
Search found 25 matches
- Sun Jan 22, 2012 8:31 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
- Fri Jan 20, 2012 6:17 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
impressive :) though I have no idea what's going on here. Can you explain what steps are carried out in the OnRender node? Why did you switch to a Mesh instead of the DisplayList (whatever that is) What's this about: glMatrixMode(0x1700); glPushMatrix(); glLoadIdentity(); What's going on in the Buff...
- Thu Jan 19, 2012 6:25 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
indeed I'm lost :) In the example above... How do the variables tex1 get to the shader? It's declared but never assigned anything (unlike the coord var). I can imagine how it works though. texture() reads color information from the texture tex1, but where is it defined that my Bitmap that's assigned...
- Wed Jan 18, 2012 8:33 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
- Wed Jan 18, 2012 5:22 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
- Wed Jan 18, 2012 5:05 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
- Wed Jan 18, 2012 5:01 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
Hi guys, Kjell did an excellent job on the basic shader for this. You should be able to figure it out from there. That's probably a little optimistic :roll: Since ZGE doesn't support floating-point buffers ( it actually does internally for the GPU Array, but it's not exposed anywhere in the Editor ...
- Wed Jan 18, 2012 7:53 am
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
- Mon Jan 16, 2012 11:42 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
- Sun Jan 15, 2012 5:38 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
This from the IL thread: I did some performance tweaks, but it doesn't help much. accessing arrays seems to be quite CPU intensive in ZGE. From Ville : Parameters can bring performance down slightly but it sounds a bit extreme to bring fps to half. Quick tip is to use local vars. For instance if you...
- Sun Jan 15, 2012 4:13 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
Hey guys! I added parameters to the pixel particles and created another preset meanwhile... (for those of you that aren't following the thread at IL) http://www.youtube.com/watch?v=kosmsJ1GxLM http://www.youtube.com/watch?v=VCe7RtEz3BA I have some issues with the pixel particles: 1. would it be poss...
- Mon Jan 09, 2012 3:14 pm
- Forum: ZGameEditor Visualizer
- Topic: Improvements for ZgeViz
- Replies: 3
- Views: 18123
- Sun Jan 08, 2012 7:44 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
Yeah thanks I got it sorted out. 1. I didn't remember where I stored the old version. 2. Windows doesn't let you change the program in control panel if the name of the exe file is the same apparently. I fixed it with regedit (HKEY_CLASSES_ROOT\zgeproj_auto_file\shell\open\command) Still an installer...
- Sun Jan 08, 2012 6:47 pm
- Forum: ZGameEditor Visualizer
- Topic: Improvements for ZgeViz
- Replies: 3
- Views: 18123
Improvements for ZgeViz
Hi! Working with ZgeViz recently I discovered some things that could be improved: - the "Stay on top" checkbox in the viewport window is not working like I expect it to. When enabled, as soon as you focus another non-FL window it jumps in the background. The best solution, if possible, wou...
- Sun Jan 08, 2012 6:17 pm
- Forum: ZGameEditor Visualizer
- Topic: JPH, Ville - help with user bitmaps Import help for a script
- Replies: 44
- Views: 96023
Thanks guys! I think I'll use this thread/forum here from now on :) I will check out the user bitmap loading and adding parameters. Right now I have a bit of a Windows problem I think. When I double click a zgeproj file in Explorer, it opens it with an old version. It seems impossible to change the ...