Search found 5 matches

by quercus
Wed Feb 17, 2016 3:57 pm
Forum: General discussion
Topic: Display of flat surfaces in imported 3DS models
Replies: 8
Views: 10783

Re: Display of flat surfaces in imported 3DS models

Just to inform you all that Kjell's workaround solved the problem on almost all of my models. The rest will have to be dealt with prior to MeshLab conversion.

Thanks all!
by quercus
Wed Feb 17, 2016 7:31 am
Forum: General discussion
Topic: Display of flat surfaces in imported 3DS models
Replies: 8
Views: 10783

Re: Display of flat surfaces in imported 3DS models

Thanks Kjell! Tried to do that. I get the following message: Failure of filter: "Cut mesh along crease edges". Mesh has some not 2 manifold faces, this filter required manifoldness. Then I tried selecting (Filter->Selection->Select non Manifold Edges and Filter->Selection->Select non Manif...
by quercus
Tue Feb 16, 2016 11:12 pm
Forum: General discussion
Topic: Display of flat surfaces in imported 3DS models
Replies: 8
Views: 10783

Re: Display of flat surfaces in imported 3DS models

Hi Kjell,

That was fast.

I understand. I will try to solve it in MeshLab, where I export to 3DS.

I also need to solve the loss of colors (associated with various materials) while converting SolidWorks -> SLT -> MeshLab.

Thank you very much!
by quercus
Tue Feb 16, 2016 7:24 pm
Forum: General discussion
Topic: Display of flat surfaces in imported 3DS models
Replies: 8
Views: 10783

Re: Display of flat surfaces in imported 3DS models

Here's the project tree, with material properties shown, and the EXE file.
by quercus
Tue Feb 16, 2016 7:23 pm
Forum: General discussion
Topic: Display of flat surfaces in imported 3DS models
Replies: 8
Views: 10783

Display of flat surfaces in imported 3DS models

I've only just found ZGE, and I am amazed at the results with such small EXE files. Thanks for this! I am trying to make a small Windows program, which would show, rotate and zoom 3D models of some products. Models are originally in SolidWorks format, exported as SLT, then converted to 3DS format us...