Search found 26 matches

by myraneal
Wed Jun 11, 2008 11:57 am
Forum: Tips'n'Tricks
Topic: Better looking spheres
Replies: 10
Views: 13137

To take a shot in the dark, I think the shader problem occurs because there are 2x the vertices at the edges that show the shading problem because the meshexpression calculates them twice to close the mesh and it doesn't actually weld the vertices that occupy the same coordinates, thus resulting in ...
by myraneal
Mon May 26, 2008 6:35 pm
Forum: Releases
Topic: ZGameEditor 1.7.9
Replies: 8
Views: 25634

Glad to see my icons made it into the Designer :D I wish you'd have told me earlier so I wouldn't put the icon-making project on hold. Gotta start making new ones now :P

-Yılmaz
by myraneal
Fri May 23, 2008 9:05 am
Forum: General discussion
Topic: Be aware of floating point arithmetic
Replies: 5
Views: 7040

Try and be a litte calm kattle87. I'm sure that Ville can explain what's going on in a reasonable time frame. No need for extra exclamation marks or not so nice topic titles.

-Yılmaz
by myraneal
Tue May 20, 2008 12:01 pm
Forum: Feature requests
Topic: collisions with mesh objects
Replies: 10
Views: 16661

nikkk, I'm one of the least qualified to speak about this (since I'm new to ZGameEditor as well) but I will anyways. As you can see, ZGameEditor is a great tool to make simple, 64k(-/+) games but it isn't anything like the Unreal Engine 3 or the CryEngine. And it shouldn't be anyways, the focus is d...
by myraneal
Tue May 20, 2008 9:37 am
Forum: Feature requests
Topic: collisions with mesh objects
Replies: 10
Views: 16661

Glow is actually a post-effect that is applied after the drawing of a frame, and it is mainly handled by code, but unlike bloom, what people usually mean by glow is that you can paint "glow" textures onto your meshes, specifying where on your mesh and at what strength (tied to RGB values i...
by myraneal
Thu May 15, 2008 10:41 am
Forum: Open activities
Topic: Icons and logos
Replies: 18
Views: 47812

I decided to give this a shot :) I'm making icons mostly in 3d, and then playing with them in Photoshop to finalize them. Attached to this post are two icons I made just a while ago, one for PlaySound component and one for AudioMixer. Ville, would it be possible to create a full icon set that doesn'...
by myraneal
Tue May 13, 2008 8:23 pm
Forum: General discussion
Topic: ZGE Chat! (IRC Channel)
Replies: 18
Views: 47943

Hey Kjell, This is great news. I tried to connect to this irc network today using ChatZilla (an irc extension to Firefox) but here is the message I got: "Banned You are banned from this network: Turkish IP space To contact EsperNet visit http://www.esper.net/contact.php (2008/5/1 10.14)" I...
by myraneal
Tue May 13, 2008 8:02 pm
Forum: General discussion
Topic: Making Bitmap Expression update every frame?
Replies: 4
Views: 7333

Unfortunately, I'm not familiar with shaders at all :cry:
If you could point me towards a tutorial to start from that'd be most appreciated.

-Yılmaz
by myraneal
Tue May 13, 2008 2:25 pm
Forum: General discussion
Topic: Making Bitmap Expression update every frame?
Replies: 4
Views: 7333

Hey Kjell,
Thanks :D I really wasn't aware of the RefreshContent component. That should work. My bitmap isn't that big 32*128. I'll check if this will decrease the framerate much.

Thanks again,
Yılmaz
by myraneal
Tue May 13, 2008 8:03 am
Forum: General discussion
Topic: Making Bitmap Expression update every frame?
Replies: 4
Views: 7333

Making Bitmap Expression update every frame?

Hey all, Is such a thing possible, to update a Bitmap Expression component update every frame, so that the calculated bitmap changes according to other variables and such? I wanted to do this for a "power bar" when shooting a ball kinda thing, and I solved my problem with another method, b...
by myraneal
Mon May 12, 2008 4:21 pm
Forum: General discussion
Topic: Bug report: Color picker values are not saved properly?
Replies: 3
Views: 5876

You're right Ville. I can't reproduce the bug in 177 either. Seems like it was fixed. Thanks :D Also, what's the plan with regards to keeping project files saved from previous releases compatible with future versions? I couldn't find any information on that. Thankfully my project from 175 worked jus...
by myraneal
Fri May 09, 2008 11:32 pm
Forum: Your projects
Topic: Cannon War
Replies: 2
Views: 6233

Thanks very much jph! This definitely helped. You are right about doing more work than I need to. I had totally forgotten about timers so I was keeping track of time myself, which is (in most but not all cases, mind you) totally unnecessary :D Here's an improved version of the game. Still quite inco...
by myraneal
Fri May 09, 2008 11:11 am
Forum: General discussion
Topic: Not a floating point value
Replies: 4
Views: 8180

I can confirm the following: When I have ZDesigner open and the project is working and compiling properly, and then the computer is locked (due to 15mins of inactivity or the WindowsKey+L combo), and I unlock it, when I try to run the project it gives me several of the same "Not a floating poin...
by myraneal
Thu May 08, 2008 4:11 pm
Forum: General discussion
Topic: Bug report: Color picker values are not saved properly?
Replies: 3
Views: 5876

Bug report: Color picker values are not saved properly?

Hey there, I was using RenderSetColor component recently and I saved the RGB values of the Color Picker to be 100, 255, 85 respectively (note that I am using version 1.7.5). When I saved the project, exit ZDesigner, and re-opened it, the RGB values came up as 99, 255, 84 for the Color value under th...
by myraneal
Thu May 08, 2008 4:01 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 80342

No offence taken :D This is what forums are for; discussion. I definitely agree that the keyboard controls and groups are indeed extremely handy. I use them myself all the time. Especially the left arrow key that brings you to the parent object is very useful in many cases. However, I feel that as Z...