Search found 610 matches
- Wed Apr 17, 2024 8:43 am
- Forum: Feature requests
- Topic: Change clipfar of mesh preview
- Replies: 0
- Views: 6
Change clipfar of mesh preview
Hello everyone :D I've started to import big meshes in my game, and the camera's ClipFar of the mesh preview is so small that I have difficulties knowing if my mesh is correctly positioned. I made a little video to show the problem: https://gemoo.com/tools/upload-video/share/639139776236027904?codeI...
- Wed Feb 21, 2024 5:08 pm
- Forum: Your projects
- Topic: New game: The Eternal Return
- Replies: 3
- Views: 175
Re: New game: The Eternal Return
This is a very weird but enjoyable game
- Mon Nov 20, 2023 5:42 pm
- Forum: General discussion
- Topic: How to use the program including DLL on Android?
- Replies: 2
- Views: 27906
Re: How to use the program including DLL on Android?
You will need to edit the ZExternalLibrary BeforeInitExp in your project to handle your libraries without the need to have one project per machine. For example: if(ANDROID) { this.ModuleName = "./libZgeBullet.so"; } else if(LINUX) { this.ModuleName = "./ZgeBullet.so"; } else { th...
- Mon Nov 13, 2023 11:20 am
- Forum: General discussion
- Topic: unsigned apk
- Replies: 4
- Views: 23002
Re: unsigned apk
Generate the android apk. This will generate the folder (example: com.txori.omeganaut ) Inside that folder, edit ant.properties (example: com.txori.omeganaut/ant.properties ) Never delete that folder. Then generate android apk again. ant.properties shouldn't be deleted. I have verified again, it wor...
- Fri Nov 10, 2023 3:51 pm
- Forum: General discussion
- Topic: unsigned apk
- Replies: 4
- Views: 23002
Re: unsigned apk
Hi farhad, You need to generate the android.keystore file: https://stackoverflow.com/questions/3997748/how-can-i-create-a-keystore And put it somewhere (ex: C:/keystore/android.keystore) Now, in your ZGE project android folder that was generated when you export to Android, you need to create, (or ed...
- Fri Oct 06, 2023 7:33 am
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93505
Re: ZGEBullet Collision Shape Viewer / Editor
Maybe zbtCreateTriangleMeshShape is overkill for a floating rock. As the most common shape is a deformed (or not) pyramid, that the basic ConeShape can't cover: Screenshot 2023-10-06 092154.png Here's zbtCreateConvexHullShape sourcecode: /* @fn xptr zbtCreateConvexHullShape( xptr points, int numPoin...
- Thu Oct 05, 2023 8:53 am
- Forum: General discussion
- Topic: ZGEBullet Collision Shape Viewer / Editor
- Replies: 14
- Views: 93505
Re: ZGEBullet Collision Shape Viewer / Editor
No support for zbtCreateConvexHullShape and zbtCreateTriangleMeshShape ( yet ) though? All right, I think that I'm going to try doing those, because I can't easily use basic collision shapes for models like that: Screenshot 2023-10-05 104615.png Here's ZGEBullet source for triangleMeshShape: EXPORT...
- Mon Sep 11, 2023 8:23 pm
- Forum: General discussion
- Topic: CollisionBounds fourth value?
- Replies: 3
- Views: 21865
Re: CollisionBounds fourth value?
Hahaha, nice little hack Kjell
- Mon Sep 11, 2023 7:53 pm
- Forum: General discussion
- Topic: CollisionBounds fourth value?
- Replies: 3
- Views: 21865
Re: CollisionBounds fourth value?
Never mind, I got it like a color: Model.CollisionBounds.A
But now I'm wondering what it has to do with bounds
Edit:
and Model.CollisionBounds.W
Maybe it should be mentioned in the Help
But now I'm wondering what it has to do with bounds
Edit:
and Model.CollisionBounds.W
Maybe it should be mentioned in the Help
- Mon Sep 11, 2023 7:47 pm
- Forum: General discussion
- Topic: CollisionBounds fourth value?
- Replies: 3
- Views: 21865
CollisionBounds fourth value?
Hello. There is a fourth value that can be set for CollisionBounds, besides X,Y and Z. collisionbounds.png There is no word about it in the Help: The size of this model when it is tested for collision. This value is interpreted differently depending on the value of the CollisionStyle property: • Col...
- Sat Sep 09, 2023 11:06 am
- Forum: General discussion
- Topic: Tracing Floats
- Replies: 2
- Views: 19062
Re: Tracing Floats
Oh, all right. Thanks for the explanations, Kjell
- Sat Sep 09, 2023 6:06 am
- Forum: General discussion
- Topic: Tracing Floats
- Replies: 2
- Views: 19062
Tracing Floats
Hello. I made a little function a while ago to simply trace floats. But I just discovered it crashes if the number I want to display is lower than 1. void traceFloat(float n, byte d) { string integer = intToStr(n); string dust = subStr(intToStr(n * pow(10, d)), length(integer), d); trace(integer + &...
- Sun Aug 27, 2023 3:01 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 63625
Re: Edit XML with an external editor
Thanks. The batch is working nicely now, and it's not erasing the ZGameEditor.ini anymore.
- Fri Aug 25, 2023 10:14 am
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 36165
Re: Update upx.exe?
Oh, ok then. Thanks.
- Tue Aug 22, 2023 7:11 pm
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 36165
Re: Update upx.exe?
Oh, all right. Or maybe just put a txt file in the Tool folder, explaining how to retrieve the exe and put it here