Search found 779 matches

by Rado1
Sun Nov 19, 2017 10:40 am
Forum: Extensions
Topic: SunVox for ZGE
Replies: 44
Views: 15560

Re: SunVox for ZGE

I just open your project and it runs without problems with the latest sunvox.dll. No error and by pressing LMB it plays a shooting sound. BTW I'm running the latest ZGE beta version. Have you tried this as well?
by Rado1
Sat Nov 18, 2017 10:14 am
Forum: Extensions
Topic: SunVox for ZGE
Replies: 44
Views: 15560

Re: SunVox for ZGE

Oh and I tried updating to the newest sunvox.dll, but that actually prevents the program from running ("sunvox.dll not found" message in the ZGE console when launching it in the Preview). Hmm, that's strange. I tried my old demos and some new experiments with 1.9.2 and all work fine. Coul...
by Rado1
Fri Nov 17, 2017 2:20 pm
Forum: Extensions
Topic: SunVox for ZGE
Replies: 44
Views: 15560

Re: SunVox for ZGE

It's been long time ago I played with SunVox, but I did some experiments today. To take effect, the sv_set_autostop() should be called after sv_load() or sv_load_from_memory(), the same as sv_volume(), etc. So first open the slot, then load file (from file system or memory), then set slot/playing pr...
by Rado1
Wed Oct 25, 2017 3:49 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 129

Re: Setting UI font size

Thanks Ville. That's exactly what I wanted. Antialiased fonts look really great. One small problem is with size of Start and Stop buttons in app preview, and the log and code error fonts are too big comparing to the fonts in UI. See the screensoht: scr1.png Also Bitmap and Mesh previews display too ...
by Rado1
Tue Oct 24, 2017 11:13 am
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 129

Re: Setting UI font size

Ville, this is great! However, I would appreciate even larger fonts (e.g. 150%, 175% and maybe also 200%). Another improvement would be to use antialiasing for dialog fonts; this would increase readability even more.
by Rado1
Mon Oct 16, 2017 2:02 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 129

Re: Setting UI font size

I'm using Windows 10, but still having troubles with setting general scaling factor. Instead, I'm using Advanced System Font Changer utility to set just font sizes, without unpleasant influencing the taskbar icon sizes, etc.
by Rado1
Sun Oct 15, 2017 5:49 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 129

Setting UI font size

As getting older and my eyes are not working as some years ago, I would really appreciate the possibility to set (in my case to increase) the font size applied for Project tree, Properties, Log, and various dialogs. Now, my Windows use larger fonts and they are used also in menu of ZGE, this is fine...
by Rado1
Tue Aug 08, 2017 11:59 am
Forum: Extensions
Topic: OpenCV for ZGE
Replies: 23
Views: 3645

Re: OpenCV for ZGE

Hi, any image can be taken as a source to OpenCV; camera/video is the most complex input. Which platform you want to target? And what functionality you would like to achieve with OpenCV? If you are more precise I could maybe help you.
by Rado1
Tue Apr 18, 2017 6:37 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 20750

Re: 3D Physics with ZgeBullet

Smags wrote:I also removed World zbtCreateWorld() from update and moved the keys to onLoaded.

You probably meant zbtSetCurrentWorld(World). I hope your code works fine now.
by Rado1
Mon Apr 17, 2017 11:50 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 20750

Re: 3D Physics with ZgeBullet

Hi Smags. I like your effect; cool idea. Even if I did not study it in details at first look there's a bug, you should set the current world before creating any shape, so the init script should look like this: World = zbtCreateWorld(); zbtSetCurrentWorld(World); zbtSetWorldGravity(0,-9.8*4, 0); sphe...
by Rado1
Thu Apr 13, 2017 6:45 am
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 625

Re: zgeskelet build

I don't understand this one - Put the .dll file to the same directory as .exe (or .zgeproj for development) To clarify it: DLLs of external libraries are usually put to the directory where your project resides (ZGE project has extension .zgeproj); not to the installation folder of ZGE. Some system ...
by Rado1
Wed Apr 12, 2017 4:43 pm
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 625

Re: zgeskelet build

Put the .dll file to the same directory as .exe (or .zgeproj for development) and .so file to libs/armeabi folder (libzgeandroid.so is already there). You can see my examples.
by Rado1
Tue Apr 11, 2017 7:07 pm
Forum: General discussion
Topic: zgeskelet build
Replies: 10
Views: 625

Re: zgeskelet build

Dear Jay3D, you can download compiled versions of ZgeSkelet library from here.
by Rado1
Tue Apr 11, 2017 7:05 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 4673

Re: Skeletal animation for ZGE

Because google drive has changed links of my public folders, I' giving you updated link to ZgeSkelet library and demos: https://drive.google.com/drive/folders/ ... sp=sharing
by Rado1
Fri Jan 13, 2017 3:52 pm
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 6912

Re: Tiles & Sprites

During these two days I learned Tiled map editor and saw it quite useful for ZGE. Especially, import of CSV files is simple; you can either: 1. directly represent your maps as 2D or 3D (for multi-layered maps) persistent arrays and copy/paste content of CSV from e.g. Excel to ZGE array editor, or, 2...

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