The MeshImport component uses TZInputStream and its CreateFromMemory constructor specifically, so no Platform_ReadFile ( nor ReadAssetFile ) is involved.
K
The MeshImport component uses TZInputStream and its CreateFromMemory constructor specifically, so no Platform_ReadFile ( nor ReadAssetFile ) is involved.
Hmm .. i suspect this might be caused by GLESPixelsFromTexture executing at the wrong time. That function temporarily disables depth testing and face culling when using ES 1.0.