Search found 2078 matches

by VilleK
Tue Sep 22, 2020 9:31 am
Forum: ZGameEditor Visualizer
Topic: buffers
Replies: 6
Views: 1000

Re: buffers

You are correct "Passthrough" mode does not work. Thanks for reporting this problem. I will fix it for the 20.7.3 release coming soon.

You can try this version for now.
by VilleK
Fri Sep 18, 2020 7:51 am
Forum: ZGameEditor Visualizer
Topic: buffers
Replies: 6
Views: 1000

Re: buffers

I'll take a detailed look at your video in a few days. It is possible that there is a bug somewhere but I would have expected it to be reported somewhere by now. Thanks for your supportive words. Have you seen Craccos youtube channel? https://www.youtube.com/channel/UCBubSz1DgqH4oaNa5gO_iNg He often...
by VilleK
Tue Sep 15, 2020 7:02 am
Forum: ZGameEditor Visualizer
Topic: buffers
Replies: 6
Views: 1000

Re: buffers

Hi, There is some discussion about this effect here: https://forum.image-line.com/viewtopic.php?t=160974 The first image is selected by the "IMG SRC" dropdown. So this means "Buffer 1" in BufferBlender will be the same image as the one selected in IMG SRC. Then "Buffer 2" in BufferBlender will be th...
by VilleK
Thu Jul 30, 2020 1:18 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (+ Sega Master System and Vectrex)
Replies: 7
Views: 3325

Re: Z80 ZX Spectrum build support (+ Sega Master System and Vectrex)

Small update: Functions defined in ZLibrary does no longer need to be defined as "inline" to work. This will be translated to the native function calls using "call/jsr" in the binary. Not sure what to implement next, have anyone any suggestions? It would be cool if someone tried to make a small game...
by VilleK
Wed Jul 29, 2020 1:48 pm
Forum: General discussion
Topic: Exporting images from ZGE
Replies: 9
Views: 9636

Re: Exporting images from ZGE

I needed a non-component version of this routine so I'm posting it here for future reference. This routine also need the OpenGL ZExternalLibrary from Kjells project. void saveScreenDump(string filename) { //Based on code by Kjell http://www.emix8.org/forum/viewtopic.php?f=1&t=1156&p=7242&hilit=save+...
by VilleK
Mon Jul 27, 2020 11:40 am
Forum: General discussion
Topic: Mapping a Cube from a texture sheet
Replies: 4
Views: 975

Re: Mapping a Cube from a texture sheet

Welcome back Luis :)
by VilleK
Fri Jun 26, 2020 7:34 am
Forum: General discussion
Topic: Where can I find tutorials or Documentation
Replies: 1
Views: 790

Re: Where can I find tutorials or Documentation

Hi, If you want to create custom effects for the visualizer then I think the best place to start is this thread and then follow the links: https://forum.image-line.com/viewtopic.php?f=1700&t=138754 However you should know that ZGE is quite a technical tool and you will need to do some scripting to g...
by VilleK
Mon Jun 22, 2020 6:50 am
Forum: Your projects
Topic: Sonda
Replies: 18
Views: 6684

Re: Sonda

Great boss design :D
by VilleK
Tue Jun 09, 2020 7:56 am
Forum: General discussion
Topic: Odd rendering errors on Android
Replies: 12
Views: 8852

Re: Odd rendering errors on Android

Thanks Kjell. @Ats: What happens if you change the code from this (line 690 in ZApplication.pas): {$ifndef android} glGetFloatv(GL_PROJECTION_MATRIX, @Matrix); glGetFloatv(GL_MODELVIEW_MATRIX, @TmpM); Matrix := MatrixMultiply(TmpM,Matrix); {$else} Matrix := IdentityHmgMatrix; {$endif} To simply this...
by VilleK
Mon Jun 08, 2020 1:10 pm
Forum: General discussion
Topic: Odd rendering errors on Android
Replies: 12
Views: 8852

Re: Odd rendering errors on Android

The depth sort is happening in ZApplication.pas, in procedure TZApplication.RenderModels. The problem iirc is that these lines are not supported on GLES: glGetFloatv(GL_PROJECTION_MATRIX, @Matrix); glGetFloatv(GL_MODELVIEW_MATRIX, @TmpM); Maybe Kjell has some knowledge that could help solve this?
by VilleK
Mon Jun 08, 2020 6:58 am
Forum: Bug reports
Topic: Can't make working APK file with last ZGE
Replies: 3
Views: 1702

Re: Can't make working APK file with last ZGE

Hi, indeed I think the libandroid needs to be rebuilt. Please try that and let me know how it goes :)
by VilleK
Sun Jun 07, 2020 12:35 pm
Forum: General discussion
Topic: Z80 ZX Spectrum build support (+ Sega Master System and Vectrex)
Replies: 7
Views: 3325

Re: Z80 ZX Spectrum build support (and Sega Master System)

Motorola 6809 CPU support with Vectrex platform mostly working now :). I noticed MAME have excellent built-in debugger for 6809 and I will probably use this for any additional retro development.
by VilleK
Mon Jun 01, 2020 7:13 am
Forum: General discussion
Topic: Preview window flashing
Replies: 2
Views: 1172

Re: Preview window flashing

Indeed this is a problem with models that has a base-model: they can only work correctly when they are cloned. And when previewing in the project tree they are not clones, they are the original. Not sure what is the best solution, but at least I've fixed the flashing in this build: http://www.zgamee...
by VilleK
Wed May 27, 2020 7:57 am
Forum: Bug reports
Topic: First letter gets cut off
Replies: 2
Views: 1156

Re: First letter gets cut off

Thanks, I can reproduce it here and I will fix it.

How is the development of your game going? Looking forward to updates :)