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  <title>ZGameEditor forum</title>
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  <description>The tool for creating 64kb games</description>
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  <managingEditor>ville@emix8.org</managingEditor>
  <webMaster>ville@emix8.org</webMaster>
  <pubDate>Fri Jul 30, 2010 12:48 am</pubDate>
  <lastBuildDate>Fri Jul 30, 2010 12:48 am</lastBuildDate>
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    <link>http://www.emix8.org/forum/</link>
    <description>The tool for creating 64kb games</description>
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                                      <item>
                                        <title>Beta release 2.0.0b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=3997#3997</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jul 16, 2010 6:59 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Oops, I forgot to do a full rebuild so an error found it's way into the editor (not the runtime) that caused time to freeze. Fixed now. Sorry about that.&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/files/ZGameEditor_beta.zip&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/files/ZGameEditor_beta.zip&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
(if there are other problems you can download the &lt;span style=&quot;font-style: italic&quot;&gt;previous&lt;/span&gt; beta &lt;a href=&quot;http://www.zgameeditor.org/files/_ZGameEditor_beta.zip&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;here&lt;/a&gt;)</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=3997#3997</comments>
                                        <author>VilleK</author>
                                        <pubDate>Fri Jul 16, 2010 6:59 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=3997#3997</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.9</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=3479#3479</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=54'&gt;jph_wacheski&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Mar 13, 2010 2:09 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Cool, I would be very interested in that one, I have been looking for a ambient occlusion shader that I could work with in fact. I quite like the look of simple geometry that has a bit of nice lighting effects working on it,. have you played Ignious? &lt;br /&gt;
It would be a big plus for ZGE to have some general use shaders in the library for easy inclution in peoples projects.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=3479#3479</comments>
                                        <author>jph_wacheski</author>
                                        <pubDate>Sat Mar 13, 2010 2:09 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=3479#3479</guid>
                                      </item>
                                      <item>
                                        <title>Beta release 1.9.9b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=3445#3445</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sat Mar 06, 2010 8:31 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Updates:&lt;br /&gt;
&lt;br /&gt;
- Fixed problem described by jph above with typing values in combo box.&lt;br /&gt;
- Fixed bug where RenderText sometimes render garbage characters reported by Kjell.&lt;br /&gt;
- Syntax highlighting now highlights all reserved words.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=3445#3445</comments>
                                        <author>VilleK</author>
                                        <pubDate>Sat Mar 06, 2010 8:31 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=3445#3445</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.8</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=2922#2922</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=90'&gt;Wodzu&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Oct 30, 2009 5:14 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Ville I just wanted to say that I admire you work.&lt;br /&gt;
I am a silent observer of ZGameEditor since your first post about it on the pasgcalgamedevelopment.com &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
You continue to improve it on regular basis which deserves even more admiration &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
Also I see that there are other contributors too which is awesome.&lt;br /&gt;
I hope, I'll find someday some more time to get more into it.&lt;br /&gt;
&lt;br /&gt;
Keep a good work! &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=2922#2922</comments>
                                        <author>Wodzu</author>
                                        <pubDate>Fri Oct 30, 2009 5:14 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=2922#2922</guid>
                                      </item>
                                      <item>
                                        <title>Beta release 1.9.8b</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=2898#2898</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=55'&gt;Kjell&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Oct 21, 2009 2:16 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Hej Ville,&lt;br /&gt;
&lt;br /&gt;
Thanks for the code completion setting in the latest SVN version &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt; Absolute life saver ( or a great RSI prevention measure at the least ) ~&lt;br /&gt;
&lt;br /&gt;
Kjell</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=2898#2898</comments>
                                        <author>Kjell</author>
