Search found 842 matches

by Ats
Thu Nov 21, 2024 10:51 am
Forum: Your projects
Topic: Choko Loco 2 on steam
Replies: 4
Views: 2927

Re: Choko Loco 2 on steam

Oh, excellent. well done!

261 MB!? Wow...

It worked really well on my huge screen, but the viewing angle is wild. You don’t need motion sickness to feel it :lol:
I played up to level 4, where you fall into the... mud? Then I pressed Escape to answer a call, and it quit the game :o
by Ats
Wed Nov 20, 2024 5:02 pm
Forum: General discussion
Topic: Scrolling water shader
Replies: 2
Views: 2063

Scrolling water shader

Hello, for a change of Android bug hunting, I converted this Godot water shader by Verssales to ZGE. I'm pretty happy with how it went :lol: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" GLBase="1&...
by Ats
Mon Nov 18, 2024 11:57 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

I decided to start deactivating features from top to bottom, and I might have a breakthrough: the 64-bit version of ZGE *doesn’t seem* to crash randomly when ZApplication / UpdateScreen is deactivated. I tested my game extensively on the Retroid console using the physical buttons and listening to so...
by Ats
Wed Nov 13, 2024 9:48 pm
Forum: General discussion
Topic: Filming an object behind a wall
Replies: 4
Views: 2772

Re: Filming an object behind a wall

Again, a perfect example. I'll play a bit with the shadow hedgehog visuals and see if it is enough, or if back culling materials are needed. Thanks :D
by Ats
Wed Nov 13, 2024 6:58 pm
Forum: General discussion
Topic: Filming an object behind a wall
Replies: 4
Views: 2772

Re: Filming an object behind a wall

I saw your example with Jet Set Radio years ago, but I hadn’t thought about it in this context. It’s not exactly what I’m trying to achieve, but I’ll give it a try. It’s a simple approach, so it might work well :wink:
by Ats
Wed Nov 13, 2024 3:44 pm
Forum: General discussion
Topic: Filming an object behind a wall
Replies: 4
Views: 2772

Filming an object behind a wall

I’d like to be able to see the player when a large object comes between the camera and the player. I think this involves two different problems: Rendering when the camera is inside an object Currently, when the camera is inside an object, the interior polygons aren’t rendered, or they appear solid i...
by Ats
Tue Nov 12, 2024 9:47 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

In ZOpenGL.pas, is there a reason why this is deactivated? {$ifdef android} //SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow, exUnderflow, exPrecision]); {$endif} I tried uncommenting it, but it doesn't solve anything. But if it is not useful, then I don't think this is need...
by Ats
Tue Nov 12, 2024 9:43 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

I just tried with threads disabled. Then thread disabled and Platform_GetCpuCount returning exit(1). It still crashes with the same error message. I made a list of all the functions in ZPlatform_Android.inc, and I'm trying to disable them, or return a fake result, to see if I can narrow down the ori...
by Ats
Mon Nov 11, 2024 11:01 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

I've been playing with the -C option for the compiler. -Cr Range checking With this, the app crash right from the start: Build fingerprint: 'google/cheetah/cheetah:14/AP2A.240905.003/12231197:user/release-keys' Abort message: 'Scudo ERROR: corrupted chunk header at address 0x20000797259d8d0' #00 0x0...
by Ats
Mon Nov 11, 2024 7:29 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

Yeah, that's what I thought by watching the memory charts. They seem good and stable. Even when the app crash. So I really don't know... Just displaying this bitmap expression crashed twice after a few seconds but a lot of tries. No external libraries. int u = round(X*31), v = round(Y*31); if(u == 0...
by Ats
Mon Nov 11, 2024 3:03 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

Here's the same test on Android 32:
Screenshot 2024-11-11 155815.png
Screenshot 2024-11-11 155815.png (71.8 KiB) Viewed 6087 times
Screenshot 2024-11-11 160023.png
Screenshot 2024-11-11 160023.png (37.11 KiB) Viewed 6087 times
I have no idea if that is helping. I'm going to run some other tests.
by Ats
Mon Nov 11, 2024 3:02 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

Every simple tests that I made can crash on android 64. Sometimes right away, sometimes after a few seconds. The fewer things going on in the ZGE project, the fewer chance it gets to crash. Today I managed to track the memory consuption of a ZGE app on Android. For that, I needed to add <profileable...
by Ats
Fri Nov 08, 2024 10:52 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

I suppose replacing the last remnants of MethodV makes sense. So in ReadAssetFile I replaced: Buffer := Env^.CallObjectMethodV(Env, Jobject(AndroidThis), Mid, C([Env^.NewStringUTF(Env,FileName)]) ); by Buffer := Env^.CallObjectMethodA(Env, Jobject(AndroidThis), Mid, C([Env^.NewStringUTF(Env,FileName...
by Ats
Thu Nov 07, 2024 10:16 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

So I’ve been running tests for days, and the 64-bit APK still crashes randomly. Sometimes it even crashes during the disclaimer screen, when nothing is running in the background yet. Also, when I run the game again after a crash, sometimes names disappear from the high score table. That’s strange be...
by Ats
Thu Oct 31, 2024 10:23 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 291
Views: 105186

Re: Google Play New problem : 64bits

All right, I think I found the last culprit :lol: I was still initializing SunVox, even though there's no more music in the game, while waiting for me to finish composing the music (on FamiStudio, it's complicated). With SunVox entirely deactivated, it's been a good while since the game didn't rando...