Search found 609 matches

by Ats
Wed Feb 21, 2024 5:08 pm
Forum: Your projects
Topic: New game: The Eternal Return
Replies: 3
Views: 128

Re: New game: The Eternal Return

Image

This is a very weird but enjoyable game :)
by Ats
Mon Nov 20, 2023 5:42 pm
Forum: General discussion
Topic: How to use the program including DLL on Android?
Replies: 2
Views: 27307

Re: How to use the program including DLL on Android?

You will need to edit the ZExternalLibrary BeforeInitExp in your project to handle your libraries without the need to have one project per machine. For example: if(ANDROID) { this.ModuleName = "./libZgeBullet.so"; } else if(LINUX) { this.ModuleName = "./ZgeBullet.so"; } else { th...
by Ats
Mon Nov 13, 2023 11:20 am
Forum: General discussion
Topic: unsigned apk
Replies: 4
Views: 22582

Re: unsigned apk

Generate the android apk. This will generate the folder (example: com.txori.omeganaut ) Inside that folder, edit ant.properties (example: com.txori.omeganaut/ant.properties ) Never delete that folder. Then generate android apk again. ant.properties shouldn't be deleted. I have verified again, it wor...
by Ats
Fri Nov 10, 2023 3:51 pm
Forum: General discussion
Topic: unsigned apk
Replies: 4
Views: 22582

Re: unsigned apk

Hi farhad, You need to generate the android.keystore file: https://stackoverflow.com/questions/3997748/how-can-i-create-a-keystore And put it somewhere (ex: C:/keystore/android.keystore) Now, in your ZGE project android folder that was generated when you export to Android, you need to create, (or ed...
by Ats
Fri Oct 06, 2023 7:33 am
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 92206

Re: ZGEBullet Collision Shape Viewer / Editor

Maybe zbtCreateTriangleMeshShape is overkill for a floating rock. As the most common shape is a deformed (or not) pyramid, that the basic ConeShape can't cover: Screenshot 2023-10-06 092154.png Here's zbtCreateConvexHullShape sourcecode: /* @fn xptr zbtCreateConvexHullShape( xptr points, int numPoin...
by Ats
Thu Oct 05, 2023 8:53 am
Forum: General discussion
Topic: ZGEBullet Collision Shape Viewer / Editor
Replies: 14
Views: 92206

Re: ZGEBullet Collision Shape Viewer / Editor

No support for zbtCreateConvexHullShape and zbtCreateTriangleMeshShape ( yet ) though? All right, I think that I'm going to try doing those, because I can't easily use basic collision shapes for models like that: Screenshot 2023-10-05 104615.png Here's ZGEBullet source for triangleMeshShape: EXPORT...
by Ats
Mon Sep 11, 2023 8:23 pm
Forum: General discussion
Topic: CollisionBounds fourth value?
Replies: 3
Views: 21471

Re: CollisionBounds fourth value?

Hahaha, nice little hack Kjell :D
by Ats
Mon Sep 11, 2023 7:53 pm
Forum: General discussion
Topic: CollisionBounds fourth value?
Replies: 3
Views: 21471

Re: CollisionBounds fourth value?

Never mind, I got it like a color: Model.CollisionBounds.A

But now I'm wondering what it has to do with bounds :lol:

Edit:
and Model.CollisionBounds.W

Maybe it should be mentioned in the Help :wink:
by Ats
Mon Sep 11, 2023 7:47 pm
Forum: General discussion
Topic: CollisionBounds fourth value?
Replies: 3
Views: 21471

CollisionBounds fourth value?

Hello. There is a fourth value that can be set for CollisionBounds, besides X,Y and Z. collisionbounds.png There is no word about it in the Help: The size of this model when it is tested for collision. This value is interpreted differently depending on the value of the CollisionStyle property: • Col...
by Ats
Sat Sep 09, 2023 11:06 am
Forum: General discussion
Topic: Tracing Floats
Replies: 2
Views: 18714

Re: Tracing Floats

Oh, all right. Thanks for the explanations, Kjell :wink:
by Ats
Sat Sep 09, 2023 6:06 am
Forum: General discussion
Topic: Tracing Floats
Replies: 2
Views: 18714

Tracing Floats

Hello. I made a little function a while ago to simply trace floats. But I just discovered it crashes if the number I want to display is lower than 1. void traceFloat(float n, byte d) { string integer = intToStr(n); string dust = subStr(intToStr(n * pow(10, d)), length(integer), d); trace(integer + &...
by Ats
Sun Aug 27, 2023 3:01 pm
Forum: Feature requests
Topic: Edit XML with an external editor
Replies: 13
Views: 62445

Re: Edit XML with an external editor

Thanks. The batch is working nicely now, and it's not erasing the ZGameEditor.ini anymore.
by Ats
Fri Aug 25, 2023 10:14 am
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 35476

Re: Update upx.exe?

Oh, ok then. Thanks.
by Ats
Tue Aug 22, 2023 7:11 pm
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 35476

Re: Update upx.exe?

Oh, all right. Or maybe just put a txt file in the Tool folder, explaining how to retrieve the exe and put it here :wink:
by Ats
Sun Aug 20, 2023 2:20 pm
Forum: Feature requests
Topic: Update upx.exe?
Replies: 5
Views: 35476

Re: Update upx.exe?

I just tried the new upx.exe: Windows: upx.exe Omeganaut.exe 2383Ko -> 432Ko Works perfectly Linux: upx.exe Omeganaut 2237Ko -> 318Ko But file is now broken: An unhandled exception occured at $0000000000401604: EAccessViuolation: Access violation $0000000000401604 I'm currently deciphering the upx-d...