Search found 47 matches
- Mon Dec 31, 2012 6:31 am
- Forum: ZGameEditor Visualizer
- Topic: Visualizer and 64bit and Physics lib?
- Replies: 4
- Views: 19949
- Sun Dec 30, 2012 4:26 am
- Forum: ZGameEditor Visualizer
- Topic: Visualizer and 64bit and Physics lib?
- Replies: 4
- Views: 19949
- Fri Dec 28, 2012 5:57 am
- Forum: ZGameEditor Visualizer
- Topic: Visualizer and 64bit and Physics lib?
- Replies: 4
- Views: 19949
Visualizer and 64bit and Physics lib?
Do all these work together? (Finishing a project so no time to try yet) tia.
- Sat Nov 12, 2011 8:20 pm
- Forum: ZGameEditor Visualizer
- Topic: Model inherits vars from parent
- Replies: 5
- Views: 20735
re: ModelStates
Thank you very much for this - sheds a lot of light on the matter!
Once I have
model m = createModel(Wrapper);
can I somehow do a
m.modelState = Ball1; ?
Thanks
Once I have
model m = createModel(Wrapper);
can I somehow do a
m.modelState = Ball1; ?
Thanks
- Sat Nov 12, 2011 3:17 am
- Forum: ZGameEditor Visualizer
- Topic: Model inherits vars from parent
- Replies: 5
- Views: 20735
re parent etc
yeh this came at the end of a lot of coding attempts ...... from the beginning ... Ballz example: - duplicate BallModel to BallModel1 - rename BallModel1 vars back to iX and iY - cannot do it - duplicate vars message iX and iY are instance vars for class BallModel, but any Mode class should be able ...
- Fri Nov 11, 2011 6:50 am
- Forum: ZGameEditor Visualizer
- Topic: Model inherits vars from parent
- Replies: 5
- Views: 20735
Model inherits vars from parent
Trying to work out how to define vars for a parent model so that any other model I create with model m = createModel(model1); syntax will have its own copy of those vars. All I can find is: "SpawnerIsParent Sets CurrentModel as 'Parent' to the spawned model. If a model has a parent then it will...
- Sun Nov 06, 2011 7:04 am
- Forum: ZGameEditor Visualizer
- Topic: should removeAll() remove all models?
- Replies: 4
- Views: 18499
re:removeAll()
Yes you are absolutely right ... I was typing App. and seeing what was available ..... removeAll() is a library function.
- Sat Nov 05, 2011 8:03 pm
- Forum: ZGameEditor Visualizer
- Topic: should removeAll() remove all models?
- Replies: 4
- Views: 18499
re: removeAll()
Thanks! ( what does removeAll() do? I tried it and all the money disappeared from my wallet
)

- Sat Nov 05, 2011 10:14 am
- Forum: ZGameEditor Visualizer
- Topic: should removeAll() remove all models?
- Replies: 4
- Views: 18499
should removeAll() remove all models?
Is removeAll() the code equiv of RemoveAllModels? Cannot get it to remove e.g. the Ballz. Thanks,
Mic.
Mic.
- Fri Nov 04, 2011 9:05 pm
- Forum: ZGameEditor Visualizer
- Topic: no KeyPress for Visualizer? (revised)
- Replies: 1
- Views: 15006
no KeyPress for Visualizer? (revised)
ah - have to click on Visualizer to make it top window - now works ..... but <KeyPress Keys="A"> <OnPressed> <ZExpression> <Expression> <![CDATA[// debugReset = debugReset + 1;]]> </Expression> </ZExpression> </OnPressed> </KeyPress> debugReset increments by 3 or 4 for every keypress becau...
- Tue Oct 25, 2011 3:47 pm
- Forum: ZGameEditor Visualizer
- Topic: turn "About" spiral into single Model?
- Replies: 5
- Views: 20770
re: About spiral
sorry about the multiple posts - did not realize I could edit a post once it was posted! Trying to learn ZGE by thinking of things to code - wanted to put a couple of spirals on the screen and move the whole spiral as it revolves. Looked at the way the spiral is made up of multiple models and cannot...
- Tue Oct 25, 2011 6:26 am
- Forum: ZGameEditor Visualizer
- Topic: turn "About" spiral into single Model?
- Replies: 5
- Views: 20770
just found spawn.proj ...
where main model.OnSpawn does its own OnSpawn ... changing x of mainModel moves all the "bits" so gonna play with that ..... is there an overhead to multiple models versus multiple meshes?
- Tue Oct 25, 2011 3:58 am
- Forum: ZGameEditor Visualizer
- Topic: turn "About" spiral into single Model?
- Replies: 5
- Views: 20770
or ....
can the spiral be a group of models inside a parent model where the parent model x and y can be manipulated?
really like the spiral code where models keep on being generated and the ones that are going out of bounds get removed!
really like the spiral code where models keep on being generated and the ones that are going out of bounds get removed!
- Tue Oct 25, 2011 3:37 am
- Forum: ZGameEditor Visualizer
- Topic: turn "About" spiral into single Model?
- Replies: 5
- Views: 20770
turn "About" spiral into single Model?
Would love a couple of hints on how to turn the "About" spiral into a single Model. A mesh would have to be created where a model is created now I think .... and a mesh can be moved about just like a model, right? How much of this can be written inside an expression? TIA, Mic. is there an ...
- Mon Oct 10, 2011 10:23 pm
- Forum: ZGameEditor Visualizer
- Topic: Changing the Model.Mesh at runtime?
- Replies: 11
- Views: 31670
re: please explain exactly what it is you're ...
FL and ZGE combination awesome and need to work out how to code it as quickly as possible .... fast track = set a problem and then code it ... e.g. take Ballz example and have daggers instead of balls where the daggers slowly morph into skulls which morph into cups. I wanna write in App.OnLoaded.ZEx...