                                        <pubDate>Wed Oct 21, 2009 2:16 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=2898#2898</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.7</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=2353#2353</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=54'&gt;jph_wacheski&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Sun May 31, 2009 1:44 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Oh, graphs for meshes too!  sweetness,. . when did that pop in?  Yes indeedy, this is a significant milestone of a release for sure. &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=2353#2353</comments>
                                        <author>jph_wacheski</author>
                                        <pubDate>Sun May 31, 2009 1:44 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=2353#2353</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.6</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1847#1847</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Mar 04, 2009 1:15 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Updates in 1.9.6 version: &lt;br /&gt;
&lt;br /&gt;
- Floating point values are now always displayed with decimals so that it is easier to see if a integer or floating point value is expected.&lt;br /&gt;
- Bugfix: &amp;quot;when I use shift-delete the preview gets locked/unlocked on the component next to the one I just deleted.&amp;quot;&lt;br /&gt;
- Bugfix: &amp;quot;bitmaps and meshes are not updated when I paste something inside it's producer.&amp;quot;&lt;br /&gt;
- Uncompressed exe-files are generated without overlays. This is to avoid false positives from virus-scanners.&lt;br /&gt;
- New components: MeshCombine and MeshLoad. See notes below.&lt;br /&gt;
- Bugs with integers in script fixed. See notes below.&lt;br /&gt;
- Multiselect in project tree. This allows you to copy, delete and drag-drop multiple components at once. Limitation: you can only select &amp;quot;sibling&amp;quot; nodes on the same level of the tree. Use shift and ctrl-keys to select just like you would in windows file explorer.&lt;br /&gt;
- &amp;quot;Undo delete&amp;quot; functionality. If you accidentally delete a component you can now undo this operation.&lt;br /&gt;
- Preview of AppState-components. If you select a AppState-component in the project tree it will be shown in the preview-window (the onrender-commands will execute).&lt;br /&gt;
- &amp;quot;Add from library&amp;quot; functionality. See notes.&lt;br /&gt;
- Meshes are rendered using OpenGL Vertex Buffer Objects extension (VBO). (meshes with &amp;gt;1k triangles only)&lt;br /&gt;
- Implicit evaluator lowered iterations to 4 for improved performance.&lt;br /&gt;
- New property App.EscapeToQuit, disable this to stop esc from exiting your game. Then use new &amp;quot;quit()&amp;quot; script function instead. Catch escape-keypress with CharCode 27.&lt;br /&gt;
- Subtract bitmaps.&lt;br /&gt;
- Bugfix for materials.&lt;br /&gt;
- Joystick/gamepad support with three new functions joyGetAxis(joyId,axisNr), joyGetButton(joyId,buttonNr) and joyGetPOV(joyId). &lt;br /&gt;
&lt;br /&gt;
When using literal values in scripting such as &amp;quot;1&amp;quot; they are by default determined to be integer values. So &amp;quot;10/3&amp;quot; will compile to a integer division with the result 3. To force floating point division in you can type &amp;quot;10/3.0&amp;quot; or &amp;quot;10/3f&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
MeshCombine is a mesh-producer that add together two meshes (adds all the triangles). So it takes two inputs from the producer-stack and generates a new one. This can be used as an alternative to having several RenderMesh-commands in a Model.OnRender-list for improving render performance.&lt;br /&gt;
&lt;br /&gt;
MeshLoad loads a copy of another Mesh on to producer-stack. Example: you have a large mesh imported from a 3ds-file and you want to display this mesh in many different variations without importing the mesh again. So you import it once, then use MeshLoad to load it into other meshes for further transformations with meshexpression.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Add from Library&amp;quot; is a new function on the tree menu. This allows you to quickly insert one of predefined components which should improve productivity and make it easier for new user to add content. The components are defined in the file Library.xml which can be opened in the editor. So currently I've added some bitmaps and meshes from the tips and tricks forum. I'm hoping we can work together and add more to a standard library that will evolve over time. If we add many components then this feature is probably better as a popup-dialog instead being menu-based. Another possibility (that is not yet implemented) is to also have a user-defined library, so you can have your personal common used components in a UserLibrary.xml, and add more with a simple &amp;quot;add to library&amp;quot; menuitem. &lt;br /&gt;
&lt;br /&gt;
Download from here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/index.php/Main/Download&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/index.php/Main/Download&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1847#1847</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Mar 04, 2009 1:15 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1847#1847</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.5</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1650#1650</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=47'&gt;kattle87&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Jan 14, 2009 2:45 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      lol I just filled a bug &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt; (see the sticky about the beta) sorry if I was late...</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1650#1650</comments>
