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by VilleK
Mon Aug 13, 2018 7:54 am
Forum: Releases
Topic: Scripting enhancements
Replies: 9
Views: 125

Re: Scripting enhancements

By the way, i noticed that the unary negation operator suddenly works on variables! Did that get fixed recently? Indeed, this was also added in this revision but I forgot to mention it. @Ats: It might be related, yes. Have you rebooted your computer after installing the VB-extensions? Do you have a...
by VilleK
Sun Aug 12, 2018 3:50 pm
Forum: Releases
Topic: Scripting enhancements
Replies: 9
Views: 125

Re: Scripting enhancements

That's very odd. What about the dialog after choosing "Build and compress Windows exe file", does it look the same?
by VilleK
Sun Aug 12, 2018 12:34 pm
Forum: Releases
Topic: Scripting enhancements
Replies: 9
Views: 125

Re: Scripting enhancements

Hi,

First problem should be fixed now, please download and try again.

About small messagebox, I don't know what could cause that. Can you show a screenshot?
by VilleK
Fri Aug 10, 2018 7:11 pm
Forum: Releases
Topic: Scripting enhancements
Replies: 9
Views: 125

Scripting enhancements

Some small improvements and bugfixes to scripting: 1. Function overloading. Now it is possible to declare multiple functions with the same name as long as the argument count differs. Example: float max(float x, float y) { ... } float max(float x, float y, float z) { ... } float max(float x, float y,...
by VilleK
Fri Aug 03, 2018 2:38 pm
Forum: Your projects
Topic: Butterfly
Replies: 103
Views: 17421

Re: Butterfly

A disco ball with angel wings :D. It looks nice. Btw, I've not noticed any frame drops here while I was testing.
by VilleK
Thu Aug 02, 2018 7:59 am
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 33
Views: 6610

Re: ZGameEditor & Android Setting

I still haven't found the time to upgrade Fpc. It is quite a difficult process to upgrade because you have to build the compiler from sources and before doing that you need correct version of Fpc (Fpc sources are built using Fpc) and Android NDK. I estimate it could take at least a day to get this w...
by VilleK
Sun Jul 29, 2018 9:14 am
Forum: Your projects
Topic: Butterfly
Replies: 103
Views: 17421

Re: Butterfly

Aha, I wasn't sure if the laser was fired using secondary button or special technique with first button. I'm sure your tutorials mention this but I forgot. Perhaps make a note of it in the readme file? I didn't notice the guardian patterns adapt to my playing style but that is probably because I use...
by VilleK
Sat Jul 28, 2018 1:36 pm
Forum: Your projects
Topic: Butterfly
Replies: 103
Views: 17421

Re: Butterfly

I tried todays build and I played the guardian level. The guardian bullet patterns are just difficult enough but not impossible, so it has that "just another go" feel that makes you want to continue. I like that the music is calm and not the usual uptempo rock guitars that boss battles ten...
by VilleK
Wed Jul 25, 2018 10:11 am
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 3041

Re: Timer reset ?

I mean, yes the Animator could be put into a Model and spawn / delete it but after a while it'd just be confusing, once there are a few of them to keep track of. Alternatively there could be an option to manually stop / reset / restart such components (but I already talked about it in some other pl...
by VilleK
Thu Jul 19, 2018 8:56 am
Forum: General discussion
Topic: Virus or false positive?
Replies: 3
Views: 92

Re: Virus or false positive?

Hi, perhaps try a version that is not Upx compressed? Some AV-software give false positives on all compressed executables.
by VilleK
Mon Jul 16, 2018 10:54 am
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 33
Views: 6610

Re: ZGameEditor & Android Setting

Thanks for analysing the problem. I don't know why Android now has this requirement but I guess it is something security related. I hope there is a switch in the Freepascal for Android compiler or an update that will fix this. I'll investigate but since it is the middle of summer and I'm working les...
by VilleK
Fri Jul 13, 2018 1:51 pm
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 33
Views: 6610

Re: ZGameEditor & Android Setting

Debugging on Android is indeed very difficult :). I guess that before you get that exception there is shown some other message in the android log that explains why the library cannot be loaded. Can you debug and display the android log? The "r.bat" file in the project folder used to do tha...
by VilleK
Thu Jul 12, 2018 8:20 am
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 33
Views: 6610

Re: ZGameEditor & Android Setting

After ZGE copied the template files to your project folder it should not overwrite them again if you have modified the files. So you should be able to experiment in your project folder? If you find settings that work with API level 23 then let me know and I'll make a template folder for that.
by VilleK
Tue Jul 10, 2018 8:52 am
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 33
Views: 6610

Re: ZGameEditor & Android Setting

Sorry you are having such a struggle with this. Its been a while since I did any Android development so I don't have any current knowledge I'm afraid. But if you manually edit the xml-file then there should be a m.bat file in the project path that you can use to rebuild the apk? The apk is a zip fil...
by VilleK
Mon Jul 09, 2018 12:53 pm
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 33
Views: 6610

Re: ZGameEditor & Android Setting

Hi, I was not aware of this :).

Perhaps it is enough to manually edit the AndroidManifest.xml file and set minSdkVersion to "26"?

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