
Search found 17 matches
- Sun Jan 17, 2016 1:27 pm
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 106
- Views: 322239
Re: 3D Physics with ZgeBullet
Thanks! That's really helpful! 

- Sat Jan 16, 2016 2:42 am
- Forum: Extensions
- Topic: 3D Physics with ZgeBullet
- Replies: 106
- Views: 322239
Re: 3D Physics with ZgeBullet
Hi Rado, I've come to bother you on this channel as well, haha! 
Is there a way to do collision masking? I'm trying to do a raytest on one particular rigid body to see where I hit it, ignoring all other bodies.

Is there a way to do collision masking? I'm trying to do a raytest on one particular rigid body to see where I hit it, ignoring all other bodies.
- Sat Jan 16, 2016 2:38 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
Hi, Sorry for the late reply - was a busy week. I'm actually just re-importing the same textures on blondie again to test, and the crash happens on trying to play the project, not during the import. Also, I'm getting a blank screen when trying to export it to an exe, not sure if it's a problem with ...
- Tue Jan 12, 2016 1:56 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
Strange, when I save it, close ZGE, then reopen ZGE, it works. I have to do this each time I import a new bitmap with the project attached above. :/
- Mon Jan 11, 2016 10:10 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
I'm having another issue, trying to add any new bitmap from file to the project crashes the build. I can't figure out what's wrong with it 
If anyone has a clue, please give me some pointers.

If anyone has a clue, please give me some pointers.
- Fri Jan 08, 2016 5:07 pm
- Forum: Feature requests
- Topic: Read ZExpression from external file
- Replies: 5
- Views: 19119
Re: Read ZExpression from external file
An alternative would be a XML or JSON parser, would that be possible?
- Thu Jan 07, 2016 4:33 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
I improved it a little, also made it reference the ambient light set in ZGE. https://dl.dropboxusercontent.com/u/23443863/zge/ambient.png The project can be download here in it's current state. The original shader code was referenced from this website . I added in the adjustments to make it iterate ...
- Thu Jan 07, 2016 4:49 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
Took a morning out to learn GLSL, finally got it to work! Thanks Rado1, and sorry for having so many questions for you. Right now it doesn't take into account distance from each light yet, and specularness is a little odd, will improve it! https://dl.dropboxusercontent.com/u/23443863/zge/itworks.png
- Wed Jan 06, 2016 2:07 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
Ah, thanks! I understand now 

- Wed Jan 06, 2016 12:02 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
Thanks! I can't take credit for the model though - it's generated using Mixamo Fuse and animated in their autorigger (all free with an Adobe ID at http://www.mixamo.com). I've been trying to get StevenM's extra lights dll to work with this, but it seems the Cal3D model only accepts lighting from one...
- Tue Jan 05, 2016 1:46 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
Hi Rado! Thank you so much for your help! I adjusted the material settings and have it working now! 



- Mon Jan 04, 2016 12:09 am
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
- Sun Jan 03, 2016 1:12 pm
- Forum: Extensions
- Topic: Skeletal animation for ZGE
- Replies: 25
- Views: 57274
Re: Skeletal animation for ZGE
I've been at this for a whole day but I can't find a solution for this. I'm exporting Cal3d assets from 3ds max 2016 using both the Cal3d Exporters found at Vizard and IMVU , but all the exported models give an access violation error in ZGE. :( https://dl.dropboxusercontent.com/u/23443863/zge/zgeske...
- Sun Jan 03, 2016 3:52 am
- Forum: General discussion
- Topic: Level/world editor in ZGE?
- Replies: 17
- Views: 24931
Re: Level/world editor in ZGE?
Just wanted to share two open-source level editors that I've used with various engines. Unfortunately they are not Pascal based, but their exported files can be easily read by other engines. Tiled Map Editor Link: http://www.mapeditor.org/ 2D level editor that exports to an XML based file format. I'...
- Sat Jan 02, 2016 2:56 am
- Forum: Feature requests
- Topic: Read ZExpression from external file
- Replies: 5
- Views: 19119
Re: Read ZExpression from external file
Okie a quick example of what I'm trying to do: I wrote a simple VBS that will generate the loading script for Rado1's ZgeSkelet dll based on the files in a directory. So a directory filled with Cal3D files like this: https://dl.dropboxusercontent.com/u/23443863/zge/blondie1.png Will generate this sc...