Search found 868 matches

by Ats
Fri Oct 17, 2025 1:01 pm
Forum: General discussion
Topic: Problem with zgeproj file encoding
Replies: 5
Views: 33

Re: Problem with zgeproj file encoding

I have version control in Dropbox, but I often save more than the history limit allows. My SublimeText script saves the file in order to run it. I could try a revert, like I did yesterday, but this is the second time ZGE has broken all the characters in my years-long project in just two days. So I’m...
by Ats
Fri Oct 17, 2025 12:17 pm
Forum: General discussion
Topic: Forum problem
Replies: 2
Views: 2783

Re: Forum problem

Yeah… the open web keeps shrinking. Everything needs walls now just to stay online against bots, making the experience tiresome for us humans. On my own server, I’ve had to set up aggressive rules to detect suspicious connections and automatically quarantine them for a week. The logs show thousands ...
by Ats
Fri Oct 17, 2025 11:43 am
Forum: General discussion
Topic: Problem with zgeproj file encoding
Replies: 5
Views: 33

Re: Problem with zgeproj file encoding

All right, so it was ZGameEditor that put "iso-8859-1" in the XML encoding, so everything was normal after all. But I made the mistake of saving my project from ZGE, so now all the éèù... characters are permanently broken. This time, they’ve all been replaced by "?", so I can’t e...
by Ats
Thu Oct 16, 2025 7:35 am
Forum: General discussion
Topic: Problem with zgeproj file encoding
Replies: 5
Views: 33

Re: Problem with zgeproj file encoding

Never mind, I found it. The problem was coming from the .zgeproj's xml definition:
<?xml version="1.0" encoding="iso-8859-1" ?>
instead of
<?xml version="1.0" encoding="utf-8" ?>

I have no idea how this was changed... :shock:
by Ats
Thu Oct 16, 2025 7:30 am
Forum: General discussion
Topic: Problem with zgeproj file encoding
Replies: 5
Views: 33

Problem with zgeproj file encoding

Hello, I have a nez weird problem today... Do you happen to know what the file encoding of .zgeproj files is? I believe it’s UTF-8, right? Since yesterday, when I open my project in Sublime Text and then open it in ZGameEditor, all the French characters are messed up. I can’t save my project in ZGam...
by Ats
Mon Oct 13, 2025 11:20 am
Forum: General discussion
Topic: Help for wireframe in Android ES2/GL3
Replies: 4
Views: 1317

Re: Help for edge shader (wireframe) in ES2/GL3

All versions of OpenGL ES support GL_LINES, GL_LINE_LOOP and GL_LINE_STRIP. Oh, ok. Reddit is so full of crap :lol: Anyway, I have something that is working a bit like I want. I'm going to try it on Android, to see if it is showing up. And I'll make it better, faster and stronger another day. <?xml...
by Ats
Mon Oct 13, 2025 10:05 am
Forum: General discussion
Topic: Help for wireframe in Android ES2/GL3
Replies: 4
Views: 1317

Re: Help for edge shader (wireframe)

Oh, thanks. Coloring each triangle with 3 colors was that I was trying to do, but I didn't know I could put a ZExpression inside a Mesh Producers. So I was kind of stuck, wondering if I had to edit the mesh inside blender or something... Your example is really helpful. I don't seem to find a simple ...
by Ats
Sat Oct 11, 2025 5:29 pm
Forum: General discussion
Topic: Help for wireframe in Android ES2/GL3
Replies: 4
Views: 1317

Help for wireframe in Android ES2/GL3

Hello. I'm trying to write a shader to display the edges of a model, just like the basic Material Wireframe, but that should work on Android. I'm getting to something, but the lines are in the middle of the faces, not on the edges. And I'm kind of lost :lol: What is wrong with the way I'm doing this...
by Ats
Wed Sep 24, 2025 5:45 pm
Forum: General discussion
Topic: Low poly water splash trail
Replies: 1
Views: 10865

Low poly water splash trail

Hello. Today I'm trying to make a moving water splash trail, but with low polygon count. Something in between this realistic animation: https://app.productioncrate.com/assets/vfx/fc_effects/footagecrate-water-splash-trail-1 and the effect seen on both sides of the boat in Wind Waker: windwaker.jpg A...
by Ats
Thu Aug 21, 2025 10:42 am
Forum: General discussion
Topic: [Solved] Help to get Sunvox module volume (maybe using json?)
Replies: 12
Views: 526407

Re: [Solved] Help to get Sunvox module volume (maybe using json?)

I guess that's why the File component has the FileEmbedded property :wink: I guess you are right. My method make sense for all the spaceship datas that are stored, modified and generated from the sheet, but for the music volumes, since the txt files already exist, that makes total sense. You can, y...
by Ats
Thu Aug 21, 2025 8:46 am
Forum: General discussion
Topic: [Solved] Help to get Sunvox module volume (maybe using json?)
Replies: 12
Views: 526407

Re: [Solved] Help to get Sunvox module volume (maybe using json?)

Maybe this is the simplest way to achieve this: <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZLibrary Comment="Music Volumes" HasInitializer="1&quo...
by Ats
Thu Aug 21, 2025 7:09 am
Forum: General discussion
Topic: [Solved] Help to get Sunvox module volume (maybe using json?)
Replies: 12
Views: 526407

Re: [Solved] Help to get Sunvox module volume (maybe using json?)

Hahaha I have one last problem regarding the same number storage within the game :lol: When my game isn’t in DEBUG_MUSIC mode, I would like to embed the volumes of the music instruments directly in the game, instead of relying on external text files. Typically, in other languages, I would store my a...
by Ats
Tue Aug 19, 2025 10:03 am
Forum: General discussion
Topic: [Solved] Help to get Sunvox module volume (maybe using json?)
Replies: 12
Views: 526407

Re: [Solved] Help to get Sunvox module volume (maybe using json?)

Oh yeah, I overdid it :lol:
Thanks a lot!
by Ats
Mon Aug 18, 2025 11:17 pm
Forum: General discussion
Topic: [Solved] Help to get Sunvox module volume (maybe using json?)
Replies: 12
Views: 526407

Re: [Solved] Help to get Sunvox module volume (maybe using json?)

I managed to read my list of numbers from the txt file, but that seems overly complicated. Am I doing it right? <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <FileA...
by Ats
Mon Aug 18, 2025 3:57 pm
Forum: General discussion
Topic: [Solved] Help to get Sunvox module volume (maybe using json?)
Replies: 12
Views: 526407

Re: [Solved] Help to get Sunvox module volume (maybe using json?)

After some reflection, I realized I’m going to need to read an external file to make tweaks on the modules without having to compile an EXE. It’s for the musician :) Right now, I’m saving the modules’ volumes in an array when I first scan the SunVox files: void ListMusicModules() { // Get the total ...