Hi diki,
Can you explain what you're trying to do?
K
Search found 1935 matches
- Tue Nov 04, 2008 10:15 pm
- Forum: General discussion
- Topic: (edit: all cleared up) RenderTransformGroup & RenderText
- Replies: 2
- Views: 4935
- Tue Nov 04, 2008 10:11 pm
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 9746
- Tue Nov 04, 2008 6:47 pm
- Forum: Feature requests
- Topic: Double
- Replies: 3
- Views: 5742
Salve Francesco, Yea, that's what I tried at first as well. The multiplier however actually multiplies the value ( makes sense ), so you end up with a float that exceeds the precision of a single again. Using doubles doesn't make the executable any bigger afaik .. it's one of the base types supporte...
- Tue Nov 04, 2008 4:39 pm
- Forum: Tips'n'Tricks
- Topic: Tuts for a noob!
- Replies: 4
- Views: 8037
- Tue Nov 04, 2008 4:25 pm
- Forum: Tips'n'Tricks
- Topic: Tuts for a noob!
- Replies: 4
- Views: 8037
Hi luster123, The tutorials on the site and examples included with the Editor ( check the Projects folder ) should get you pretty far. Next to that there's of course this forum which might have answers to some of your questions, and the IRC channel ( #ZGameEditor at irc.esper.net ). Since ZGE doesn'...
- Tue Nov 04, 2008 2:58 pm
- Forum: Feature requests
- Topic: Double
- Replies: 3
- Views: 5742
Double

Scores above 10 million start to crack up as all floats are of the type Single. Right now I'm using 2 variables as a solution, one holding the number of millions you've scored and another for the digits up to a million. But doubles would be nice .. or Int64

Low priority though.
K
- Mon Nov 03, 2008 11:19 pm
- Forum: Feature requests
- Topic: Joystick Support
- Replies: 11
- Views: 14953
- Mon Nov 03, 2008 1:02 pm
- Forum: Feature requests
- Topic: Joystick Support
- Replies: 11
- Views: 14953
Hej Ville, Don't underestimate the importance of button layout. For example, if one would be creating a game with a jump and shoot button for the 360 pad, I can imagine going for jump under 1 and shoot under 3. This combination will be very annoying on the Playstation and Saturn controllers. Anyway,...
- Sun Nov 02, 2008 9:49 pm
- Forum: General discussion
- Topic: Order
- Replies: 1
- Views: 4133
Order
:?: Some order weirdness .. Right now when you have a App, a AppState and a Model spawned in each ( AppState launched after SpawnModel ), the OnRender order is; App.Model -> AppState.Model -> App -> AppState. The OnUpdate order however is; AppState -> App -> App.Model -> AppState.Model. I'm aware th...
- Sun Nov 02, 2008 1:46 pm
- Forum: Feature requests
- Topic: Joystick Support
- Replies: 11
- Views: 14953
Hej Ville, Well, you're right. If you're just using one analog stick ( 2 axes ) and some of the first buttons you're pretty safe across the board. However, the second analog stick as well as shoulder triggers are different joystick to joystick, not to mention d-pads .. which can be POV, a set of but...
- Sat Nov 01, 2008 7:17 pm
- Forum: Feature requests
- Topic: Joystick Support
- Replies: 11
- Views: 14953
Hi diki,
I actually had a go at Joystick support some time ago and managed to get it to work. Though as there was no way to save ( configuration ) files back then, it would have been a crutch to use. But as file saving got implemented last week, I'll have another look at it.
K
I actually had a go at Joystick support some time ago and managed to get it to work. Though as there was no way to save ( configuration ) files back then, it would have been a crutch to use. But as file saving got implemented last week, I'll have another look at it.
K
- Sat Nov 01, 2008 7:06 pm
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 9746
- Fri Oct 31, 2008 10:20 pm
- Forum: General discussion
- Topic: Beta release 1.9.4b
- Replies: 8
- Views: 9746
Hi jph, If you just want a simple trail, store the position of your model in the appending row of a Array, when you've reached the last slot, start at 0 again. Just use the index to determine the right key to use for your RenderNet ( for example ). When you're aiming for something like a cape, ribbo...
- Sat Oct 25, 2008 2:30 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 12501

Guess it's time to take a weekend off

K
- Sat Oct 25, 2008 1:54 pm
- Forum: General discussion
- Topic: Collision
- Replies: 12
- Views: 12501