Search found 14 matches

by nmarshall
Wed Apr 04, 2007 9:59 am
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17684

Hmm, that's the same version of ResHacker I have.

My full paths are:
C:\Documents and Settings\Nicky\My Documents\My Downloads\ZGameEditor 1.0.2

and for my projects:
C:\Documents and Settings\Nicky\My Documents\My Downloads\ZGameProjects
by nmarshall
Tue Mar 27, 2007 5:51 pm
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17684

I don't know what happened with the oscillators, I've recompiled the program and now it works. This is possibly a problem with Delphi 2007. I've uploaded a new zip-file of the 1.02 version. ResHacker still works for me. Try deleting the ResHacker.ini - file and see if that helps. If not, check out ...
by nmarshall
Fri Mar 23, 2007 1:54 pm
Forum: Releases
Topic: ZGameEditor 1.02: updated
Replies: 7
Views: 17684

I think something happened in the soft synth in this version. I don't see any different waveforms for the oscillators.

Also, ResHacker is having problems now. It's saying:
External Exception C000001D
by nmarshall
Fri Mar 23, 2007 11:52 am
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

I'm currently having a problem with the RemoveAllModels command. For some reason I can't get it to delete my EmitterBall model. In the preview window I have to press C a few times to get it to disappear. In an exe I have to press it 20+ times or so. If I use SpawnStyle Clone for the EmitterBall, Rem...
by nmarshall
Thu Mar 22, 2007 8:52 pm
Forum: Releases
Topic: ZGameEditor 1.01
Replies: 1
Views: 11075

Re: ZGameEditor 1.01

Changes: - RenderText behaviour changed: You can now set both Text and TextFloatRef properties. The float-value is then appended to the end of the text, instead of replacing the text. Previously you had to use two separate rendertext components to displaying for example "SCORE: 2000". The...
by nmarshall
Thu Mar 22, 2007 2:32 am
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. Yes this would be a good idea. You do not happen to know a good algorithm for triangulating a sphere? Hmm, I think it would be almost the same a...
by nmarshall
Wed Mar 21, 2007 12:20 am
Forum: General discussion
Topic: a few bugs and things
Replies: 6
Views: 10405

a few bugs and things

I was working on another project today and I made some notes on some things. Most of the bugs you've probably already seen. 3/20/2007 MeshSphere or a new type of sphere primitive could be generated in spherical coordinates instead of cylindrical coordinates to make the ends less pointed. When render...
by nmarshall
Mon Mar 19, 2007 8:40 pm
Forum: General discussion
Topic: Is it posible to add shapes in Mesh.Producers?
Replies: 1
Views: 5804

Is it posible to add shapes in Mesh.Producers?

I was just putting together a simple Mesh, trying to make a cross shape. I was thinking I could put two MeshBoxes under a single Mesh.Producer and they would just overlap. From experimenting with the Producers it seems like you are allowed to have one generator like a box, sphere or implicit and the...
by nmarshall
Sun Mar 18, 2007 12:41 pm
Forum: General discussion
Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
Replies: 3
Views: 7553

Ok, thanks for looking at my coordinate test. One thing I would like to fix is that I use the mouse button to switch between the two AppStates but it switches so fast back and forth you can't really control it. What would you suggest for that? Maybe setting a variable to the current time and then no...
by nmarshall
Thu Mar 15, 2007 7:56 pm
Forum: General discussion
Topic: bug in RenderText.TextFloatRef or RenderTransform.Translate
Replies: 3
Views: 7553

bug in RenderText.TextFloatRef or RenderTransform.Translate

This was an odd bug I saw when I was putting together a coordinate test program. I attached the file below. Under States - ViewModelCoord : AppState - OnRender - CirclingCoordinate : Group - Children - ShowX : RenderText in the TextFloatRef field I entered MovePoint.Translate.X. When I click off tha...
by nmarshall
Thu Mar 15, 2007 7:29 pm
Forum: General discussion
Topic: Suggestion for Lock preview
Replies: 1
Views: 5573

Suggestion for Lock preview

I think the editor is pretty easy to use overall. The only thing that isn't entirely intuitive is the Lock preview function. I figured out that an object is locked if the name is bold but unlocking it isn't obvious. If possible I think it would be much simpler to have a button on the toolbar to lock...
by nmarshall
Thu Mar 15, 2007 4:22 pm
Forum: General discussion
Topic: Tutorial 3: The "OneButton" game application
Replies: 4
Views: 9445

Ah, Ok!

Sorry, for some reason my mind wasn't thinking that the -= operation was happening between every frame so it would happen 100 times a second at 100fps and 10 times a second at 10fps. That makes sense now.
by nmarshall
Thu Mar 15, 2007 4:05 pm
Forum: General discussion
Topic: Tutorial 2: The "Hello World" application
Replies: 7
Views: 12211

The Hello World tutorial gives a good introduction to putting together a program. I think it would be good to explain the screen coordinate system when you start animating the text. My understanding is that the center is 0,0 the bottom left is -1,-1 and the top right is 1,1. This makes a non-square ...
by nmarshall
Thu Mar 15, 2007 2:23 pm
Forum: General discussion
Topic: Tutorial 3: The "OneButton" game application
Replies: 4
Views: 9445

Hi I just went through the tutorials and I think overall they are very good and easy to follow. I'll just comment on tutorial 3 here. When creating the PlayerModel you set CollisionBounds = 0.5 0.5 but there are four fields and you don't explain what each field is. When you add the KeyPress Keys = ^...