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by VilleK
Thu Jun 07, 2018 11:01 am
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 144

Re: TextDraw with invisible Background?

ZGE cannot export a video with transparency information.

However there are many ways of using video inside ZGE itself: https://www.youtube.com/watch?v=Yb9VAp5-fQ8
You can even use live video from a webcam.
by VilleK
Thu Jun 07, 2018 7:29 am
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 144

Re: TextDraw with invisible Background?

So you want to export the text only and then combine it in some other tool on top of a video? Do you know you can import video in ZGE and use it as a background directly? So you could have layer A as a Image effect with the IMG SRC set to your video. Add the video "Add content" tab, with t...
by VilleK
Wed Jun 06, 2018 3:24 pm
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 144

Re: TextDraw with invisible Background?

In the example I used the first layer with SolidColor effect to show that the text is printed on top of the background. I could have used an Image layer instead with a video playing and the text would show on top of it instead of the green. Perhaps if you post a screenshot of how it looks for you?
by VilleK
Wed Jun 06, 2018 11:44 am
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 144

Re: TextDraw with invisible Background?

Hi, not sure how you mean? The text is painted onto the background, like shown in this image:
by VilleK
Tue May 29, 2018 8:50 am
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Very nice sketches! So you draw on paper then scan and color them on the computer? If you plan to sell your game on a pay-what-you-want basis then you could offer the scanned sketches as an extra to those who pay over a certain amount :)
by VilleK
Fri May 11, 2018 7:26 am
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Are you sure the doggie can't be used somehow? It would look great in a trailer for the game :). If it messes up the camera projection maybe it can be rendered separately to a rendertarget without changing the main game camera.
by VilleK
Thu May 10, 2018 5:50 pm
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Real nice stuff :). The doggie and the moving background in particular. It is an impressive indicator on how much time you have invested in this project when you have all this "extra material" that is currently not even in the game.
by VilleK
Wed May 02, 2018 9:20 am
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Very nice guardian video :). I like the inner99 name too.

It makes me glad to see someone has the perseverance to build something this cool using ZGE.

Thanks for the update.
by VilleK
Mon Mar 05, 2018 8:34 am
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

I think it is cool with a Chinese name but it makes it a bit harder to find with google for non-Chinese users. Well, any webpage etc counts as "marketing" in my book, maybe I've worked in commercial industries too many years :) Indeed it might be the low resolutions that cause the poor com...
by VilleK
Sun Mar 04, 2018 12:22 pm
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Nice. The info text is good. Do you intend to market it by its Chinese name or will you call it "Butterfly"? The caption text under the videos do not center below the video if I maximize the window in Firefox. The videos do seem far too heavily compressed. It could use some wow-factor but ...
by VilleK
Sun Jan 21, 2018 10:49 am
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Ah yes, the topic of windowed mode and pixellation often pops up in #ZGameEditor To me, it seem that if you run the game full screen on a big monitor (20" or higher) then the cutscene graphics does not do themselves justice, because the pixels become so large that it is hard to appreciate the ...
by VilleK
Sat Jan 20, 2018 10:55 am
Forum: Your projects
Topic: Butterfly
Replies: 91
Views: 15516

Re: Butterfly

Thanks! You know already I'm a fan of this game. The story (what I can understand of it :) ) and art of the cutscenes is fantastic. The shooting action is excellent too. I noticed it starts by default in fullscreen now. I wonder if it's not better to default in windowed mode? It makes the art look b...
by VilleK
Fri Jan 19, 2018 3:15 pm
Forum: General discussion
Topic: Works only in Preview
Replies: 10
Views: 939

Re: Works only in Preview

Yes, indeed everything is rendered in every render pass :-). So you need to test CurrentRenderPass everywhere to use it like you want. If you have ideas on how to improve this feature, go ahead. It has not been used much as far as I know (but it is quite powerful feature).
by VilleK
Sun Jan 14, 2018 7:46 pm
Forum: Releases
Topic: Inline functions
Replies: 6
Views: 1127

Re: Inline functions

Another important advantage of inline functions is when one or several of the arguments to a function is a constant, this adds more opportunities for optimization. Using the function "min" from above: float x=min(1,2); After inlining the compiler transforms to this: float x=1 <= 2 ? 1 : 2;...
by VilleK
Sat Jan 13, 2018 10:57 am
Forum: Releases
Topic: Inline functions
Replies: 6
Views: 1127

Re: Flooding the console

rrTea wrote:The current build prints out the whole ZGE project to console every time a project is loaded or launched in Preview.

Aha, sorry this was debug info I forgot to exclude. Fixed now. Please download again.

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