Thank you, very much!
It was simple and with short code!
I will continue to try different techniques, tanks for fast help.
Regards,
M.
Search found 10 matches
- Fri Jan 04, 2013 7:45 am
- Forum: General discussion
- Topic: How to Pyramid
- Replies: 2
- Views: 4926
- Thu Jan 03, 2013 6:58 pm
- Forum: General discussion
- Topic: How to Pyramid
- Replies: 2
- Views: 4926
How to Pyramid
Hello and HAPPY NEW YEAR! Several days I think about how to draw full 3D Pyramid in ZGameEditor and modifications such as truncated pyramid. I try with RenderNet parts with recalculating vertex or to use MeshImplicit but I think that this is wrong way. Please give me some ideas how to draw 3D pyramid.
- Mon Dec 17, 2012 7:21 am
- Forum: General discussion
- Topic: Metal Material, Mirrors
- Replies: 4
- Views: 6467
Re: Metal Material, Mirrors
Thanks,
I now understand what are these "reflection maps".
Now I only try different "technologies" to learn "all" software possibilities and after that I will make some my ideas.
I now understand what are these "reflection maps".
Now I only try different "technologies" to learn "all" software possibilities and after that I will make some my ideas.
- Fri Dec 14, 2012 4:25 pm
- Forum: General discussion
- Topic: Metal Material, Mirrors
- Replies: 4
- Views: 6467
Re: Metal Material, Mirrors
Your example works very good, it was simple, but I tried with very sharp SpecularColor and wasn't achieve this effect. Thank, you! What is the "reflection map" and how can I make in ZGE? I want Mirror effect to simulate exactly the metal surface - with reflections of the near objects to th...
- Fri Dec 14, 2012 4:18 pm
- Forum: General discussion
- Topic: for Shader
- Replies: 4
- Views: 6572
- Fri Dec 14, 2012 1:39 pm
- Forum: General discussion
- Topic: Metal Material, Mirrors
- Replies: 4
- Views: 6467
Metal Material, Mirrors
Because I am new in 3d rendering, I have some additional questions for specific effects: 1. What parameters (Colors etc.) of the Material must be set that the object to look like made from metal - shining (from the Light-s) etc. 2. I do not find "mirror" settings or object. The way to simu...
- Fri Dec 14, 2012 1:30 pm
- Forum: General discussion
- Topic: for Shader
- Replies: 4
- Views: 6572
- Fri Dec 14, 2012 12:37 pm
- Forum: General discussion
- Topic: for Shader
- Replies: 4
- Views: 6572
for Shader
Hi, I look for very simple examples for different objects to learn easy. The ShaderDemo is very complex for me, and I discover this video: http://www.youtube.com/watch?v=R2qwSk5Rk1o It is micro example for the Shader using. But when I try it - it does not work. Nothing! Like the Code it the Shader a...
- Fri Dec 14, 2012 7:58 am
- Forum: General discussion
- Topic: Fast rendering Question
- Replies: 2
- Views: 5014
Re: Fast rendering Question
Thank you, for reply!
I used RepeatDelay for the buttons, thinking to set the player movement speed, but when I set this values to 0, the movements are OK.
Now I continue my learning of this awesome software!
I used RepeatDelay for the buttons, thinking to set the player movement speed, but when I set this values to 0, the movements are OK.
Now I continue my learning of this awesome software!
- Thu Dec 13, 2012 10:59 am
- Forum: General discussion
- Topic: Fast rendering Question
- Replies: 2
- Views: 5014
Fast rendering Question
Hello, I am completely new in this excellent software - ZGameEditor. My first "big" project is to make "navigation system" - camera represents the gamer, and he moves in the virtual world (in my case - cube with size of 20 points and center - the center of the coordinate system) ...