Search found 39 matches

by keymasher
Thu Nov 24, 2011 10:22 am
Forum: ZGE Source Code
Topic: Delphi XE2 ZcDC OSX Compilation Results
Replies: 1
Views: 13423

Delphi XE2 ZcDC OSX Compilation Results

Setting up to compile and adding the following conditional defines; DARWIN;ZZDC_SDL;UNIX Checking project dependencies... Building ZzDC.dproj (Release, OSX32) brcc32 command line for "ZzDC.vrc" c:\program files\embarcadero\rad studio\9.0\bin\cgrc.exe -c65001 ZzDC.vrc -foZzDC.res dcc comman...
by keymasher
Wed Nov 23, 2011 5:42 am
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75060

PM'd yeh i think it is mem leak, I'm guessing cleanup isn't done correctly, now i've had a feel around the source I'll look into it.

Also MIDA(that firemonkey conversion tool is at version 2.0) would it be worth making a seperate branch where I can upload latest form conversions?
by keymasher
Tue Nov 22, 2011 6:01 am
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 75060

Today I merged the physics branch with trunk(r296) and latest PAPPE.pas to produce ZGameEditor 2.0.1b Physics Edition! http://dl.dropbox.com/u/11487426/zgameeditor-phys.zip Theres some error when zge quit's, unsure what that is at the moment, but both projects compile and the physics project jph mad...
by keymasher
Wed Nov 16, 2011 9:27 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 270313

awesome, i'll see if i can give it a go. Just read my post and sorry for being such a buzzkillington. Great work!
by keymasher
Wed Nov 16, 2011 5:52 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 270313

I love the idea of a physics engine, it always reminds me of Sumotori Dreams, I'd love to try my hand at something like that in zge. I noticed that this requires MSCVR100.dll, some C runtime lib ~300kb So I'm guessing it would unlikely to be easily cross-compilable for use on osx/nix zge runtimes? I...
by keymasher
Tue Oct 18, 2011 5:32 am
Forum: ZGE Source Code
Topic: A Rough FireMonkey Conversion
Replies: 2
Views: 14933

Yes please let me know your thoughts on how much work it will be, and what needs to be done, I can get a resource to work on this, if not myself.
by keymasher
Sun Oct 16, 2011 10:55 am
Forum: ZGE Source Code
Topic: A Rough FireMonkey Conversion
Replies: 2
Views: 14933

A Rough FireMonkey Conversion

Hey Guys, I noticed ZGE is in the process of being updated for xe2, and I was thinking it'd be cool to get the editor running on OSX. Anyway I had to convert a VCL project for work, picked up a copy of MIDA which helped alot. I MIDA over the ZDesigner folder and here is the output, there are some th...
by keymasher
Thu Jul 14, 2011 2:22 am
Forum: Bug reports
Topic: zge crash on start
Replies: 7
Views: 12106

Looks like something to do with directsound, have you got the latest directx updates?
by keymasher
Fri Jun 24, 2011 2:13 am
Forum: General discussion
Topic: Video Tutorials
Replies: 42
Views: 49448

kjell i'd love to see some of your advanced ogl tricks in zge, and maybe some shader stuff.
by keymasher
Wed May 25, 2011 10:30 pm
Forum: Tips'n'Tricks
Topic: Orthographic
Replies: 15
Views: 41671

For the lighting component, could we not make a generic component (or just use a model component) and pass its vector position to the shader?
by keymasher
Tue May 24, 2011 10:16 pm
Forum: Tips'n'Tricks
Topic: Orthographic
Replies: 15
Views: 41671

Nice work!

Yes we really need a camera component
by keymasher
Thu May 05, 2011 6:34 am
Forum: ZGameEditor Visualizer
Topic: zgeviz standalone?
Replies: 1
Views: 13191

zgeviz standalone?

would it be possible to have a standalone zgeviz visualizer?
or export to exe from the fruityloops one?
by keymasher
Fri Apr 29, 2011 11:59 pm
Forum: Feature requests
Topic: another 3d context for editing / secondary edit camera?
Replies: 2
Views: 5568

that split screen is great, i think i can work with it.
by keymasher
Thu Apr 28, 2011 2:35 am
Forum: Feature requests
Topic: another 3d context for editing / secondary edit camera?
Replies: 2
Views: 5568

another 3d context for editing / secondary edit camera?

Would it be a good idea for a second window that had a fly-through camera that let the author see what was going on while editing & playing the game. While building games I have to switch the camera from a flythrough camera to lay things out and make sure my 3d math is working ~correctly, then b...
by keymasher
Tue Apr 26, 2011 4:02 am
Forum: Releases
Topic: ZGameEditor 2.0.0
Replies: 12
Views: 32534

my pleasure its the least i can do for zge!