Search found 58 matches

by darkhog
Tue Nov 06, 2012 10:11 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 10559

One thing that really bugged me whit editing components was method used. I'd like something more like Scratch's/Stencyl's "design blocks" and ability to write custom blocks in C# with simple block's UI designer that would expose specified variables to user of such "custom block". Basically take what...
by darkhog
Tue Oct 30, 2012 10:15 pm
Forum: Off-topic
Topic: Please help me with very specific question
Replies: 3
Views: 2856

As it has nothing to do with ZGE, I'd appreciate more Pascal/pseudocode example.
by darkhog
Tue Oct 30, 2012 8:55 pm
Forum: Off-topic
Topic: Please help me with very specific question
Replies: 3
Views: 2856

Please help me with very specific question

http://stackoverflow.com/questions/1302 ... -in-lazaru

Since there are many demoscene minds here, I think it won't hurt to ask for help.
by darkhog
Mon Oct 29, 2012 8:07 pm
Forum: ZGE Source Code
Topic: Z# Game Editor - Porting ZGE to C#
Replies: 17
Views: 10559

When you are on this - I'd like you to use MonoDevelop, so we can use both Z# IDE and games on Linux/Mac too (it's bad Mincrosoft doesn't release official .NET Framework for other systems, since it was supposed to be multiplatform, just like Java). Also if you want, I'd like to contact you about som...
by darkhog
Thu Oct 18, 2012 8:26 am
Forum: Feature requests
Topic: Importing OBJ files in the same way you import 3DS files.
Replies: 3
Views: 3056

Importing OBJ files in the same way you import 3DS files.

I think it's good idea, as OBJ is more common export target around various 3D modeling software, and import function should be easy to implement as OBJ file is basically text file.
by darkhog
Thu Oct 18, 2012 8:22 am
Forum: Your projects
Topic: Toyland Shooter
Replies: 22
Views: 13184

Well, we do not all of this actually. Only part of it, like spawning cubes (or other shapes) on top of each other. For visual manipulation I dunno actually, and physics constraints could be done using Bullet's joints.
by darkhog
Wed Oct 17, 2012 10:53 am
Forum: Your projects
Topic: Toyland Shooter
Replies: 22
Views: 13184

Well, Garry's mod was initially done by one person.

And I'm not talking about adding things like Wiremod, as it wouldn't make sense. Just spawning props as in GMod, even if there would be like 2 or even 1 to fortify your position.
by darkhog
Tue Oct 16, 2012 3:26 pm
Forum: Your projects
Topic: Toyland Shooter
Replies: 22
Views: 13184

Rado1 wrote:there is no such a concept in Toyland Shooter. Any pointers where I can find inspiration for this feature?
Mmmm... Garry's Mod (specifically prop spawning)?

Also for MP, that was just idea. If it isn't feasible, don't do it.
by darkhog
Tue Oct 16, 2012 3:22 pm
Forum: ZGE Source Code
Topic: Several questions
Replies: 3
Views: 3191

Now I know which version of Delphi I need, and I'll port it to Lazarus, because I want to make editor multiplatform too (that would unfortunately mean removing/replacing anything WinAPI-related, including animation in About box until I figure out how to do it in multiplatform way (perhaps using game...
by darkhog
Tue Oct 16, 2012 2:25 pm
Forum: ZGE Source Code
Topic: Several questions
Replies: 3
Views: 3191

Several questions

1. Can I fork ZGameEditor?
2. Which Delphi version I need to edit EDITOR? Or is Lazarus enough?
3. Do I need to install any special components that aren't in standard Delphi/Lazarus distribution?
4. Which license does ZGE use for editor & engine?
by darkhog
Tue Oct 16, 2012 2:19 pm
Forum: Feature requests
Topic: Clearing the log panel
Replies: 1
Views: 1943

Or just clear log automagically when beginning compiling game, same as Delphi/Lazarus doing for compiler messages.
by darkhog
Tue Oct 16, 2012 2:17 pm
Forum: Feature requests
Topic: kkrunchy
Replies: 5
Views: 2568

Well, it doesn't detect UPX-packed executables, so why they can't make exception for kkrunchy too?
by darkhog
Tue Oct 16, 2012 2:16 pm
Forum: Feature requests
Topic: Visualizer plugin for WinAmp?
Replies: 2
Views: 1904

Can you clear it? Because I'm not from English-speaking country and both best online dictionary for my language and Google translator gives me drug-related translation of it which I believe is not right.
by darkhog
Tue Oct 16, 2012 2:13 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 126249

Might I suggest 3.0? I'm not sure I can update my Orange SF II (Android 2.3.5) to a higher version. Cannot there be some selection to choose the target (Android version)? E.g. to have ZGE precompiled to several API versions and allow user to select (android-8, android-16, ...). You can try your luc...
by darkhog
Tue Oct 16, 2012 2:11 pm
Forum: Your projects
Topic: Toyland Shooter
Replies: 22
Views: 13184

I have idea: How about building gun, so we can make fortifications? Also, will it have online multiplayer?