Search found 384 matches

by rrTea
Thu Feb 14, 2019 2:02 am
Forum: Your projects
Topic: GS 64k
Replies: 116
Views: 25346

Re: GS 64k

Hi RageZ,
RageZ wrote:
Wed Feb 13, 2019 12:38 pm
…Looking forward to more news on inner99 or whatever it ends up being called :0)
Thank you, too kind of you! Sorry it's taking this long. I am working on (very slowly, sadly) sorting out the technical difficulties.
by rrTea
Tue Feb 12, 2019 4:15 am
Forum: Your projects
Topic: GS 64k
Replies: 116
Views: 25346

Re: GS 64k

I'm planning to finish it, but it'll take forever and will look very differently. So I hid the page (wasn't that representative anymore), unaware that itchio deletes it from purchases! (My mistake!) These changes are necessary from both technical (I set up some stuff wrongly and started breaking ZGE...
by rrTea
Mon Feb 11, 2019 5:35 am
Forum: Your projects
Topic: GS 64k
Replies: 116
Views: 25346

Re: GS 64k

I'm looking into it!…
by rrTea
Mon Feb 11, 2019 1:24 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 彩虹子彈

Hi Ats. Thank you for reporting. Added the build to the first post + set up an alternative page for downloads.
by rrTea
Sun Feb 10, 2019 11:24 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 彩虹子彈

Set up two pages: https://indienova.com/g/彩虹子彈 https://q64.itch.io/chzd You can get the game here: https://share.weiyun.com/5V4sw3n Click on the name of the file and you will see a blue button, click it to confirm the download. (Edit: or download it from OP.) Publishing this was quite stressful but ...
by rrTea
Thu Feb 07, 2019 4:33 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 彩虹子彈

Quite a few things in this update, the most important is probably a simple option to select the start of a level. It is not indicated in any way in game but on the selection screen moving left/right sets the start point - the number indicates at which percentage the level starts (or 0 for playing a ...
by rrTea
Fri Feb 01, 2019 1:14 am
Forum: Feature requests
Topic: Number of models
Replies: 4
Views: 252

Re: Number of models

Sorry for stating the obvious :oops:
by rrTea
Tue Jan 29, 2019 11:32 am
Forum: Feature requests
Topic: Number of models
Replies: 4
Views: 252

Re: Number of models

I just have a counter for each type of model that I want to track (for example "onscreen_Enemy;") and in the base model of the models that have to be tracked a simple OnSpawn: onscreen_Enemy++; OnRemove: onscreen_Enemy--; instead of getModels (although that works nicely too!). This will work even if...
by rrTea
Sun Jan 20, 2019 3:49 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 彩虹子彈

And here is the (almost final) version of this project! Please see the first post ( ^ ). I hope it's not too hard. Later levels can be really tough, even I can't manage to clear them every time! Here is a (quite choppy! Still haven't discovered what's up with my capturing program) video of playthrou...
by rrTea
Tue Jan 15, 2019 1:52 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 彩虹子彈

Hmm, I don't really use such devices… I'm sure it's technically possible. The template sounds great!

I'm very interested in any mac/Linux exports!
by rrTea
Mon Jan 14, 2019 8:05 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 彩虹子彈

I managed to put together the first 5 out of 7 levels (updated the first post with the newest build ^ ). The last two levels are still completely empty. The opening level (red) is quite easy and can probably be finished on the first attempt, but later levels require some memorization and skills to c...
by rrTea
Sun Jan 06, 2019 9:51 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

Re: 水果子彈

Thanks for trying it! I added some more enemies etc meanwhile, will post the new build next weekend (hopefully).
by rrTea
Sat Jan 05, 2019 6:23 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 10
Views: 406

彩虹子彈

Here's something I'm working on. (info and screenshots later!) Anyway I'm attaching a playable version too so you can try it for yourself! More info below! If the framerate drops, a big green FPS counter will be drawn in the middle of the screen (it usually pops up when the stage opens, but other th...
by rrTea
Fri Dec 28, 2018 9:20 am
Forum: Your projects
Topic: GK 64k
Replies: 2
Views: 192

Re: GK 64k

Thanks :) Maybe I should really promote it, but for various reasons I never do it.
by rrTea
Fri Dec 28, 2018 2:53 am
Forum: Your projects
Topic: GK 64k
Replies: 2
Views: 192

GK 64k

I made a "sequel" / alternative / improved version of "AS" project, imaginatively titled "GK" (for Glider Killer)! You can see it here: ( open page ) Sadly itchio still doesn't allow games to have ZGE as "engine used" (starting to get really annoyed with that site) so I just added it in tags. See al...