Search found 2020 matches

by VilleK
Tue Sep 03, 2019 10:33 am
Forum: Bug reports
Topic: Search / replace often breaks
Replies: 2
Views: 28

Re: Search / replace often breaks

Yes this does indeed happen and I'm still not sure why/when. I hope to fix it one day!
by VilleK
Tue Sep 03, 2019 10:32 am
Forum: General discussion
Topic: Are arrays persistent even when "Persistent" is not selected?
Replies: 2
Views: 27

Re: Are arrays persistent even when "Persistent" is not selected?

Persistent only means that the content will be stored on file (both in the zgeproj and the final executable). I guess it could be cleared when stopping designer, but the current behaviour is the same with Variables (they are not reset between preview runs).
by VilleK
Wed Aug 21, 2019 8:48 am
Forum: Releases
Topic: Fixes from Christan Budde
Replies: 1
Views: 438

Fixes from Christan Budde

We got a source contribution from Christian Budde . He committed a fix to give proper syntax highlighting for GLSL source code so the editor now correctly highlights GLSL words such as "uniform" etc. He also improved error handling so that the shader editor will mark the line with the syntax error, ...
by VilleK
Wed Aug 14, 2019 6:49 am
Forum: Off-topic
Topic: Fun project (Amiga ECS)
Replies: 4
Views: 1025

Re: Fun project (Amiga ECS)

I had no idea something like this was possible with Deluxe Paint. You pushed it beyond its limits :D. Really impressive!
by VilleK
Tue Aug 13, 2019 2:07 pm
Forum: General discussion
Topic: Virus or false positive?
Replies: 15
Views: 3969

Re: Virus or false positive?

Kjell wrote:
Tue Aug 13, 2019 12:59 pm
i got 16 false-positives with a 8MB file embedded, 11 false-positives with a 32MB file embedded, and 8 false-positives with a 128MB file embedded :?
Nice idea, and also proof that some virus scanners are seriously flawed.
by VilleK
Tue Aug 13, 2019 7:35 am
Forum: General discussion
Topic: Virus or false positive?
Replies: 15
Views: 3969

Re: Virus or false positive?

We've simplified what we can in the engine so only option now is to tell the anti-virus companies that this is a false positives. I read on several occasions that "the virus scanners killed the 64k scene". It is nearly impossible to make small exe-files these days. Indeed it would probably help to s...
by VilleK
Mon Aug 05, 2019 8:50 am
Forum: Releases
Topic: Evaluate expression
Replies: 4
Views: 1462

Re: Evaluate expression

rrTea wrote:
Tue Jul 09, 2019 12:08 pm
When the editbox is still new (immediately after launching ZGE for example) pressing cursor up brings a Division by Zero.
Edit: or cursor down :)
Ok this bug is now fixed: http://www.zgameeditor.org/files/ZGameEditor_beta.zip
by VilleK
Mon Aug 05, 2019 8:49 am
Forum: Bug reports
Topic: Fulscreen not checked in Options Dialog
Replies: 2
Views: 714

Re: Fulscreen not checked in Options Dialog

Indeed this checkbox is buggy. I now tried to fix it. Please test if this version works better: http://www.zgameeditor.org/files/ZGameEditor_beta.zip
by VilleK
Wed Jul 31, 2019 7:55 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

Did you check if there is any information in the Android log?

I would expect it to just be to include libzgeandroid.so in the correct folder, which probably is something like "arm64-linux". But you could be right it needs some additional setting in the manifest too.
by VilleK
Mon Jul 29, 2019 9:28 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

zstream is another Fpc unit: https://www.freepascal.org/docs-html/cu ... index.html

Please search for it and add it to the search path.

Thanks for the advice about anti-spam, I'll look into it. This morning there were 54 new accounts.
by VilleK
Sat Jul 27, 2019 9:13 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

Looks like it should be

function AudioCallback(Data : pointer) : int64;

and

function ThreadWrapper(Data : pointer) : int64;

Btw, just deleted 34 new spam accounts on these forums.
by VilleK
Fri Jul 26, 2019 5:56 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

Try this:

Code: Select all

procedure Platform_InitAudio;
var
  id : qword;
and

Code: Select all

function Platform_CreateThread(ZThread : TZThread) : pointer;
var
  id : qword;
by VilleK
Thu Jul 25, 2019 9:55 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

Try adding

"-FuC:\FPC\a64\units\aarch64-android\fcl-base"

to the ZGE build command.
by VilleK
Wed Jul 24, 2019 2:13 pm
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

It did not work. If that could help, I searched for that lib in the FPC-a64 folder: C:\FPC\a64\units\aarch64-android\fcl-base\synsobj.o C:\FPC\a64\units\aarch64-android\fcl-base\synsobj.ppu C:\FPC\a64\units\aarch64-android\fcl-base\synsobj.rsj C:\FPC\a64\units\i386-win32\fcl-base\synsobj.o C:\FPC\a...
by VilleK
Wed Jul 24, 2019 6:57 am
Forum: General discussion
Topic: Google Play New problem : 64bits
Replies: 31
Views: 2416

Re: Google Play New problem : 64bits

This unit should exist. Maybe it is only a issue of case. Try changing SyncObjs to "syncobjs" in ZPlatform_Android.inc.