Thanks for the quick responses! I may have been too broad. I already know about file reading via the FPS demo. I'm still trying to wrap my head around how that works :) My real focus is file writing. Being able to store information would elevate ZGE from a demoscene thing to a true game editor (in m...
I apologize if this is a topic already addressed. I didn't specifically see it in the feature requests though. I may have missed it. Sorry! Anyway, ANY sort of data saving function would be appreciated. I figured the simplest to implement would be text file writing. I'll make do with saving bitmap p...
This is awesome! Keeps my interest in ZGE as platform style games are a favorite. I grew up with NES not C64 or Amiga so the UP key to jump is awkward. Also, variable jump would be nice. You know - depress the jump key longer for a more powerful leap.
Tried to compile a Mac binary on a real Windows XP machine and got the same results. It outputs a file without an extension like: MyZGEGame. When I click on it on a OSX 10.4 machine it brings up a Terminal window. I tried installing a SDL library for Mac with same results. If you do decide to tweak ...
I'm running an Intel Mac with OSX 1.4.11 using Crossover Games 7.1.0 When I create a Mac binary it creates a single file with just the project name as the filename. When I click on that file it just brings up the terminal. When I try "sh [filename]" it says it cannot execute the binary fil...
You might try connecting to these servers instead: # These two servers are in Europe * damocles.esper.net * excalibur.esper.net # These servers are in North America * chocobo.esper.net * cosmos.esper.net * dream.esper.net * phoenix.esper.net It could be your particular Internet Service Providers IP ...
Pending write support for files in ZGE, what is a good password system for keeping game info? My Google searches didn't turn up much on the subject. The criteria seems to be: 1. Minimal length (users hate to enter long passwords) 2. Some obfuscation (so users don't hack their characters) 3. Maximum ...
I'm a new user trying to get a grasp on ZGameEditor. I just recently followed through tutorial number 3 and was greatly pleased. ZGE seems more object oriented than I'm used to and going through the motions really helped. I finally have an initial grasp of how application states and ZExpressions wor...
Coming from BASIC, Foxpro and Game Maker I've little experience with any of those choices. I've heard good things about Lua regarding games. I'm not the target user for ZGameEditor as I've never made a demo and 3D was never my forte. With that in mind, my needs are to focus on creation rather than w...
I understand your viewpoint. Level editing could be done by hand or by experienced ZGameEditor Gurus. The user who wants by-hand would be coding his own by scratch though. This (ZGameEditor) is an Editor and there is a clear need for level editing/3D object placing tools. This is a feature request. ...
How about a "level editor" a.k.a. room object that allows the end-user to place 3D objects? One should be able to select the 3D object to place and single-click to do so. Double-click should tell the editor to go to the properties for that object. Room properties may be RoomSize.x RoomSize...
Slightly off-topic but may be an answer for nikkk. Disclaimer: I'm completely new to ZGameEditor and have never made a 3D model. I'm thinking the "glow" effect is something that happens during the 3D model creation process. I'm sure it can be done programatically but I bet it's something y...