                                        <author>kattle87</author>
                                        <pubDate>Wed Jan 14, 2009 2:45 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1650#1650</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.4</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1459#1459</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Nov 19, 2008 1:41 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Changes in 1.9.4 version: &lt;br /&gt;
&lt;br /&gt;
- File-component now can write to files. Try updated FpsDemo for an example. Press &amp;quot;1&amp;quot; to save player position to file, &amp;quot;2&amp;quot; to restore from file.&lt;br /&gt;
- RenderNet can now set vertex colors&lt;br /&gt;
- Fixed timing-bug with midi-import&lt;br /&gt;
- Removed sleep-call in screensaver runtime&lt;br /&gt;
- Fixed bug with user defined functions with parameters in expressions&lt;br /&gt;
- Fixed bug with array out of range error &lt;br /&gt;
- Fixed bug with allowing blank names of references components in designer&lt;br /&gt;
&lt;br /&gt;
Download from here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/index.php/Main/Download&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/index.php/Main/Download&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1459#1459</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Nov 19, 2008 1:41 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1459#1459</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.3</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1300#1300</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Oct 22, 2008 1:37 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Changes in 1.9.3 version:&lt;br /&gt;
&lt;br /&gt;
- Local variables in scripts. &amp;quot;float a,b,c;&amp;quot; declares three variables.&lt;br /&gt;
- FrameRateStyle property on Application, can have one of the following values:&lt;br /&gt;
--- &amp;quot;SyncedWithMonitor&amp;quot; (default): the frame rate will be limited to the monitors refresh rate. Defaults to 60 if the rate can't be determined.&lt;br /&gt;
--- &amp;quot;Free&amp;quot;: the frame rate will be as high as possible, this will use maximum cpu.&lt;br /&gt;
--- &amp;quot;Fixed&amp;quot;: the frame rate will attempt to match the value set in the FixedFrameRate-property.&lt;br /&gt;
- DefineArray now can define 3d-arrays.&lt;br /&gt;
- Functions can be defined in a new ZLibrary-component and called from expressions. &lt;br /&gt;
- New BitmapBlur component.&lt;br /&gt;
- BitmapZoomRotate has two new properties: ScaleX and ScaleY&lt;br /&gt;
- Fixed bug with SteeringDemo not working.&lt;br /&gt;
- Fixed bug with &amp;quot;+=&amp;quot;-operators on arrays and local variables.&lt;br /&gt;
- Texture2 and Texture3 properties on Material allows setting bitmaps for multitextures. This is useful for shaders that need more than one texture for effects.&lt;br /&gt;
- BitmapLoad component loads a copy of another bitmap on the producer stack.&lt;br /&gt;
- BitmapCombine component adds two bitmap from the stack and push the result on the stack. Note: Bitmaps must be of same size.&lt;br /&gt;
- MeshExpression now allows setting vertex colors.&lt;br /&gt;
- &amp;quot;Mipmap&amp;quot; new filtersetting on Bitmap.&lt;br /&gt;
- kkrunchy packer included by kind permission of author Ryg from Farbrausch, and is now the default packer in ZGE.&lt;br /&gt;
&lt;br /&gt;
As usual, many thanks to Kjell, Kattle and JPH.&lt;br /&gt;
&lt;br /&gt;
Download from here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/index.php/Main/Download&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/index.php/Main/Download&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1300#1300</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Oct 22, 2008 1:37 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1300#1300</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.2</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1191#1191</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Mon Sep 29, 2008 3:59 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      That's a proper bug Kjell, I found out it does not work with local vars either. &lt;br /&gt;
I will fix it for next release/beta update. Thanks for reporting.</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1191#1191</comments>
                                        <author>VilleK</author>
                                        <pubDate>Mon Sep 29, 2008 3:59 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1191#1191</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.1 (updated)</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=1066#1066</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=59'&gt;slobu&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Aug 08, 2008 4:50 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Tried to compile a Mac binary on a real Windows XP machine and got the same results.  It outputs a file without an extension like:&lt;br /&gt;
&lt;br /&gt;
MyZGEGame.&lt;br /&gt;
&lt;br /&gt;
When I click on it on a OSX 10.4 machine it brings up a Terminal window.&lt;br /&gt;
&lt;br /&gt;
I tried installing a SDL library for Mac with same results.&lt;br /&gt;
&lt;br /&gt;
If you do decide to tweak yer Mac binary feature maybe it'd be best to create a .dmg file with the binary in it.  My theory is that since Mac files have a data and a resource fork OSX doesn't know what to do about a lone file with no extension.  I don't know how you'd create a .dmg file or make sure the Mac binary is in that data/resource fork format &lt;img src=&quot;images/smiles/icon_sad.gif&quot; alt=&quot;Sad&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
I'm only an amateur programmer so don't take my theories seriously &lt;img src=&quot;images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;br /&gt;
