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by VilleK
Fri Jul 13, 2018 1:51 pm
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 29
Views: 6302

Re: ZGameEditor & Android Setting

Debugging on Android is indeed very difficult :). I guess that before you get that exception there is shown some other message in the android log that explains why the library cannot be loaded. Can you debug and display the android log? The "r.bat" file in the project folder used to do tha...
by VilleK
Thu Jul 12, 2018 8:20 am
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 29
Views: 6302

Re: ZGameEditor & Android Setting

After ZGE copied the template files to your project folder it should not overwrite them again if you have modified the files. So you should be able to experiment in your project folder? If you find settings that work with API level 23 then let me know and I'll make a template folder for that.
by VilleK
Tue Jul 10, 2018 8:52 am
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 29
Views: 6302

Re: ZGameEditor & Android Setting

Sorry you are having such a struggle with this. Its been a while since I did any Android development so I don't have any current knowledge I'm afraid. But if you manually edit the xml-file then there should be a m.bat file in the project path that you can use to rebuild the apk? The apk is a zip fil...
by VilleK
Mon Jul 09, 2018 12:53 pm
Forum: General discussion
Topic: ZGameEditor & Android Setting
Replies: 29
Views: 6302

Re: ZGameEditor & Android Setting

Hi, I was not aware of this :).

Perhaps it is enough to manually edit the AndroidManifest.xml file and set minSdkVersion to "26"?
by VilleK
Mon Jul 09, 2018 8:28 am
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

At the risk of repeating myself: It all looks great :). The Guardian background, the tutorials, the cutscenes. Very impressive. And I agree with Ats that it is also very impressive that you manage to not get lost in the project of this size in ZGE. It is most likely the most complex ZGE project so f...
by VilleK
Thu Jun 07, 2018 11:01 am
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 343

Re: TextDraw with invisible Background?

ZGE cannot export a video with transparency information.

However there are many ways of using video inside ZGE itself: https://www.youtube.com/watch?v=Yb9VAp5-fQ8
You can even use live video from a webcam.
by VilleK
Thu Jun 07, 2018 7:29 am
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 343

Re: TextDraw with invisible Background?

So you want to export the text only and then combine it in some other tool on top of a video? Do you know you can import video in ZGE and use it as a background directly? So you could have layer A as a Image effect with the IMG SRC set to your video. Add the video "Add content" tab, with t...
by VilleK
Wed Jun 06, 2018 3:24 pm
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 343

Re: TextDraw with invisible Background?

In the example I used the first layer with SolidColor effect to show that the text is printed on top of the background. I could have used an Image layer instead with a video playing and the text would show on top of it instead of the green. Perhaps if you post a screenshot of how it looks for you?
by VilleK
Wed Jun 06, 2018 11:44 am
Forum: ZGameEditor Visualizer
Topic: TextDraw with invisible Background?
Replies: 8
Views: 343

Re: TextDraw with invisible Background?

Hi, not sure how you mean? The text is painted onto the background, like shown in this image:
by VilleK
Tue May 29, 2018 8:50 am
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

Very nice sketches! So you draw on paper then scan and color them on the computer? If you plan to sell your game on a pay-what-you-want basis then you could offer the scanned sketches as an extra to those who pay over a certain amount :)
by VilleK
Fri May 11, 2018 7:26 am
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

Are you sure the doggie can't be used somehow? It would look great in a trailer for the game :). If it messes up the camera projection maybe it can be rendered separately to a rendertarget without changing the main game camera.
by VilleK
Thu May 10, 2018 5:50 pm
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

Real nice stuff :). The doggie and the moving background in particular. It is an impressive indicator on how much time you have invested in this project when you have all this "extra material" that is currently not even in the game.
by VilleK
Wed May 02, 2018 9:20 am
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

Very nice guardian video :). I like the inner99 name too.

It makes me glad to see someone has the perseverance to build something this cool using ZGE.

Thanks for the update.
by VilleK
Mon Mar 05, 2018 8:34 am
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

I think it is cool with a Chinese name but it makes it a bit harder to find with google for non-Chinese users. Well, any webpage etc counts as "marketing" in my book, maybe I've worked in commercial industries too many years :) Indeed it might be the low resolutions that cause the poor com...
by VilleK
Sun Mar 04, 2018 12:22 pm
Forum: Your projects
Topic: Butterfly
Replies: 98
Views: 16433

Re: Butterfly

Nice. The info text is good. Do you intend to market it by its Chinese name or will you call it "Butterfly"? The caption text under the videos do not center below the video if I maximize the window in Firefox. The videos do seem far too heavily compressed. It could use some wow-factor but ...

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