Search found 350 matches

by rrTea
Mon Oct 08, 2018 4:19 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 53
Views: 20184

Re: Beta release 4.0b

[quote="Rado1"][quote="rrTea"]Pressing "H" in the sound editor brings up Help instead of playing a note. Just a minor inconvenience.[/quote] I cannot reproduce it on Win7. Do not have you somehow switched Alt on?[/quote] I discovered how to trigger this: https://streama...
by rrTea
Sun Aug 26, 2018 9:01 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

Hi Ville, great to hear there were no framerate drops! I occasionally get them on my laptop when things get hectic – not that often but still enough to make me think it might be an issue. Anyway I'll set the next project up differently so hopefully it will be even smoother :) In the new build there ...
by rrTea
Wed Aug 22, 2018 3:05 am
Forum: Releases
Topic: Scripting enhancements
Replies: 16
Views: 840

Re: Scripting enhancements

Oh I already sent it :) I just checked, and whatever it was it's fixed now. I tried the same project with the build from yesterday - it fails, same project with today's build - it works. Thanks! I noticed that the DEBUG sometimes fails to register properly. I still do not know how to reproduce it (I...
by rrTea
Tue Aug 21, 2018 2:45 am
Forum: Releases
Topic: Scripting enhancements
Replies: 16
Views: 840

Re: Scripting enhancements

The newest build refuses to start on my computer. I am getting this error:
https://archive.org/download/ShowFlow/4.png

The previous build still works fine.
by rrTea
Thu Aug 09, 2018 3:39 am
Forum: General discussion
Topic: Material.Shading Wireframe vs Flat rendering speed
Replies: 1
Views: 413

Material.Shading Wireframe vs Flat rendering speed

On my old laptop I'm getting some framerate drops here and there. I already implemented some checks to try and reduce some rendering when this happens (for example instead of using bitmap particles and glow effects for an explosion, I just draw a round mesh, or turn off some rendering intense backgr...
by rrTea
Fri Aug 03, 2018 5:53 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

I'll have to make sure the basic concepts of the design are well conveyed. btw this is elaborated in great detail in tutorials but of course nobody reads that ;) News: finally managed to make the Guardian BaseModel! This was trickier than one might think because the basic behaviour is using a big &q...
by rrTea
Sun Jul 29, 2018 2:49 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

Thanks for trying it!!! That's good if you found the bullet patterns appropriate - I'd like to make all the other Guardians like this (with some reasonable variations of course), I don't want it to be pointlessly hard or something. The laser recharges when you collect the bits that fly off the Guard...
by rrTea
Thu Jul 26, 2018 1:48 am
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 3179

Re: Timer reset ?

Yes, a component can be reset from the Project Tree but once there are more then 5 animators (even if it's a really small project) it's easy to forget one of them (or remember to do it at all... in the heat of creative outbursts :D ) + you'd have to keep all the Animators in an accessible place etc....
by rrTea
Wed Jul 25, 2018 1:29 am
Forum: General discussion
Topic: Timer reset ?
Replies: 11
Views: 3179

Re: Timer reset ?

Hej Ville, Also Timers should be reset when switching back to a appstate. From my experience, not only Timers but AnimatorSimple components should also get reset when switching states and starting / stopping the Preview. The Animators and Timers that should not get reset are probably best kept in th...
by rrTea
Sun Jul 22, 2018 4:11 am
Forum: Tips'n'Tricks
Topic: Cubic Rings - nearly perfect rings from iterations of cubes
Replies: 2
Views: 2014

Re: Cubic Rings - nearly perfect rings from iterations of cubes

Here is something similar but a bit more dynamic (it changes the number of meshes according to the radius)! It's pasted directly from a project so it has a few eccentricities - for example (generally speaking) the individual building blocks should get slightly wider as the radius of the circle grows...
by rrTea
Wed Jul 11, 2018 11:10 am
Forum: General discussion
Topic: Question about CurrentModel, variables and functions
Replies: 3
Views: 197

Re: Question about CurrentModel, variables and functions

I'd use BaseModel for that, and just have something like EnemyHP in the Definitions of the BaseModel which is used for all enemies (this'd also make it easy to put the code for removal when HP is 0 in the BaseModel etc), not sure how practical that'd be in your project.
by rrTea
Wed Jul 11, 2018 4:54 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

Hi Kjell, Well .. for one, you can easily paste a project or snippet that uses embedded data on a forum :wink: Right, the way I wrote it, it makes it sound like I never copy / pasted anything from the forum. Reading it back it sounds somehow pesky the way I put it... blah... Anyway I just thought ma...
by rrTea
Mon Jul 09, 2018 10:32 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

Thanks Ville :D Hmm well it is somewhat big but as long as ZGE handles it fine I guess everything's good! The only problem that comes from size is when xml viewer gets to the point with some imported assets (a bitmap or music for example, even if it's a small file) it chokes a bit if a few of them a...
by rrTea
Mon Jul 09, 2018 2:34 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

I'd say it's not messy... it could be perceived as such I guess. While setting it up, I made a few disputable choices that made it much easier for me to manage but probably look rather eccentric. Here's what the Project Tree looks like on the first level https://i.imgur.com/Y84fG5X.png . Actually pr...
by rrTea
Sun Jul 08, 2018 8:33 am
Forum: Your projects
Topic: Butterfly
Replies: 104
Views: 19552

Re: Butterfly

New update! Here is a quick video showing some of it: https://streamable.com/1ovzs 2018_07_08.avi_snapshot_04.21_[2018.07.08_16.06.41].png ⋅ The tutorial now has nice arrows and stuff pointing to what is what. Skip to 6:15 to see it in action. ⋅ First real Guardian fight! Guardia...

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