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by VilleK
Mon Nov 20, 2017 8:59 am
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8358

Re: Butterfly

Cool, thanks for posting! I'm sure Kjell will share this video on ZGE twitter if you ask him. The cutscenes are excellent and give the game lots of atmosphere I think.
by VilleK
Tue Nov 14, 2017 2:01 pm
Forum: Releases
Topic: 3d-models in .obj format
Replies: 0
Views: 29

3d-models in .obj format

Added rudimentary support for loading .obj 3d-models. Limitations: - Only triangle surfaces supported - Textures are not imported - Diffuse color is the only material property supported Also added support for drag-drop model files (.3ds and .obj) from Explorer to ZGameEditor tree to make them easier...
by VilleK
Tue Nov 14, 2017 1:54 pm
Forum: Releases
Topic: Currrent version
Replies: 0
Views: 119

Currrent version

Download the current release of ZGameEditor here: http://www.zgameeditor.org/files/ZGameEditor_beta.zip
by VilleK
Wed Oct 25, 2017 1:48 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 134

Re: Setting UI font size

Updated again with up to 200% scaling and trying to fix font issues. If scaling becomes wrong (and panels disappear), revert to default by deleting ZGameEditor.ini file.
by VilleK
Tue Oct 24, 2017 11:01 am
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 134

Re: Setting UI font size

Hi, please try latest beta with that allows 125% scaling setting.
by VilleK
Tue Oct 24, 2017 11:01 am
Forum: Releases
Topic: New IDE/Visualizer "meta" scripting functions
Replies: 3
Views: 383

Re: New IDE/Visualizer "meta" scripting functions

Added another "meta" function: saveComponentToTextFile(component,filename); This makes it possible for a ZGE program to generate a new zgeproj-project. ZGE projects can now self-generate :) Example below generates a new project that displays "Hello world". Also added "DEBUG&...
by VilleK
Tue Oct 24, 2017 8:21 am
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8358

Re: Butterfly

Nice (I had to download the video using Edge, Firefox would not work)! How do you author your cutscenes using this system? Is it ZGE scripting, components, text file or something else? I'd be interested in learning more about this. I.e. for a specific cutscene where do you store the dialogue, bitmap...
by VilleK
Tue Oct 24, 2017 8:18 am
Forum: General discussion
Topic: Condition in AnimatorGroup
Replies: 2
Views: 64

Re: Condition in AnimatorGroup

Hi,

Indeed it is meant for Animators list to only contain Animator components. I checked the code to see if I could make Conditionals work here like in your example (it would be useful) but unfortunately I could not find a way.
by VilleK
Mon Oct 16, 2017 12:14 pm
Forum: Feature requests
Topic: Setting UI font size
Replies: 6
Views: 134

Re: Setting UI font size

I agree this would be good. Are you using Windows 10? In general scaling works better there than in previous Windows versions. I run ZGE on laptop with 4k resolution on a 17" display, Windows scaling set to 250%.
by VilleK
Thu Oct 12, 2017 7:21 am
Forum: General discussion
Topic: Frame rate issue
Replies: 2
Views: 83

Re: Frame rate issue

Nice image, please post version here later when you want to show it :) The only reason I can think of is models that are not destroyed correctly (even though you write that you remove all). I would run it in designer and watch the "Models: " count in the log window. Does it appear somewhat...
by VilleK
Wed Sep 13, 2017 2:06 pm
Forum: Releases
Topic: New IDE/Visualizer "meta" scripting functions
Replies: 3
Views: 383

Re: New IDE/Visualizer scripting functions

Updates: - changed "xptr" datatype of the functions above to use new "Component" datatype (xptr was causing bugs). - added setObjectProperty. - project tree is now automatically refreshed in the IDE to show created components, when "Stop" button is clicked. - added erro...
by VilleK
Wed Sep 13, 2017 8:50 am
Forum: Releases
Topic: New IDE/Visualizer "meta" scripting functions
Replies: 3
Views: 383

Re: New IDE/Visualizer scripting functions

Fixed a small bug regarding this new feature today so please download beta again if you downloaded that version.
by VilleK
Mon Sep 11, 2017 1:10 pm
Forum: Releases
Topic: New IDE/Visualizer "meta" scripting functions
Replies: 3
Views: 383

New IDE/Visualizer "meta" scripting functions

Starting a new release thread now because the existing one was so old :) I added a few functions to the scripting language that can only be used from the IDE and Visualizer . The reason for this is that in the minimal binary version of the code all component names have been removed. New functions: -...
by VilleK
Wed Sep 06, 2017 1:43 pm
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8358

Re: Butterfly

Very nice! The presentation is getting more and more professional. Thanks for sharing the progress of your game.
by VilleK
Thu Aug 10, 2017 8:45 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 13563

Re: Beta release 4.0b

Ok, I could reproduce that. It seems the Shader component needs the "UpdateVarsOnEachUse" property set. Try that and it should work.

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