Search found 1888 matches
- Mon Mar 05, 2018 8:34 am
- Forum: Your projects
- Topic: Butterfly
- Replies: 82
- Views: 13978
Re: Butterfly
I think it is cool with a Chinese name but it makes it a bit harder to find with google for non-Chinese users. Well, any webpage etc counts as "marketing" in my book, maybe I've worked in commercial industries too many years :) Indeed it might be the low resolutions that cause the poor com...
- Sun Mar 04, 2018 12:22 pm
- Forum: Your projects
- Topic: Butterfly
- Replies: 82
- Views: 13978
Re: Butterfly
Nice. The info text is good. Do you intend to market it by its Chinese name or will you call it "Butterfly"? The caption text under the videos do not center below the video if I maximize the window in Firefox. The videos do seem far too heavily compressed. It could use some wow-factor but ...
- Sun Jan 21, 2018 10:49 am
- Forum: Your projects
- Topic: Butterfly
- Replies: 82
- Views: 13978
Re: Butterfly
Ah yes, the topic of windowed mode and pixellation often pops up in #ZGameEditor To me, it seem that if you run the game full screen on a big monitor (20" or higher) then the cutscene graphics does not do themselves justice, because the pixels become so large that it is hard to appreciate the ...
- Sat Jan 20, 2018 10:55 am
- Forum: Your projects
- Topic: Butterfly
- Replies: 82
- Views: 13978
Re: Butterfly
Thanks! You know already I'm a fan of this game. The story (what I can understand of it :) ) and art of the cutscenes is fantastic. The shooting action is excellent too. I noticed it starts by default in fullscreen now. I wonder if it's not better to default in windowed mode? It makes the art look b...
- Fri Jan 19, 2018 3:15 pm
- Forum: General discussion
- Topic: Works only in Preview
- Replies: 10
- Views: 822
Re: Works only in Preview
Yes, indeed everything is rendered in every render pass
. So you need to test CurrentRenderPass everywhere to use it like you want. If you have ideas on how to improve this feature, go ahead. It has not been used much as far as I know (but it is quite powerful feature).

- Sun Jan 14, 2018 7:46 pm
- Forum: Releases
- Topic: Inline functions
- Replies: 6
- Views: 863
Re: Inline functions
Another important advantage of inline functions is when one or several of the arguments to a function is a constant, this adds more opportunities for optimization. Using the function "min" from above: float x=min(1,2); After inlining the compiler transforms to this: float x=1 <= 2 ? 1 : 2;...
- Sat Jan 13, 2018 10:57 am
- Forum: Releases
- Topic: Inline functions
- Replies: 6
- Views: 863
Re: Flooding the console
rrTea wrote:The current build prints out the whole ZGE project to console every time a project is loaded or launched in Preview.
Aha, sorry this was debug info I forgot to exclude. Fixed now. Please download again.
- Fri Jan 12, 2018 12:28 pm
- Forum: Releases
- Topic: Inline functions
- Replies: 6
- Views: 863
Re: Inline functions
Thanks for testing, this should be fixed now: http://www.zgameeditor.org/files/ZGameEditor_beta.zip
- Thu Jan 11, 2018 1:18 pm
- Forum: Releases
- Topic: Inline functions
- Replies: 6
- Views: 863
Inline functions
New build: http://www.zgameeditor.org/files/ZGameEditor_beta.zip You can now tag functions with the "inline" keyword to inline them. inline float min(float v1, float v2) { return v1 <= v2 ? v1 : v2; } This means that every function calling this will inline the function itself , so there is...
- Sat Jan 06, 2018 8:50 pm
- Forum: General discussion
- Topic: Call component from BaseModel
- Replies: 3
- Views: 300
Re: Call component from BaseModel
There are some limitations about basemodel inheritance. Try this variant that uses a Vec3 variable to hold the color and a library to set it. <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion=&q...
- Sun Dec 17, 2017 11:41 am
- Forum: Your projects
- Topic: Butterfly
- Replies: 82
- Views: 13978
Re: Butterfly
Looks very nice! Another feature that adds professionalism and polish to this game.
- Wed Dec 13, 2017 1:27 pm
- Forum: Feature requests
- Topic: Setting UI font size
- Replies: 8
- Views: 1387
Re: Setting UI font size
I've noticed this too, it is annoying. I will fix it.
- Mon Dec 04, 2017 9:15 am
- Forum: General discussion
- Topic: Pausing
- Replies: 3
- Views: 382
Re: Pausing
I think some of Jphs games have pause feature but I don't know how he implemented it. I would probably make a AppState called "PlayingState" and another "PausedState" but I can guess there are some issues like those you explained, yes. If there was a full "engine stop" ...
- Sat Dec 02, 2017 10:40 am
- Forum: General discussion
- Topic: Works only in Preview
- Replies: 10
- Views: 822
Re: Works only in Preview
The beta is updated with my change that makes it work 100% in preview, but I notice now that it is still black in exe-file. I notice something unusual with your project though, you do some rendering in OnBeginRenderPass. I would try to just set things up in OnBeginRenderPass and then do the actual r...
- Sat Dec 02, 2017 10:35 am
- Forum: Feature requests
- Topic: RenderText string equivalent of TextFloatReference
- Replies: 10
- Views: 901