P.S. Thank you for your reply!</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=1066#1066</comments>
                                        <author>slobu</author>
                                        <pubDate>Fri Aug 08, 2008 4:50 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=1066#1066</guid>
                                      </item>
                                      <item>
                                        <title>ZGameEditor 1.9.0</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=788#788</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Wed Jun 18, 2008 2:41 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      Changes in 1.9.0 version:&lt;br /&gt;
&lt;br /&gt;
* New: A MeshExpression can now also &lt;span style=&quot;font-weight: bold&quot;&gt;modify the normals&lt;/span&gt; of a mesh. The new property AutoNormals controls if all normals should be automatically regenerated after the expression. Turn it off if you want to modify normals in the expression (using the new &amp;quot;N&amp;quot; property).&lt;br /&gt;
* New: &lt;span style=&quot;font-weight: bold&quot;&gt;FOV &lt;/span&gt;(camera field of view) property on ZApplication. Implemented by Kjell!&lt;br /&gt;
* New: Audio envelopes now have full &lt;span style=&quot;font-weight: bold&quot;&gt;ADSR&lt;/span&gt;-control. &lt;a href=&quot;http://www.emix8.org/forum/viewtopic.php?p=749&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Topic&lt;/a&gt;.&lt;br /&gt;
* New: Audio square wave have a &lt;span style=&quot;font-weight: bold&quot;&gt;pulsewidth &lt;/span&gt;property for oscillator 1. This can also be modified in the modulation matrix.&lt;br /&gt;
* New: MeshBox have a new property &lt;span style=&quot;font-weight: bold&quot;&gt;Grid2DOnly &lt;/span&gt;to generate a 2d-rectangle instead of a 3d-box. &lt;br /&gt;
* Improved: When importing a bitmap the &lt;span style=&quot;font-weight: bold&quot;&gt;alpha information&lt;/span&gt; from a BMP file will be imported if present.&lt;br /&gt;
* Bug fix: Enter-key won't be released in preview mode.&lt;br /&gt;
* Bug fix: Alt-Enter won't start preview unless selected in treeview.&lt;br /&gt;
* Bug fix: DefineCollision sometimes behaves strange. &lt;a href=&quot;http://www.emix8.org/forum/viewtopic.php?t=201&amp;amp;highlight=&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;Topic&lt;/a&gt;.&lt;br /&gt;
* Improved: &lt;span style=&quot;font-weight: bold&quot;&gt;Normals can be displayed&lt;/span&gt; in designer for debugging purposes.&lt;br /&gt;
&lt;br /&gt;
Download from here:&lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.zgameeditor.org/index.php/Main/Download&quot; target=&quot;_blank&quot;&gt;http://www.zgameeditor.org/index.php/Main/Download&lt;/a&gt;</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=788#788</comments>
                                        <author>VilleK</author>
                                        <pubDate>Wed Jun 18, 2008 2:41 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=788#788</guid>
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                                      <item>
                                        <title>ZGameEditor 1.8.0</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=731#731</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=47'&gt;kattle87&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri Jun 06, 2008 6:08 pm&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      this is working fine now, but I've found another bug &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt; I'm gonna make you going mad &lt;img src=&quot;images/smiles/icon_razz.gif&quot; alt=&quot;Razz&quot; border=&quot;0&quot; /&gt;&lt;br /&gt;
&lt;a href=&quot;http://www.emix8.org/forum/viewtopic.php?t=201&quot; target=&quot;_blank&quot;&gt;http://www.emix8.org/forum/viewtopic.php?t=201&lt;/a&gt;&lt;br /&gt;
bye!</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=731#731</comments>
                                        <author>kattle87</author>
                                        <pubDate>Fri Jun 06, 2008 6:08 pm</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=731#731</guid>
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                                      <item>
                                        <title>ZGameEditor 1.7.9</title>
                                        <link>http://www.emix8.org/forum/viewtopic.php?p=681#681</link>
                                        <description>&lt;br /&gt;
                                      Author: &lt;a href='http://www.emix8.org/forum/profile.php?mode=viewprofile&amp;u=2'&gt;VilleK&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;
                                      Posted: Fri May 30, 2008 6:31 am&lt;br /&gt;&lt;br /&gt;
                                      &lt;br /&gt;&lt;br /&gt;
                                      The &amp;quot;hidden&amp;quot; alpha-setting have been there for a while. I don't know if the standard windows color dialog allows you to set alpha, so I had to implement it a different way.&lt;br /&gt;
&lt;br /&gt;
Good luck with your competion entry/entries jph, deadlines coming soon eh? &lt;img src=&quot;images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;   &lt;br /&gt;
I'm sure whatever you come up with will be good!</description>
                                        <comments>http://www.emix8.org/forum/viewtopic.php?p=681#681</comments>
                                        <author>VilleK</author>
                                        <pubDate>Fri May 30, 2008 6:31 am</pubDate>
                                        <guid isPermaLink="true">http://www.emix8.org/forum/viewtopic.php?p=681#681</guid>
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