Search found 283 matches

by Ats
Mon Aug 03, 2020 11:17 am
Forum: Extensions
Topic: XInput
Replies: 2
Views: 50

Re: XInput

Nice. Does it detect digital pad and shoulders buttons too? Those were not working before.
I'll try that this afternoon :)
by Ats
Mon Aug 03, 2020 11:15 am
Forum: General discussion
Topic: Filtering flickering on screen
Replies: 2
Views: 44

Re: Filtering flickering on screen

Oh. All right then. I'll try it for the flickering stars in the background of Omeganaut.
But maybe a simpler anti aliasing filter would be better to smooth everything.
by Ats
Fri Jul 31, 2020 10:58 am
Forum: General discussion
Topic: Filtering flickering on screen
Replies: 2
Views: 44

Filtering flickering on screen

if you want your cos(x) functions to stop aliasing (flickering) on the screen, you need to filter them. If w=pixel size, replace cos(x) by (1/w)∫cos(t)dt, t ∈ (x-½w, x+½w) = cos(x)·sin(½w)/(½w) https://iquilezles.org/www/articles/bandlimiting/bandlimiting.htm I just read that article and find the r...
by Ats
Tue Jun 09, 2020 10:39 am
Forum: General discussion
Topic: Odd rendering errors on Android
Replies: 12
Views: 7173

Re: Odd rendering errors on Android

It works perfectly. Thanks :)
Here's the new Android lib
by Ats
Mon Jun 08, 2020 11:32 am
Forum: General discussion
Topic: Odd rendering errors on Android
Replies: 12
Views: 7173

Re: Odd rendering errors on Android

Where in the code can I investigate depthsorting for Android?
Because each time I release a PC and Android version, I remember why I had to make weird choices in order to make it kind of work on both versions... And it's not helping me advancing :roll:
by Ats
Mon Jun 08, 2020 8:32 am
Forum: Bug reports
Topic: Can't make working APK file with last ZGE
Replies: 3
Views: 735

Re: Can't make working APK file with last ZGE

And... it works :) Here's the working lib made from latest ZGE sourcecode. By the way, should I fork your github to upload my android template folder for android 28 with all the new libs and latest manifest fancy stuff? I already asked you long ago, but it would be nice if one could add folders in A...
by Ats
Mon Jun 08, 2020 12:19 am
Forum: Bug reports
Topic: Can't make working APK file with last ZGE
Replies: 3
Views: 735

Re: Can't make working APK file with last ZGE

Oh, I just remembered, maybe I should compile libzgeandroid.so with the latest sourcecode of ZGE?
I'll try that tomorrow :wink:
by Ats
Sun Jun 07, 2020 7:02 pm
Forum: Bug reports
Topic: Can't make working APK file with last ZGE
Replies: 3
Views: 735

Can't make working APK file with last ZGE

Hi. Since I got back home after 6 months of work abroad, I was happy to compile all the work I did on Omeganaut during this winter. But surprise: the compilated APK file isn't working on the phone... After a lot of tries, the problem seems to be coming from ZGE itself. I'm able to compile my last pr...
by Ats
Thu Jun 04, 2020 7:48 am
Forum: Your projects
Topic: Sonda
Replies: 18
Views: 4120

Re: Sonda

This is really nice. It took me four tries to understand everything. I didn't see that the collider was showing up in the middle of the witch when bullets are near. Once I got that, everything was easy. The transformation of bullets into cakes is very interesting, as well as the two different attack...
by Ats
Fri May 22, 2020 8:59 am
Forum: General discussion
Topic: Efficient way to add noise on a gradient sky?
Replies: 2
Views: 485

Re: Efficient way to add noise on a gradient sky?

Thanks, Kjell. As always, I'm amazed by the simplicity of your examples. I didn't even know that a 2x2 bitmap would suffice to make a beautiful gradient and that the linear filter would do the trick :D
by Ats
Thu May 21, 2020 7:04 pm
Forum: General discussion
Topic: Efficient way to add noise on a gradient sky?
Replies: 2
Views: 485

Efficient way to add noise on a gradient sky?

Hello. Today I'm trying to add a noise gradient to make a nice sky. Something a bit like that: https://blenderartists.org/t/grainy-noisy-gradient/1229520 So I put together a working example, but I'm not happy at the generating speed of it... I tried to optimize the number of pixels to produce by pla...
by Ats
Thu May 21, 2020 4:43 pm
Forum: General discussion
Topic: Random crash with newer build of ZGE
Replies: 3
Views: 683

Re: Random crash with newer build of ZGE

All right. But if that is coming from my game, maybe I could also do something about that?
by Ats
Thu May 21, 2020 2:38 pm
Forum: General discussion
Topic: Random crash with newer build of ZGE
Replies: 3
Views: 683

Random crash with newer build of ZGE

Hi. Today I upgraded ZGE version. The binaries I had were aging from late January. But now I get random crashes with Omeganaut when I run the project (F9). No crashes with preview. An unhandled exception occurred at $7CFCC6E6: EOverflox: Floating point overflow $7CFCC6E6 $80000033 An unhandled excep...
by Ats
Mon Mar 23, 2020 6:04 pm
Forum: General discussion
Topic: ZGE to itch.io
Replies: 3
Views: 829

Re: ZGE to itch.io

I tried that too, users can ask to add engines and tools in the list, but I don't think there's a moderator for that.

What you can do is to create your own account, and create a page for ZGE. There are not only games there, something like Textreme: https://le-von.itch.io/textreme :D
by Ats
Mon Mar 23, 2020 12:46 pm
Forum: General discussion
Topic: ZGE to itch.io
Replies: 3
Views: 829

ZGE to itch.io

Hi VilleK. I was managing my stuff on itch.io when it got me: have you considered adding ZGE to itch.io tools list? I think that would be a great opportunity for your engine.

Here's how it works if you are interested: https://itch.io/updates/project-tool-cl ... ng-updates