Search found 2277 matches
- Fri Apr 19, 2024 3:24 pm
- Forum: Bug reports
- Topic: Flickering issues in release mode
- Replies: 12
- Views: 240
Re: Flickering issues in release mode
I had no idea ZGE was (still) requesting a 16-bit depth buffer :shock: Anyway, the editor gets a 24-bit depth buffer for some reason, while standalones do get a 16-bit depth buffer ( on some systems ) as requested. Maybe it's time to leave 2001 behind and request / use 24-bit by default? Good idea ...
- Fri Apr 19, 2024 2:37 pm
- Forum: Bug reports
- Topic: Flickering issues in release mode
- Replies: 12
- Views: 240
Re: Flickering issues in release mode
I made a very simple example. Though I am not sure if this is the same problem, since the example is very basic, all while my game is using ES2/GL3+shaders+cameras, you can see the thing doing weird stuff in release mode, while it works fine in preview. The farther the distance from the camera, the...
- Fri Apr 19, 2024 1:17 pm
- Forum: Bug reports
- Topic: Flickering issues in release mode
- Replies: 12
- Views: 240
Re: Flickering issues in release mode
@Kjell do you have an idea? Maybe the preview is using a depth buffer that is configured differently.
- Wed Feb 21, 2024 7:13 pm
- Forum: Your projects
- Topic: New game: The Eternal Return
- Replies: 3
- Views: 1903
Re: New game: The Eternal Return
I thought it was interesting too
. Thanks for sharing it here.
![Smile :)](./images/smilies/icon_smile.gif)
- Mon Nov 20, 2023 8:07 am
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 67402
Re: Download older releases
Which is weird because i remember seeing the bitmaps not too long ago but cannot remember what transpired since then. Perhaps the whole OpenGL display is not functioning for some reason. Does it work to click start to preview the whole project? Please check if there are any graphics driver updates ...
- Thu Nov 16, 2023 2:33 pm
- Forum: Releases
- Topic: Download older releases
- Replies: 10
- Views: 67402
Re: Download older releases
Just realised that I am unable to see any preview of any of my bitmaps or models in the preview window in this 32 bit ver 5.0. Is there a setting I may have accidentally changed? I tried downloading it now and it seems fine here. You can try delete or rename ZGameEditor.ini to reset settings in cas...
- Thu Nov 09, 2023 8:05 am
- Forum: General discussion
- Topic: unsigned apk
- Replies: 4
- Views: 23883
Re: unsigned apk
Hi,
It's been a long time since I tried signing a apk. Can you please give some more details of what is happening?
@Ats: Do you sign your apk-files this way?
It's been a long time since I tried signing a apk. Can you please give some more details of what is happening?
@Ats: Do you sign your apk-files this way?
- Mon Oct 09, 2023 7:22 am
- Forum: General discussion
- Topic: A way to set GL fog color?
- Replies: 4
- Views: 29692
Re: A way to set GL fog color?
Hi, How did you define the function? Did you try this: 1. Right-click in project tree on a folder 2. Select "Add from library...", "External libraries", "Open GL 4.0 graphics" Now you should be able to use OpenGL functions like this: float[4] fogcolor = {1.0, 0.0, 0,0, ...
- Fri Aug 25, 2023 3:18 pm
- Forum: Feature requests
- Topic: Edit XML with an external editor
- Replies: 13
- Views: 65398
Re: Edit XML with an external editor
The project tree takes 16 seconds to display after an XML edit, while it takes less than one second to display when loading the project from scratch. You could email me this project and I can have a look why it takes so long to reopen after xml-edit. That's super weird. ZGE isn't in process after c...
- Wed Aug 23, 2023 11:47 am
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 37228
Re: Update upx.exe?
It is a shame but since a couple of years it seems it is pointless to try to work with compressed executables because they will always trigger false positives over time. It can vary week by week which scanners trigger and which ones don't. For best chance of users being able to download your game I ...
- Tue Aug 22, 2023 2:57 pm
- Forum: Feature requests
- Topic: Update upx.exe?
- Replies: 5
- Views: 37228
Re: Update upx.exe?
I removed upx from ZGE because some virus scanners triggered on upx.exe if I remember correctly. But maybe I can add it again if it doesn't trigger any warnings on virustotal.
- Wed Jul 05, 2023 7:36 am
- Forum: General discussion
- Topic: Question regarding simple animators and model states.
- Replies: 2
- Views: 18079
- Tue Jun 13, 2023 7:49 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 155251
Re: ZGE on Mac
Also: the date of ZGameEditor binary seems wrong in that screenshot you posted. Are you sure you downloaded the new version? I see on the first page it says "not downloaded yet".
- Tue Jun 13, 2023 7:14 am
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 155251
Re: ZGE on Mac
I'm having some trouble getting the File component to work. The referenced files are placed (folders containing them to be precise) next to the binary like this: They should normally be located in same directory as project. Perhaps it is because they are in subfolders. What happens if you in your c...
- Mon Jun 12, 2023 3:39 pm
- Forum: General discussion
- Topic: ZGE on Mac
- Replies: 38
- Views: 155251
Re: ZGE on Mac
Alpha 9e:
- File component now works both in designer and runtime.
Please note that for runtime then the files must be located next to the binary in Contents \ MacOS subfolder. Right-click on application bundle in Finder and select "Show package contents" to see this folder.
- File component now works both in designer and runtime.
Please note that for runtime then the files must be located next to the binary in Contents \ MacOS subfolder. Right-click on application bundle in Finder and select "Show package contents" to see this folder.