Search found 1853 matches

by VilleK
Thu Aug 10, 2017 8:45 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 11273

Re: Beta release 4.0b

Ok, I could reproduce that. It seems the Shader component needs the "UpdateVarsOnEachUse" property set. Try that and it should work.
by VilleK
Tue Aug 08, 2017 7:37 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 11273

Re: Beta release 4.0b

Hi, the meshproblem error is because you need a "MaterialTexture" component to tie the Material and Bitmap together. I should add a test so it gives a better error message. See modified project below. The other project just shows a flashing image here. Not sure what the expected result is?...
by VilleK
Wed Jul 19, 2017 7:50 am
Forum: Feature requests
Topic: Project Tree improvements
Replies: 60
Views: 7851

Re: Pre-set / project specific

rrTea wrote:I'd find it helpful if the default ZGE categories were slightly separate from the project-specific.

Can you please give more detail? I don't understand from looking at the screenshot.
by VilleK
Wed Jul 12, 2017 11:54 am
Forum: Bug reports
Topic: file f; non standard capitalization
Replies: 3
Views: 108

Re: file f; non standard capitalization

It is a bit inconsistent, I agree, but indeed it is like Kjell explains. I wanted to make the built in primitive datatypes similar to C-standard ("int" etc) but the component types with initial caps to give them a sense of being a "class type".
by VilleK
Sat Jul 01, 2017 1:17 pm
Forum: Your projects
Topic: Butterfly
Replies: 62
Views: 6367

Re: Butterfly

Thanks, but download won't start here? (using Firefox)

Can you please attach it to the post instead? You can remove it afterwards if don't you want to keep it there.
by VilleK
Sat Jul 01, 2017 9:33 am
Forum: Bug reports
Topic: ZGameEditor.ini program close bug, prevents normal close function
Replies: 3
Views: 108

Re: ZGameEditor.ini program close bug, prevents normal close function

Hi, Indeed this is the settings file and ZGE tries to create it if it doesn't exist. Also it always saves current settings on exit. The problem here I think is that ZGE does not have access rights to write to program files. Please configure Windows user file access rights on ZGameEditor folder to fu...
by VilleK
Mon Jun 19, 2017 8:54 am
Forum: Your projects
Topic: Butterfly
Replies: 62
Views: 6367

Re: Butterfly

Nice update rrtea! The presentation now looks quite professional.
by VilleK
Mon Jun 19, 2017 8:53 am
Forum: Extensions
Topic: MikMod for ZGE
Replies: 16
Views: 2738

Re: MikMod for ZGE

Thanks, zondarg! Made any new projects with ZGE lately?
by VilleK
Wed May 03, 2017 1:29 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 416

Re: A question about model.y velocity

Nice example Kjell.
by VilleK
Sun Apr 16, 2017 11:02 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 19256

Re: 3D Physics with ZgeBullet

Cool stuff Smags! If you can't get it working and Rado1 can't help then please report this problem on the ZgeViz forums later and I will take a look.
by VilleK
Thu Apr 06, 2017 11:24 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 11273

Re: Beta release 4.0b

Indeed the compiler does not detect garbage if it comes last in the expression :). I should fix that.
by VilleK
Thu Mar 23, 2017 11:16 am
Forum: Your projects
Topic: Butterfly
Replies: 62
Views: 6367

Re: Butterfly

I played 6 rooms, today I played some more rooms from various levels. I fought those mushroom enemies that spawns mines (?).

I like the fact that the first seconds when arriving in a room there is no enemy fire so that gives to time to plan a strategy.

It is a real cool game and I like it a lot :)
by VilleK
Wed Mar 22, 2017 2:10 pm
Forum: Your projects
Topic: Butterfly
Replies: 62
Views: 6367

Re: Butterfly

This game is beautiful and mysterious :). I played through 6 levels in this build and found no issues at all. Nice video about the Radius effect, it makes it clear how it works (very nice gameplay idea).
by VilleK
Tue Feb 28, 2017 12:04 pm
Forum: General discussion
Topic: Noob needs help (diff editor vs visualizer) ...
Replies: 4
Views: 430

Re: Noob needs help (diff editor vs visualizer) ...

The problem is that SpecBandArray is 32 in the designer but the default size in the Visualizer is 256 (settings - spectrogram band count). So your script only paints the first part of the circle when run in the visualizer. You should prepare your script to be able to work with a SpecBandArray of 256...
by VilleK
Tue Feb 28, 2017 10:00 am
Forum: General discussion
Topic: Noob needs help (diff editor vs visualizer) ...
Replies: 4
Views: 430

Re: Noob needs help (diff editor vs visualizer) ...

Hi and welcome Anders (Swede?),

I can see no reason to why this would happen so it could be a bug that needs fixing. What components/script do you use to create the circle? You could upload your project here if you want.

Regards,

Ville

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