Search found 17 matches

by Barefists
Sun Jan 17, 2016 1:27 pm
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 269980

Re: 3D Physics with ZgeBullet

Thanks! That's really helpful! :)
by Barefists
Sat Jan 16, 2016 2:42 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 104
Views: 269980

Re: 3D Physics with ZgeBullet

Hi Rado, I've come to bother you on this channel as well, haha! :)
Is there a way to do collision masking? I'm trying to do a raytest on one particular rigid body to see where I hit it, ignoring all other bodies.
by Barefists
Sat Jan 16, 2016 2:38 am
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Hi, Sorry for the late reply - was a busy week. I'm actually just re-importing the same textures on blondie again to test, and the crash happens on trying to play the project, not during the import. Also, I'm getting a blank screen when trying to export it to an exe, not sure if it's a problem with ...
by Barefists
Tue Jan 12, 2016 1:56 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Strange, when I save it, close ZGE, then reopen ZGE, it works. I have to do this each time I import a new bitmap with the project attached above. :/
by Barefists
Mon Jan 11, 2016 10:10 am
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

I'm having another issue, trying to add any new bitmap from file to the project crashes the build. I can't figure out what's wrong with it :(
If anyone has a clue, please give me some pointers.
by Barefists
Fri Jan 08, 2016 5:07 pm
Forum: Feature requests
Topic: Read ZExpression from external file
Replies: 5
Views: 15559

Re: Read ZExpression from external file

An alternative would be a XML or JSON parser, would that be possible?
by Barefists
Thu Jan 07, 2016 4:33 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

I improved it a little, also made it reference the ambient light set in ZGE. https://dl.dropboxusercontent.com/u/23443863/zge/ambient.png The project can be download here in it's current state. The original shader code was referenced from this website . I added in the adjustments to make it iterate ...
by Barefists
Thu Jan 07, 2016 4:49 am
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Took a morning out to learn GLSL, finally got it to work! Thanks Rado1, and sorry for having so many questions for you. Right now it doesn't take into account distance from each light yet, and specularness is a little odd, will improve it! https://dl.dropboxusercontent.com/u/23443863/zge/itworks.png
by Barefists
Wed Jan 06, 2016 2:07 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Ah, thanks! I understand now :)
by Barefists
Wed Jan 06, 2016 12:02 am
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Thanks! I can't take credit for the model though - it's generated using Mixamo Fuse and animated in their autorigger (all free with an Adobe ID at http://www.mixamo.com). I've been trying to get StevenM's extra lights dll to work with this, but it seems the Cal3D model only accepts lighting from one...
by Barefists
Tue Jan 05, 2016 1:46 am
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Hi Rado! Thank you so much for your help! I adjusted the material settings and have it working now! :)
Image
by Barefists
Mon Jan 04, 2016 12:09 am
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

Hi Rado,

Thanks for your help! :)
The files can be found here.

Regards,
XM
by Barefists
Sun Jan 03, 2016 1:12 pm
Forum: Extensions
Topic: Skeletal animation for ZGE
Replies: 25
Views: 46958

Re: Skeletal animation for ZGE

I've been at this for a whole day but I can't find a solution for this. I'm exporting Cal3d assets from 3ds max 2016 using both the Cal3d Exporters found at Vizard and IMVU , but all the exported models give an access violation error in ZGE. :( https://dl.dropboxusercontent.com/u/23443863/zge/zgeske...
by Barefists
Sun Jan 03, 2016 3:52 am
Forum: General discussion
Topic: Level/world editor in ZGE?
Replies: 17
Views: 21304

Re: Level/world editor in ZGE?

Just wanted to share two open-source level editors that I've used with various engines. Unfortunately they are not Pascal based, but their exported files can be easily read by other engines. Tiled Map Editor Link: http://www.mapeditor.org/ 2D level editor that exports to an XML based file format. I'...
by Barefists
Sat Jan 02, 2016 2:56 am
Forum: Feature requests
Topic: Read ZExpression from external file
Replies: 5
Views: 15559

Re: Read ZExpression from external file

Okie a quick example of what I'm trying to do: I wrote a simple VBS that will generate the loading script for Rado1's ZgeSkelet dll based on the files in a directory. So a directory filled with Cal3D files like this: https://dl.dropboxusercontent.com/u/23443863/zge/blondie1.png Will generate this sc...