Search found 58 matches
- Tue Nov 06, 2012 10:11 pm
- Forum: ZGE Source Code
- Topic: Z# Game Editor - Porting ZGE to C#
- Replies: 17
- Views: 47915
- Tue Oct 30, 2012 10:15 pm
- Forum: Off-topic
- Topic: Please help me with very specific question
- Replies: 3
- Views: 17549
- Tue Oct 30, 2012 8:55 pm
- Forum: Off-topic
- Topic: Please help me with very specific question
- Replies: 3
- Views: 17549
Please help me with very specific question
http://stackoverflow.com/questions/1302 ... -in-lazaru
Since there are many demoscene minds here, I think it won't hurt to ask for help.
Since there are many demoscene minds here, I think it won't hurt to ask for help.
- Mon Oct 29, 2012 8:07 pm
- Forum: ZGE Source Code
- Topic: Z# Game Editor - Porting ZGE to C#
- Replies: 17
- Views: 47915
When you are on this - I'd like you to use MonoDevelop, so we can use both Z# IDE and games on Linux/Mac too (it's bad Mincrosoft doesn't release official .NET Framework for other systems, since it was supposed to be multiplatform, just like Java). Also if you want, I'd like to contact you about som...
- Thu Oct 18, 2012 8:26 am
- Forum: Feature requests
- Topic: Importing OBJ files in the same way you import 3DS files.
- Replies: 3
- Views: 8705
Importing OBJ files in the same way you import 3DS files.
I think it's good idea, as OBJ is more common export target around various 3D modeling software, and import function should be easy to implement as OBJ file is basically text file.
- Thu Oct 18, 2012 8:22 am
- Forum: Your projects
- Topic: Toyland Shooter
- Replies: 22
- Views: 56739
- Wed Oct 17, 2012 10:53 am
- Forum: Your projects
- Topic: Toyland Shooter
- Replies: 22
- Views: 56739
- Tue Oct 16, 2012 3:26 pm
- Forum: Your projects
- Topic: Toyland Shooter
- Replies: 22
- Views: 56739
- Tue Oct 16, 2012 3:22 pm
- Forum: ZGE Source Code
- Topic: Several questions
- Replies: 3
- Views: 17901
Now I know which version of Delphi I need, and I'll port it to Lazarus, because I want to make editor multiplatform too (that would unfortunately mean removing/replacing anything WinAPI-related, including animation in About box until I figure out how to do it in multiplatform way (perhaps using game...
- Tue Oct 16, 2012 2:25 pm
- Forum: ZGE Source Code
- Topic: Several questions
- Replies: 3
- Views: 17901
Several questions
1. Can I fork ZGameEditor?
2. Which Delphi version I need to edit EDITOR? Or is Lazarus enough?
3. Do I need to install any special components that aren't in standard Delphi/Lazarus distribution?
4. Which license does ZGE use for editor & engine?
2. Which Delphi version I need to edit EDITOR? Or is Lazarus enough?
3. Do I need to install any special components that aren't in standard Delphi/Lazarus distribution?
4. Which license does ZGE use for editor & engine?
- Tue Oct 16, 2012 2:19 pm
- Forum: Feature requests
- Topic: Clearing the log panel
- Replies: 1
- Views: 5382
- Tue Oct 16, 2012 2:17 pm
- Forum: Feature requests
- Topic: kkrunchy
- Replies: 5
- Views: 8587
- Tue Oct 16, 2012 2:16 pm
- Forum: Feature requests
- Topic: Visualizer plugin for WinAmp?
- Replies: 2
- Views: 5715
- Tue Oct 16, 2012 2:13 pm
- Forum: Releases
- Topic: 3.0.0 beta (ZGE on Android)
- Replies: 266
- Views: 496977
Might I suggest 3.0? I'm not sure I can update my Orange SF II (Android 2.3.5) to a higher version. Cannot there be some selection to choose the target (Android version)? E.g. to have ZGE precompiled to several API versions and allow user to select (android-8, android-16, ...). You can try your luc...
- Tue Oct 16, 2012 2:11 pm
- Forum: Your projects
- Topic: Toyland Shooter
- Replies: 22
- Views: 56739