Search found 2064 matches

by VilleK
Wed May 27, 2020 7:57 am
Forum: Bug reports
Topic: First letter gets cut off
Replies: 1
Views: 9

Re: First letter gets cut off

Thanks, I can reproduce it here and I will fix it.

How is the development of your game going? Looking forward to updates :)
by VilleK
Fri May 22, 2020 6:40 am
Forum: General discussion
Topic: Random crash with newer build of ZGE
Replies: 3
Views: 26

Re: Random crash with newer build of ZGE

Ats wrote:
Thu May 21, 2020 4:43 pm
But if that is coming from my game, maybe I could also do something about that?
It is probably coming from your game indeed but it can be hard to find where.

Here is a new build where I've disabled floating point exceptions: http://www.zgameeditor.org/files/ZGameEditor_beta.zip
by VilleK
Thu May 21, 2020 3:08 pm
Forum: General discussion
Topic: Random crash with newer build of ZGE
Replies: 3
Views: 26

Re: Random crash with newer build of ZGE

It probably is exactly what the error says: some floating point value is overflowing its 32-bit capacity. I think I need to turn off floating point exceptions when building ZGE with Freepascal, this is likely the cause.
by VilleK
Thu May 07, 2020 2:37 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (and Sega Master System)
Replies: 5
Views: 1031

Re: Z80 ZX Spectrum build support (and Sega Master System)

Kjell helped create a sprite example for Sega Master System so I've replaced the demo project in the installer.
by VilleK
Sun Apr 26, 2020 12:48 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (and Sega Master System)
Replies: 5
Views: 1031

Re: Z80 ZX Spectrum build support (and Sega Master System)

- Non-Japanese ROMs actually require a header at the end, which includes a ROM size descriptor nibble .. so ROMs needs to be padded. Thanks for the link, I'll make a note of that. I just made the minimal file that the emulator accepted at this point :) - The VDP can only handle VRAM writes every 29...
by VilleK
Sat Apr 25, 2020 6:25 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (and Sega Master System)
Replies: 5
Views: 1031

Re: Z80 ZX Spectrum build support

I've continued to improve this and now added another Z80-target: Sega Master System (SMS). I found a nice tutorial for SMS here that I converted to ZGE: https://www.smspower.org/maxim/HowToProgram/Lesson1AllOnOnePage Apparently Sega Game Gear almost has the same specification as Master System so tha...
by VilleK
Mon Apr 20, 2020 2:14 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (and Sega Master System)
Replies: 5
Views: 1031

Z80 ZX Spectrum build support (and Sega Master System)

In a similar project as the ZX Spectrum emulator I worked on earlier, here is a feature that allows building ZX Spectrum binaries from ZGE projects. I don't know if anyone have any use for this but once I had the idea I knew I had to try to implement it :) It is very limited so far but I hope to imp...
by VilleK
Sun Apr 19, 2020 7:23 am
Forum: Your projects
Topic: Sonda
Replies: 12
Views: 2205

Re: Sonda

The parallax scroll layers and cutscenes add a lot of atmosphere. Like I wrote earlier, if I saw this in an arcade it would get my attention immediately :)
by VilleK
Wed Apr 15, 2020 1:56 pm
Forum: General discussion
Topic: Quick Add panel improvements
Replies: 11
Views: 1117

Re: Quick Add panel improvements

rrTea wrote:
Tue Apr 14, 2020 1:18 pm
Personally I'd rather have the old cursor :)
Ok please download the beta again, it should be fixed now back like it was :)
by VilleK
Tue Apr 14, 2020 12:04 pm
Forum: General discussion
Topic: Quick Add panel improvements
Replies: 11
Views: 1117

Re: Quick Add panel improvements

With the newest update, the cursor behaves somewhat unusual, for example if there are three lines of code, like this: Unfortunately that seems to be the consequence of disabling the automatic horizontal scrollbar (the synedit eoScrollPastEol option). I can revert that change if this is a worse prob...
by VilleK
Mon Apr 06, 2020 2:07 pm
Forum: General discussion
Topic: Quick Add panel improvements
Replies: 11
Views: 1117

Re: Quick Add panel improvements

Please try this: http://www.zgameeditor.org/files/ZGameEditor_beta.zip

- Components that are grayed out can still be selected
- Editor scrollbars should behave better
by VilleK
Mon Apr 06, 2020 7:02 am
Forum: General discussion
Topic: Quick Add panel improvements
Replies: 11
Views: 1117

Re: Quick Add panel improvements

Right, I could make it possible to still choose the grayed out components, is that what you are saying? I prevented that because I was not sure what would be best.

About the SynEdit problem: can you reproduce this with any ZExpression? I don't get the same problem here.
by VilleK
Fri Apr 03, 2020 1:10 pm
Forum: Your projects
Topic: Sonda
Replies: 12
Views: 2205

Re: Sonda

Real nice rabbit boss! The bullet patterns are nice too.

Lots of elements here reminds me of good old Japanese arcade shooters.
by VilleK
Fri Apr 03, 2020 11:38 am
Forum: General discussion
Topic: Quick Add panel improvements
Replies: 11
Views: 1117

Re: Quick Add panel improvements

I started with graying out components that are not supposed to be added here. List of fixes: - Quick component add window now shows grayed out Items - Possible fix for the "cannot focus disabled window" message that sometimes happen when selecting component in project tree - Fix for not being able t...
by VilleK
Fri Apr 03, 2020 8:56 am
Forum: Bug reports
Topic: Editor scrollbars
Replies: 1
Views: 547

Re: Sliders

Indeed this has annoyed me too. I will check if updating to latest SynEditor sources will help here.