Search found 43 matches

by fracteed
Tue Jun 09, 2015 6:52 am
Forum: General discussion
Topic: AdMob?
Replies: 4
Views: 6679

There is no builtin support, but potentially you could write an addon for it. I know that someone has written Admob support for the open source Godot engine so that is another alternative if you want to use an open source engine. If you wanted to use ads in your ZGE game you could try a wrapper like...
by fracteed
Tue Jun 09, 2015 6:42 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Ok, thanks for testing it. I won't worry about the occasional wierdness, as it is bound to happen on some devices. It is amazing that Android works as well as it does considering the sheer number of hardware variations out there! Not sure if you have heard about the new Google "Cloud Test Lab&q...
by fracteed
Mon Jun 08, 2015 10:03 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Thanks Rado1 for the feedback!

No, I have never seen that pixelated issue on any of my devices, nor has anyone else reported it to me. Maybe it is some sort of Android 5.0 quirk?
Does it do this every time and did you ever see it with the RC version you tried previously?

cheers...
by fracteed
Fri Jun 05, 2015 1:25 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Ha, it sure took me long enough, but I have finally got the game on Google Play! https://play.google.com/store/apps/details?id=com.fracteed.cubenemy I will update the first post when I update the Windows version to the current version and put it on my site, which I also finally have live: http://www...
by fracteed
Wed May 27, 2015 6:59 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Yes, I have been building for the default level 8(2.2) option. I decided to go back to my old build of ZGE as I tried out several of the more recent ones and they all had issues with saving. Now I have it built correctly, so not sure what the issue was...presumably a newer version of the Android SDK...
by fracteed
Mon May 25, 2015 11:19 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Thanks for your interest Ville. It is very peculiar as ever since I started using the latest build(keep in mind I had been using a very old 3.1b build before this), the zdat Android build and the Windows build both load/save correctly but the apk does not. Now I can't load my project back into the o...
by fracteed
Mon May 25, 2015 8:01 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

thank for the code snippet. I will probably leave this off for the moment, as I can't replicate your issue. I may have to go and buy another cheap tablet for reference. My main concern is the lack of highscore saving. I just tried opening up my project file in the older build of ZGE 3.1b that I deve...
by fracteed
Mon May 25, 2015 7:43 am
Forum: General discussion
Topic: Icons for Android apk?
Replies: 7
Views: 10503

Aha, yes this works! I never would have guessed that was the workflow, so thanks for the details. I can now cross this issue off my list :D
by fracteed
Sun May 24, 2015 7:30 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Rado1...thanks for taking the time to test this out! No, nothing fancy as far as writing an AO shader, that would be way over my head. Just baked the AO in Blender to a map and multiplied it over the colour map. Then imported as a 512x512 map for each model in ZGE. If you PM me, I would be happy to ...
by fracteed
Sun May 24, 2015 6:58 am
Forum: General discussion
Topic: Icons for Android apk?
Replies: 7
Views: 10503

Hi Rado1, I was going to do that, but I didn't think you were meant to tamper with an apk after it had been built?

So, are you saying that after building the release apk with ZGE, that I unzip the apk, then add the png's and re-zip the apk. Doesn't this invalidate the signature or something?
by fracteed
Sat May 23, 2015 3:54 am
Forum: General discussion
Topic: Icons for Android apk?
Replies: 7
Views: 10503

Thanks for the replies guys. Just to be clear , all I am doing is putting the requisite folders into the ZGameEditor>Android>Template>base>res> folder and all icons are the correct size and called "icon.png". Is there anything I need to do within ZGE itself? I downloaded the latest ZGE bet...
by fracteed
Sat May 23, 2015 3:42 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Thank a lot for testing it out Rado1. Some replies to your comments: 1- Thanks!I used Blender and since I was going for a low poly faceted look, I used the edge split modifier on everything except the rocket which has some normals smoothing. Maybe this is why I had no problems with normals import as...
by fracteed
Fri May 22, 2015 2:03 am
Forum: General discussion
Topic: Icons for Android apk?
Replies: 7
Views: 10503

Icons for Android apk?

The only real stumbling block I ran into after working out working the maze that is building for Android apk is getting the icons working. After replacing the stock ZGE icon (36x36) with my own in the folder at ZGameEditor>Android>Template>base>res>drawable-ldpi and building the apk it works fine, b...
by fracteed
Fri May 22, 2015 1:50 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

I have finally found time to finish this off and work out how to create the apk file! Now there are 20 levels including a couple of boss levels, new music and a nicer learning curve. It should be easier to at least get past the first 10 levels in this version. Just tap the left or right sie of the s...
by fracteed
Sat Mar 28, 2015 12:06 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 69305

Appreciate your positive feedback Imerion :) I am currently adding a further 10 levels and am up to level 15, which has the first boss enemy. I will probably make some of the earlier levels a bit easier otherwise no-one will reach any of the higher levels. Trying to tread that line between too hard/...