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by VilleK
Wed Sep 13, 2017 2:06 pm
Forum: Releases
Topic: New IDE/Visualizer scripting functions
Replies: 2
Views: 88

Re: New IDE/Visualizer scripting functions

Updates: - changed "xptr" datatype of the functions above to use new "Component" datatype (xptr was causing bugs). - added setObjectProperty. - project tree is now automatically refreshed in the IDE to show created components, when "Stop" button is clicked. - added erro...
by VilleK
Wed Sep 13, 2017 8:50 am
Forum: Releases
Topic: New IDE/Visualizer scripting functions
Replies: 2
Views: 88

Re: New IDE/Visualizer scripting functions

Fixed a small bug regarding this new feature today so please download beta again if you downloaded that version.
by VilleK
Mon Sep 11, 2017 1:10 pm
Forum: Releases
Topic: New IDE/Visualizer scripting functions
Replies: 2
Views: 88

New IDE/Visualizer scripting functions

Starting a new release thread now because the existing one was so old :) I added a few functions to the scripting language that can only be used from the IDE and Visualizer . The reason for this is that in the minimal binary version of the code all component names have been removed. New functions: -...
by VilleK
Wed Sep 06, 2017 1:43 pm
Forum: Your projects
Topic: Butterfly
Replies: 64
Views: 6945

Re: Butterfly

Very nice! The presentation is getting more and more professional. Thanks for sharing the progress of your game.
by VilleK
Thu Aug 10, 2017 8:45 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 12156

Re: Beta release 4.0b

Ok, I could reproduce that. It seems the Shader component needs the "UpdateVarsOnEachUse" property set. Try that and it should work.
by VilleK
Tue Aug 08, 2017 7:37 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 12156

Re: Beta release 4.0b

Hi, the meshproblem error is because you need a "MaterialTexture" component to tie the Material and Bitmap together. I should add a test so it gives a better error message. See modified project below. The other project just shows a flashing image here. Not sure what the expected result is?...
by VilleK
Wed Jul 19, 2017 7:50 am
Forum: Feature requests
Topic: Project Tree improvements
Replies: 60
Views: 8256

Re: Pre-set / project specific

rrTea wrote:I'd find it helpful if the default ZGE categories were slightly separate from the project-specific.

Can you please give more detail? I don't understand from looking at the screenshot.
by VilleK
Wed Jul 12, 2017 11:54 am
Forum: Bug reports
Topic: file f; non standard capitalization
Replies: 3
Views: 200

Re: file f; non standard capitalization

It is a bit inconsistent, I agree, but indeed it is like Kjell explains. I wanted to make the built in primitive datatypes similar to C-standard ("int" etc) but the component types with initial caps to give them a sense of being a "class type".
by VilleK
Sat Jul 01, 2017 1:17 pm
Forum: Your projects
Topic: Butterfly
Replies: 64
Views: 6945

Re: Butterfly

Thanks, but download won't start here? (using Firefox)

Can you please attach it to the post instead? You can remove it afterwards if don't you want to keep it there.
by VilleK
Sat Jul 01, 2017 9:33 am
Forum: Bug reports
Topic: ZGameEditor.ini program close bug, prevents normal close function
Replies: 3
Views: 172

Re: ZGameEditor.ini program close bug, prevents normal close function

Hi, Indeed this is the settings file and ZGE tries to create it if it doesn't exist. Also it always saves current settings on exit. The problem here I think is that ZGE does not have access rights to write to program files. Please configure Windows user file access rights on ZGameEditor folder to fu...
by VilleK
Mon Jun 19, 2017 8:54 am
Forum: Your projects
Topic: Butterfly
Replies: 64
Views: 6945

Re: Butterfly

Nice update rrtea! The presentation now looks quite professional.
by VilleK
Mon Jun 19, 2017 8:53 am
Forum: Extensions
Topic: MikMod for ZGE
Replies: 16
Views: 2835

Re: MikMod for ZGE

Thanks, zondarg! Made any new projects with ZGE lately?
by VilleK
Wed May 03, 2017 1:29 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 504

Re: A question about model.y velocity

Nice example Kjell.
by VilleK
Sun Apr 16, 2017 11:02 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 19789

Re: 3D Physics with ZgeBullet

Cool stuff Smags! If you can't get it working and Rado1 can't help then please report this problem on the ZgeViz forums later and I will take a look.
by VilleK
Thu Apr 06, 2017 11:24 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 12156

Re: Beta release 4.0b

Indeed the compiler does not detect garbage if it comes last in the expression :). I should fix that.

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