author>
                                        <pubDate>Wed Oct 21, 2009 2:16 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=2898#2898</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.7</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=2353#2353</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=54'&gt;jph_wacheski&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun May 31, 2009 1:44 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Oh, graphs for meshes too!  sweetness,. . when did that pop in?  Yes indeedy, this is a significant milestone of a release for sure. &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=2353#2353</comments>
                                        <author>jph_wacheski</author>
                                        <pubDate>Sun May 31, 2009 1:44 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=2353#2353</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.6</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1847#1847</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Mar 04, 2009 1:15 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Updates in 1.9.6 version: &lt;br /&gt;
&lt;br /&gt;
- Floating point values are now always displayed with decimals so that it is easier to see if a integer or floating point value is expected.&lt;br /&gt;
- Bugfix: &amp;quot;when I use shift-delete the preview gets locked/unlocked on the component next to the one I just deleted.&amp;quot;&lt;br /&gt;
- Bugfix: &amp;quot;bitmaps and meshes are not updated when I paste something inside it's producer.&amp;quot;&lt;br /&gt;
- Uncompressed exe-files are generated without overlays. This is to avoid false positives from virus-scanners.&lt;br /&gt;
- New components: MeshCombine and MeshLoad. See notes below.&lt;br /&gt;
- Bugs with integers in script fixed. See notes below.&lt;br /&gt;
- Multiselect in project tree. This allows you to copy, delete and drag-drop multiple components at once. Limitation: you can only select &amp;quot;sibling&amp;quot; nodes on the same level of the tree. Use shift and ctrl-keys to select just like you would in windows file explorer.&lt;br /&gt;
- &amp;quot;Undo delete&amp;quot; functionality. If you accidentally delete a component you can now undo this operation.&lt;br /&gt;
- Preview of AppState-components. If you select a AppState-component in the project tree it will be shown in the preview-window (the onrender-commands will execute).&lt;br /&gt;
- &amp;quot;Add from library&amp;quot; functionality. See notes.&lt;br /&gt;
- Meshes are rendered using OpenGL Vertex Buffer Objects extension (VBO). (meshes with &amp;gt;1k triangles only)&lt;br /&gt;
- Implicit evaluator lowered iterations to 4 for improved performance.&lt;br /&gt;
- New property App.EscapeToQuit, disable this to stop esc from exiting your game. Then use new &amp;quot;quit()&amp;quot; script function instead. Catch escape-keypress with CharCode 27.&lt;br /&gt;
- Subtract bitmaps.&lt;br /&gt;
- Bugfix for materials.&lt;br /&gt;
- Joystick/gamepad support with three new functions joyGetAxis(joyId,axisNr), joyGetButton(joyId,buttonNr) and joyGetPOV(joyId). &lt;br /&gt;
&lt;br /&gt;
When using literal values in scripting such as &amp;quot;1&amp;quot; they are by default determined to be integer values. So &amp;quot;10/3&amp;quot; will compile to a integer division with the result 3. To force floating point division in you can type &amp;quot;10/3.0&amp;quot; or &amp;quot;10/3f&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
MeshCombine is a mesh-producer that add together two meshes (adds all the triangles). So it takes two inputs from the producer-stack and generates a new one. This can be used as an alternative to having several RenderMesh-commands in a Model.OnRender-list for improving render performance.&lt;br /&gt;
&lt;br /&gt;
MeshLoad loads a copy of another Mesh on to producer-stack. Example: you have a large mesh imported from a 3ds-file and you want to display this mesh in many different variations without importing the mesh again. So you import it once, then use MeshLoad to load it into other meshes for further transformations with meshexpression.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add from Library&amp;quot; is a new function on the tree menu. This allows you to quickly insert one of predefined components which should improve productivity and make it easier for new user to add content. The components are defined in the file Library.xml which can be opened in the editor. So currently I've added some bitmaps and meshes from the tips and tricks forum. I'm hoping we can work together and add more to a standard library that will evolve over time. If we add many components then this feature is probably better as a popup-dialog instead being menu-based. Another possibility (that is not yet implemented) is to also have a user-defined library, so you can have your personal common used components in a UserLibrary.xml, and add more with a simple &amp;quot;add to library&amp;quot; menuitem. &lt;br /&gt;
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Download from here:&lt;br /&gt;
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&lt;a href=&quot;http://www.zgameeditor.org/index.php/Main/Download&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/index.php/Main/Download&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1847#1847</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Mar 04, 2009 1:15 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1847#1847</guid>
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