Search found 391 matches

by rrTea
Mon Apr 15, 2019 11:43 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 120
Views: 29831

Re: 蝴蝶 / Inner99

New end stage fight! https://streamable.com/hq9vv

I make it look a bit easy but it's quite hard :)
Sorry for the missing graphics for the boss ship, please imagine there's something else instead of a white rectangle!
by rrTea
Mon Apr 15, 2019 9:01 am
Forum: Bug reports
Topic: Should compile?
Replies: 2
Views: 145

Should compile?

It seems strange that Variable1.T compiles, I'd expect only R/G/B/A and X/Y/Z are allowed. <?xml version="1.0" encoding="iso-8859-1" ?> <ZApplication Name="App" Caption="ZGameEditor application" FileVersion="2"> <OnLoaded> <ZExpression> <Expression> <![CDATA[Variable1.X = 1; trace ("It doesn't exist...
by rrTea
Mon Apr 08, 2019 5:24 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 120
Views: 29831

Art flood part 2

I slowly started testing some stage designs in game, mostly sketches like these (some sketches are glued together, I didn't add separate frames for those): 剪貼簿圖片 (18).png For various reasons I went with strictly one note / element per sketch for now – it's probably a bit monotonous like that (the st...
by rrTea
Mon Mar 18, 2019 11:56 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 11
Views: 1190

v113 scoring

New build, v 1.13. Lots of new things! Now that my whole "64k" project fell into the water I added a title screen and scoring system. (This would not be possible if I were adhering to the 64k limit.) The scoring system still doesn't save / load etc but it works and is quite fun! Videos: https://stre...
by rrTea
Sun Mar 10, 2019 11:57 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 120
Views: 29831

Art flood

Lately my time is very fragmented so I am not able to work on a project like this (that requires lots of time in one piece). So I just try to get some stuff ready for an eventual future opportunity when I have a chance. This mostly means making smaller prototypes for sorting out technical problems I...
by rrTea
Fri Mar 08, 2019 12:02 pm
Forum: ZGE Source Code
Topic: Blur component "refresh"
Replies: 38
Views: 20944

Re: Blur component "refresh"

Alright thanks! I was just testing it but good to know it was just a demonstration / not guaranteed to work on some systems.
by rrTea
Fri Mar 08, 2019 5:22 am
Forum: ZGE Source Code
Topic: Blur component "refresh"
Replies: 38
Views: 20944

Re: Blur

Hi Kjell! In case somebody wants to do image filtering using GLSL, here is a basic convolution shader with some variations. In clockwise order: None, Blur, Sharp, Glow I'm trying to use the Blur on a material with a material texture that has TextureScale.Y set to 5. But as soon as I activate the Blu...
by rrTea
Thu Feb 14, 2019 2:02 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 120
Views: 29831

Re: GS 64k

Hi RageZ,
RageZ wrote:
Wed Feb 13, 2019 12:38 pm
…Looking forward to more news on inner99 or whatever it ends up being called :0)
Thank you, too kind of you! Sorry it's taking this long. I am working on (very slowly, sadly) sorting out the technical difficulties.
by rrTea
Tue Feb 12, 2019 4:15 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 120
Views: 29831

Re: GS 64k

I'm planning to finish it, but it'll take forever and will look very differently. So I hid the page (wasn't that representative anymore), unaware that itchio deletes it from purchases! (My mistake!) These changes are necessary from both technical (I set up some stuff wrongly and started breaking ZGE...
by rrTea
Mon Feb 11, 2019 5:35 am
Forum: Your projects
Topic: 蝴蝶 / Inner99
Replies: 120
Views: 29831

Re: GS 64k

I'm looking into it!…
by rrTea
Mon Feb 11, 2019 1:24 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 11
Views: 1190

Re: 彩虹子彈

Hi Ats. Thank you for reporting. Added the build to the first post. (Edit: removed the old build)
by rrTea
Sun Feb 10, 2019 11:24 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 11
Views: 1190

Re: 彩虹子彈

[ outdated builds, removed ]
by rrTea
Thu Feb 07, 2019 4:33 am
Forum: Your projects
Topic: 彩虹子彈
Replies: 11
Views: 1190

Re: 彩虹子彈

Quite a few things in this update, the most important is probably a simple option to select the start of a level: on the selection screen moving left/right sets the start point - the number indicates at which percentage the level starts (or 0 for playing a level from start to finish). Very useful fo...
by rrTea
Fri Feb 01, 2019 1:14 am
Forum: Feature requests
Topic: Number of models
Replies: 4
Views: 813

Re: Number of models

Sorry for stating the obvious :oops:
by rrTea
Tue Jan 29, 2019 11:32 am
Forum: Feature requests
Topic: Number of models
Replies: 4
Views: 813

Re: Number of models

I just have a counter for each type of model that I want to track (for example "onscreen_Enemy;") and in the base model of the models that have to be tracked a simple OnSpawn: onscreen_Enemy++; OnRemove: onscreen_Enemy--; instead of getModels (although that works nicely too!). This will work even if...