Search found 127 matches

by turshija
Tue May 22, 2012 3:58 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

jph, your game looks and feels better and better every day ;) Just few suggestions: -less particles, even Galaxy Note with dual core CPU struggles sometimes and get FPS drop, maybe add a details low,medium,high option? (-1 if you are targeting only devices with strong hardware) -don't cut off phone ...
by turshija
Sun May 20, 2012 9:54 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

Rado1, that is awesome ! :) Reminds me of fruit slice/fruit ninja a little bit, you should add some kind of bonus if you pick up more than one object with delay less than XX milliseconds or something like that (also combo, pick up as much orange objects as you can without picking up red ones) ... @ ...
by turshija
Tue May 15, 2012 9:53 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

http://opensignalmaps.com/reports/fragmentation.php? Interesting page explaining Android's biggest problem - fragmentation! You can see chart from April 2012 where you can see that there are roughly around 20.5% Android 2.2 users , 6.6% Android 2.1 which is still a lot, and you can't really cut off ...
by turshija
Mon May 14, 2012 2:35 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

This is great, good job jph! :) On Galaxy Note i get 55 - 58 fps, and I get frame drop to 40-50 when all enemies respawn (after I die), but Note is a beast with 1.4 GHz dual core + nice GPU + I got ICS since 3 days ago which also boosts phone performance alot. In the last version you posted few daya...
by turshija
Thu May 10, 2012 11:09 am
Forum: General discussion
Topic: Recursive Drawing
Replies: 0
Views: 1328

Recursive Drawing

http://recursivedrawing.com/

Something really fun I stumbled upon :)
Could be used for inspiration in ZGE + its fun to experiment with, because it should be easy to recreate any shape and use it as background or objects :)
by turshija
Mon May 07, 2012 4:08 pm
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

One tip for "fast deploy" without USB cable: use dropbox! :) If you don't have it yet, you can register at dropbox.com or using my referral <3 http://db.tt/fpKCtPJ (we both get +500MB storage) Also I've noticed some bug after minimizing app and then maximizing back, I've recorded a small v...
by turshija
Thu May 03, 2012 8:46 am
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

Jph: I thought all Android devices used sd-cards for user created files. Where does it store data then, like pictures taken with the camera? My Galaxy Note has two storages (internal 16GB and external SD card), and ZGE loaded .dat file from internal by default :) Usually tablets have large internal...
by turshija
Tue May 01, 2012 9:52 am
Forum: Releases
Topic: 3.0.0 beta (ZGE on Android)
Replies: 266
Views: 86533

Whoa, as soon as I saw a tweet with "Android" and "ZGE" in same sentence, I immediately rushed to see whats going on ! :) Hey guys, long time, no see :) Sorry for being offline for a long time, but I switched to web development and couldn't find time for game development since I'...
by turshija
Sun Nov 15, 2009 7:37 pm
Forum: Feature requests
Topic: Opening website?
Replies: 3
Views: 2263

Opening website?

Hello, long time no see ... you've probably forgot about me ... ^_^ I'm playing with PHP for a while combining with many different things... from Counter Strike AMXMODX plugins to making GameTracker-like website and stand-alone PHP applications like e-shops... Now I was thinking if it could be possi...
by turshija
Tue Dec 16, 2008 2:43 pm
Forum: Tips'n'Tricks
Topic: KeyPress' onReleased alternative
Replies: 5
Views: 3780

dude, I'm always amazed by your ideas ...
When will you release something ? :D
I'm sure you have something really nice somewhere on your hard disk ... :)
by turshija
Wed Dec 10, 2008 11:47 pm
Forum: ZGE Source Code
Topic: Physics engine PAPPE integration in ZGE
Replies: 34
Views: 18603

simply WOW !
Good job !
its so amazing ... Although somewhat buggy (small stacking stress test with 50 boxes = around 3 fps :D), but looks promising ...
I will continue testing it ... :)
by turshija
Tue Dec 09, 2008 2:37 pm
Forum: Tips'n'Tricks
Topic: KeyPress' onReleased alternative
Replies: 5
Views: 3780

KeyPress' onReleased alternative

Here is my way of onReleased alternative ...
I am sure there is something more elegant and better Kjell and JPH are using... :)
by turshija
Tue Dec 09, 2008 2:19 pm
Forum: Feature requests
Topic: KeyPress?
Replies: 3
Views: 2164

KeyPress?

hey :)
I want to add that KeyPress component needs OnReleased subtree next to OnPressed subtree ...
I know there is a way to "emulate" it with additional variable, but that can just make things more complicated, and with OnReleased things can get more elegant ... :)

Cheers,
Boris
by turshija
Wed Nov 26, 2008 9:56 am
Forum: Feature requests
Topic: strings?
Replies: 10
Views: 3669

strings?

Weird thing we still don't have strings in ZGE ? I don't think it would be that hard to implement ... some DefineString component, with its functions, that can be used in RenderText would be useful for any score keeping, and about reading strings, it can be hacked somehow to make it easy ... :) You ...
by turshija
Wed Nov 26, 2008 9:33 am
Forum: Feature requests
Topic: yay :)
Replies: 9
Views: 3967

heh, coincidence I have started learning SDL 1 week ago, and I tried doing something in SDL_net ... The bad thing is that when distributing exe file, you have to keep sdl.dll and sdl_net.dll files in the same directory as exe file, because the program cannot start without it ... And sdl.dll is 232kb...

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