Cool! Congrats on a new numbered release! :)
I will help test once I continue working on my ZGE projects.
Search found 211 matches
- Sun Jan 31, 2016 5:36 pm
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 113983
- Thu Jan 07, 2016 4:48 pm
- Forum: Your projects
- Topic: Karamball
- Replies: 30
- Views: 64759
Re: Karamball
Same here. Resource Wars has got 13 download for the half year it's been up. Mine is not as polished as Caramball though. I did the same thing with mentioning it on GameJolt, and also a few twitter posts. (Though I only have a handful of followers.) It's hard to break through on this market, for sur...
- Tue Jan 05, 2016 6:30 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 391035
Re: Beta release 3.1b
I'm so scatterbrained, missing the font bitmap. However, your new code makes things look as they should again!
Thanks for always helping me out! Now I can continue with the game. :D
Thanks for always helping me out! Now I can continue with the game. :D
- Tue Jan 05, 2016 5:15 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 391035
Re: Beta release 3.1b
Here's an example, I copied the pieces from my game. This should write "12345" but here it displays all scrambled, with the letters on top of each other. See if you can replicate it.
- Tue Jan 05, 2016 3:01 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 391035
Re: Beta release 3.1b
Sorry for not including more information. It might be due to something else, but what happens is that now all text have spaces between each character. The RenderCharExpression looks like this : if(CharI)CharX += FontMap[ord(subStr(Text, CharI-1, 1))]*(1f/FontData[2])-1f; Kjell wrote this, if I remem...
- Tue Jan 05, 2016 1:42 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 391035
Re: Beta release 3.1b
This last release screwed up all text rendering in my game. :) Any way to revert this CharI change? An older beta would probably work fine if there is no easy way code-wise. :)
- Tue Oct 13, 2015 9:11 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 391035
Re: Beta release 3.1b
Thanks for the tips! But sadly, none of it helps. Even your example sounds rather chaotic on both my Android devices. It all sounds great on my PC though.
No idea what could be causing this. I could send an APK if someone wants to try it.
No idea what could be causing this. I could send an APK if someone wants to try it.
- Tue Oct 13, 2015 8:04 am
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 391035
Re: Beta release 3.1b
Playing sound files, ogg or raw, on Android seems to produce a lot of noise and weird sound quality no matter what I do. Any tips on what the optimal settings is?
- Mon Oct 12, 2015 3:11 pm
- Forum: General discussion
- Topic: Simulating Mouse click
- Replies: 4
- Views: 6666
Re: Simulating Mouse click
Android, but it does work! I just needed to adjust a few things.
- Mon Oct 12, 2015 1:23 am
- Forum: General discussion
- Topic: Simulating Mouse click
- Replies: 4
- Views: 6666
Re: Simulating Mouse click
That is smart! But it doesn't seem to work, no. I'll try a few things (now that I know it should be possible) and return when I have some results.
- Thu Oct 08, 2015 11:52 pm
- Forum: General discussion
- Topic: Simulating Mouse click
- Replies: 4
- Views: 6666
Simulating Mouse click
A bit of an odd question perhaps, but is there a way to simulate a mouse-click? So a piece of code can trigger the same effect as clicking the left mouse button does? If I could do this, and automatically activate any KeyPress components that happen to be active, I could make my whole game touch-com...
- Sat Sep 26, 2015 10:21 pm
- Forum: Feature requests
- Topic: Programmatically changing screen resolution
- Replies: 8
- Views: 22632
Re: Programmatically changing screen resolution
This far I have been using 1024x576, 1360x768, 1366x768, so those are the ones I'd like most on the list. 1920x1080 would be useful to have too.Can you recommend a list of resolution options? Then we'll see if I can add code to be able to change between them at runtime.
- Wed Sep 23, 2015 9:28 pm
- Forum: General discussion
- Topic: linux 64bit binary?
- Replies: 59
- Views: 50161
Re: linux 64bit binnary?
Anyone who has the ability to compile a new Linux binary for the latest beta?
Games exported with the Linux binary found here doesn't seem to work.
Games exported with the Linux binary found here doesn't seem to work.
- Mon Aug 31, 2015 10:18 am
- Forum: General discussion
- Topic: Level/world editor in ZGE?
- Replies: 17
- Views: 21970
Re: Level/world editor in ZGE?
I see! Good thing some of the groundwork has been done at least, for the day when you feel you have the time. Good luck with your work btw.
- Mon Aug 31, 2015 10:12 am
- Forum: Your projects
- Topic: Resource Wars
- Replies: 8
- Views: 24846
Re: Resource Wars
Thanks! :D It might not seem like the first choice as the intention has been for more arcade-style games, but I was surprised how well it worked to make an RTS with ZGE. Eveything from the tilemap to the workers was easy and practical to handle. Simply the fact that each model can have several diffe...