Search found 772 matches

by Rado1
Tue Aug 08, 2017 11:59 am
Forum: Extensions
Topic: OpenCV for ZGE
Replies: 23
Views: 3276

Re: OpenCV for ZGE

Hi, any image can be taken as a source to OpenCV; camera/video is the most complex input. Which platform you want to target? And what functionality you would like to achieve with OpenCV? If you are more precise I could maybe help you.
by Rado1
Tue Apr 18, 2017 6:37 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 19789

Re: 3D Physics with ZgeBullet

Smags wrote:I also removed World zbtCreateWorld() from update and moved the keys to onLoaded.

You probably meant zbtSetCurrentWorld(World). I hope your code works fine now.
by Rado1
Mon Apr 17, 2017 11:50 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 19789

Re: 3D Physics with ZgeBullet

Hi Smags. I like your effect; cool idea. Even if I did not study it in details at first look there's a bug, you should set the current world before creating any shape, so the init script should look like this: World = zbtCreateWorld(); zbtSetCurrentWorld(World); zbtSetWorldGravity(0,-9.8*4, 0); sphe...
by Rado1
Thu Apr 13, 2017 6:45 am
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 429

Re: zgeskelet build

I don't understand this one - Put the .dll file to the same directory as .exe (or .zgeproj for development) To clarify it: DLLs of external libraries are usually put to the directory where your project resides (ZGE project has extension .zgeproj); not to the installation folder of ZGE. Some system ...
by Rado1
Wed Apr 12, 2017 4:43 pm
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 429

Re: zgeskelet build

Put the .dll file to the same directory as .exe (or .zgeproj for development) and .so file to libs/armeabi folder (libzgeandroid.so is already there). You can see my examples.
by Rado1
Tue Apr 11, 2017 7:07 pm
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 429

Re: zgeskelet build

Dear Jay3D, you can download compiled versions of ZgeSkelet library from here.
by Rado1
Tue Apr 11, 2017 7:05 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 4260

Re: Skeletal animation for ZGE

Because google drive has changed links of my public folders, I' giving you updated link to ZgeSkelet library and demos: https://drive.google.com/drive/folders/ ... sp=sharing
by Rado1
Fri Jan 13, 2017 3:52 pm
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 6369

Re: Tiles & Sprites

During these two days I learned Tiled map editor and saw it quite useful for ZGE. Especially, import of CSV files is simple; you can either: 1. directly represent your maps as 2D or 3D (for multi-layered maps) persistent arrays and copy/paste content of CSV from e.g. Excel to ZGE array editor, or, 2...
by Rado1
Mon Jan 09, 2017 3:18 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 820

Re: Battle of Shapes

Version 0.9 with 2 different games having independent levels but sharing one score is available here . The game "Slingshot" is what you could see previously. New game "Selection" is slightly different - you must click on an object to become "shooter" producing "bul...
by Rado1
Thu Dec 29, 2016 11:45 am
Forum: General discussion
Topic: Recording Z game programs as a movie
Replies: 2
Views: 344

Re: Recording Z game programs as a movie

Hi, there are many alternatives to record Windows screen/applications (including ZGameEditor apps). I selected and used the following: * FRAPS - low footprint, but produces large video files * OBS Studio - reduces FPS, videos are not s nice, but produces small video files * CamStudio - does not allo...
by Rado1
Fri Dec 23, 2016 5:45 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 820

Re: Battle of Shapes

Thanks Ville.

Here's a short gameplay video:

by Rado1
Thu Dec 22, 2016 2:12 pm
Forum: Extensions
Topic: Vector graphics with NanoVG and NanoSVG
Replies: 6
Views: 1483

Re: Vector graphics with NanoVG and NanoSVG

New version 1.0 of ZgeNano library can import also SVGZ (compressed SVG) files. Download the DLL form here.
by Rado1
Thu Dec 22, 2016 1:46 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 820

Battle of Shapes

During experiments with ZgeNano library I created a simple game called Battle of Shapes (" bos " in short). Player's goal is to destroy all flying shapes by "shooting" from other specially marked shapes (I call them shooters) and to keep high score. Shooting is similar to Angry B...
by Rado1
Thu Nov 24, 2016 9:13 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 12156

Re: Beta release 4.0b

Hi Ville, in past, various requests to highlight particular keywords in code editor arose. So here is a summary of all not highlighted keywords of built-in types and commands: byte, vec2/3/4, mat4, xptr, Material, Sound, Shader, Bitmap, Mesh, Camera, Font, Sample, default, ref, and maybe also reinte...
by Rado1
Wed Nov 23, 2016 7:13 am
Forum: General discussion
Topic: commands for mesh manipulation
Replies: 9
Views: 723

Re: commands for mesh manipulation

Usually, you do not address particular points, but write a function. Like this for Pillow mesh from built-in library: float V2 = v.X*PI; float U = v.Y*PI; v.X = cos(U); v.Y = cos(V2); v.Z = 0-((sin(U)*sin(V2))/Pi*2); Starting with 2D MeshBox component you then apply MeshExpression with the aforement...

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