Search found 364 matches

by rrTea
Sat Dec 08, 2018 1:47 am
Forum: General discussion
Topic: Automatic report of State switch
Replies: 2
Views: 42

Re: Automatic report of State switch

Aha! So that's how it's done! Excellent, thanks!
by rrTea
Fri Dec 07, 2018 5:55 am
Forum: Your projects
Topic: G.S.64k
Replies: 110
Views: 22550

Re: G.S.64k

I just tried to add more enemies but it quickly shoots over 64k. I mean it's probably doable but I don't know how yet. So here is some stuff that didn't make it in! It's mostly just sketches but I think it's pretty indicative of what I had in mind. An angry (but ultimately good natured) penguin! The...
by rrTea
Fri Dec 07, 2018 4:39 am
Forum: General discussion
Topic: Chromatic Aberration effect
Replies: 7
Views: 143

Re: Chromatic Aberration effect

Ville: Actually I can see many cases where one'd like to draw only "what exists" in RenderTarget, for example superimposing a rendering of low resolution over a scene or something... or maybe for interface / HUD etc elements. Kjell: I tried the DIY solution, and it works, but there are some cases wh...
by rrTea
Fri Dec 07, 2018 1:37 am
Forum: General discussion
Topic: Automatic report of State switch
Replies: 2
Views: 42

Automatic report of State switch

Whenever I switch the main State, I like to print it in console too, just for confirmation, something simple like OnStart of a state: trace(NL + "...entering state_BattleG"); and OnLeave: trace("...leaving state_Report"); So this works perfectly but is a bit troublesome to maintain (for example if I...
by rrTea
Thu Dec 06, 2018 9:33 am
Forum: General discussion
Topic: Chromatic Aberration effect
Replies: 7
Views: 143

Re: Color refraction effect

Ah I see,… Sorry I didn't explain it better! Well your example is still useful as it showed me how it's done "for real" ;) Thanks!
by rrTea
Thu Dec 06, 2018 4:01 am
Forum: General discussion
Topic: Chromatic Aberration effect
Replies: 7
Views: 143

Re: Color refraction effect

Hi Kjell! Isn't this just a "correct" / much better put up version of what I'm already doing? (And without manual AA and other unnecessary things I should have omitted anyway since that is not directly connected with the question etc.) 1. Render everything into RenderTarget 2. Free RenderTarget 3. P...
by rrTea
Tue Dec 04, 2018 5:44 am
Forum: General discussion
Topic: Chromatic Aberration effect
Replies: 7
Views: 143

Chromatic Aberration effect

I'm trying to add a bit of CA to a project, like in this image for example. https://s1.qwant.com/thumbr/0x380/b/e/5c88d070fee0686c99a988890cecd76c48201b2848a0a7a712578c9c63cfa6/1.jpg?u=https%3A%2F%2Fak2.picdn.net%2Fshutterstock%2Fvideos%2F16229764%2Fthumb%2F1.jpg%3Fi10c%3Dimg.resize%28height%3A72%29...
by rrTea
Tue Dec 04, 2018 2:45 am
Forum: Your projects
Topic: G.S.64k
Replies: 110
Views: 22550

Re: G.S.64k

What do you think is the main issue when projects get larger? In my case, the main issue isn't one big thing but many smaller issues, if I singled out any one of these it'd probably be something that one could rightly say "Is that really a problem? Come on!". A non-disputable issue I can report is ...
by rrTea
Mon Dec 03, 2018 5:52 am
Forum: Your projects
Topic: G.S.64k
Replies: 110
Views: 22550

Re: G.S.64k

I've been working on this project for a few years and, while the main concept remained mostly the same, it slowly grew by one bitmap here, one tune there, another bitmap here until it ended up at its current 13 mb. Since this was happening incrementally over the course of mainly last two years I for...
by rrTea
Mon Nov 26, 2018 3:57 am
Forum: Your projects
Topic: P.G.64k
Replies: 2
Views: 121

P.G.64k

I made a 64k version of an old project. Lots of things had to be cut out, rewritten (I had no idea how ZGE works back then when I was writing the original project!), optimized etc and some of the levels are missing content but the project is fully functional. My main goal was for the exe to be as sm...
by rrTea
Sun Nov 25, 2018 6:35 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 21929

Re: Beta release 4.0b

More about keyboard input leaking: https://streamable.com/lbw5l
by rrTea
Fri Nov 09, 2018 10:30 am
Forum: General discussion
Topic: GL Error on loading of the project
Replies: 3
Views: 183

Re: GL Error on loading of the project

I guess it's nothing to worry about then. Thanks!
by rrTea
Fri Nov 09, 2018 4:15 am
Forum: General discussion
Topic: GL Error on loading of the project
Replies: 3
Views: 183

GL Error on loading of the project

Sometimes I get this error when opening projects, what does it mean? The project runs normally if launched (at least I can't see anything wrong with it) and I don't see any other problems (glitched textures, FPS drops or something like that). I tried to investigate myself but no luck, seems it's a g...
by rrTea
Mon Oct 22, 2018 11:32 am
Forum: Bug reports
Topic: ZArrayList bad index
Replies: 5
Views: 2520

Re: ZArrayList bad index

From time to time (very rarely) I get some similar strange behavior but without actual reports of "ZArray" errors when I drag and copy a component in Project Tree while the project is running in Preview, meaning not adding a new component but LMB click on an existing component in Project Tree, press...
by rrTea
Mon Oct 08, 2018 4:19 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 56
Views: 21929

Re: Beta release 4.0b

[quote="Rado1"][quote="rrTea"]Pressing "H" in the sound editor brings up Help instead of playing a note. Just a minor inconvenience.[/quote] I cannot reproduce it on Win7. Do not have you somehow switched Alt on?[/quote] I discovered how to trigger this: https://streamable.com/xbvpl Again, just to c...