Search found 47 matches

by Mic
Mon Dec 31, 2012 6:31 am
Forum: ZGameEditor Visualizer
Topic: Visualizer and 64bit and Physics lib?
Replies: 4
Views: 16223

thanks - have it working now.
by Mic
Sun Dec 30, 2012 4:26 am
Forum: ZGameEditor Visualizer
Topic: Visualizer and 64bit and Physics lib?
Replies: 4
Views: 16223

k thanks .... if I go back to 32 bit version of ZGE, can I do stuff with the Physics lib and use in Visualizer?
by Mic
Fri Dec 28, 2012 5:57 am
Forum: ZGameEditor Visualizer
Topic: Visualizer and 64bit and Physics lib?
Replies: 4
Views: 16223

Visualizer and 64bit and Physics lib?

Do all these work together? (Finishing a project so no time to try yet) tia.
by Mic
Sat Nov 12, 2011 8:20 pm
Forum: ZGameEditor Visualizer
Topic: Model inherits vars from parent
Replies: 5
Views: 17316

re: ModelStates

Thank you very much for this - sheds a lot of light on the matter!

Once I have

model m = createModel(Wrapper);

can I somehow do a

m.modelState = Ball1; ?


Thanks
by Mic
Sat Nov 12, 2011 3:17 am
Forum: ZGameEditor Visualizer
Topic: Model inherits vars from parent
Replies: 5
Views: 17316

re parent etc

yeh this came at the end of a lot of coding attempts ...... from the beginning ... Ballz example: - duplicate BallModel to BallModel1 - rename BallModel1 vars back to iX and iY - cannot do it - duplicate vars message iX and iY are instance vars for class BallModel, but any Mode class should be able ...
by Mic
Fri Nov 11, 2011 6:50 am
Forum: ZGameEditor Visualizer
Topic: Model inherits vars from parent
Replies: 5
Views: 17316

Model inherits vars from parent

Trying to work out how to define vars for a parent model so that any other model I create with model m = createModel(model1); syntax will have its own copy of those vars. All I can find is: "SpawnerIsParent Sets CurrentModel as 'Parent' to the spawned model. If a model has a parent then it will...
by Mic
Sun Nov 06, 2011 7:04 am
Forum: ZGameEditor Visualizer
Topic: should removeAll() remove all models?
Replies: 4
Views: 15181

re:removeAll()

Yes you are absolutely right ... I was typing App. and seeing what was available ..... removeAll() is a library function.
by Mic
Sat Nov 05, 2011 8:03 pm
Forum: ZGameEditor Visualizer
Topic: should removeAll() remove all models?
Replies: 4
Views: 15181

re: removeAll()

Thanks! ( what does removeAll() do? I tried it and all the money disappeared from my wallet :-) )
by Mic
Sat Nov 05, 2011 10:14 am
Forum: ZGameEditor Visualizer
Topic: should removeAll() remove all models?
Replies: 4
Views: 15181

should removeAll() remove all models?

Is removeAll() the code equiv of RemoveAllModels? Cannot get it to remove e.g. the Ballz. Thanks,

Mic.
by Mic
Fri Nov 04, 2011 9:05 pm
Forum: ZGameEditor Visualizer
Topic: no KeyPress for Visualizer? (revised)
Replies: 1
Views: 12215

no KeyPress for Visualizer? (revised)

ah - have to click on Visualizer to make it top window - now works ..... but <KeyPress Keys="A"> <OnPressed> <ZExpression> <Expression> <![CDATA[// debugReset = debugReset + 1;]]> </Expression> </ZExpression> </OnPressed> </KeyPress> debugReset increments by 3 or 4 for every keypress becau...
by Mic
Tue Oct 25, 2011 3:47 pm
Forum: ZGameEditor Visualizer
Topic: turn "About" spiral into single Model?
Replies: 5
Views: 17323

re: About spiral

sorry about the multiple posts - did not realize I could edit a post once it was posted! Trying to learn ZGE by thinking of things to code - wanted to put a couple of spirals on the screen and move the whole spiral as it revolves. Looked at the way the spiral is made up of multiple models and cannot...
by Mic
Tue Oct 25, 2011 6:26 am
Forum: ZGameEditor Visualizer
Topic: turn "About" spiral into single Model?
Replies: 5
Views: 17323

just found spawn.proj ...

where main model.OnSpawn does its own OnSpawn ... changing x of mainModel moves all the "bits" so gonna play with that ..... is there an overhead to multiple models versus multiple meshes?
by Mic
Tue Oct 25, 2011 3:58 am
Forum: ZGameEditor Visualizer
Topic: turn "About" spiral into single Model?
Replies: 5
Views: 17323

or ....

can the spiral be a group of models inside a parent model where the parent model x and y can be manipulated?

really like the spiral code where models keep on being generated and the ones that are going out of bounds get removed!
by Mic
Tue Oct 25, 2011 3:37 am
Forum: ZGameEditor Visualizer
Topic: turn "About" spiral into single Model?
Replies: 5
Views: 17323

turn "About" spiral into single Model?

Would love a couple of hints on how to turn the "About" spiral into a single Model. A mesh would have to be created where a model is created now I think .... and a mesh can be moved about just like a model, right? How much of this can be written inside an expression? TIA, Mic. is there an ...
by Mic
Mon Oct 10, 2011 10:23 pm
Forum: ZGameEditor Visualizer
Topic: Changing the Model.Mesh at runtime?
Replies: 11
Views: 26052

re: please explain exactly what it is you're ...

FL and ZGE combination awesome and need to work out how to code it as quickly as possible .... fast track = set a problem and then code it ... e.g. take Ballz example and have daggers instead of balls where the daggers slowly morph into skulls which morph into cups. I wanna write in App.OnLoaded.ZEx...