Ok, the title tells it all. Anyway: What's the simplest way to draw a dot at (x,y,z)? The next step would be "how to draw a line from (x1,y1,z1) to (x2,y2,z2)?" etc. Probably this should be done with a RenderNet component, but i think i don't really know what a net is, actually. Sorry for ...
I noticed that you can create a SoundExpression within a Bitmap's procedural graph. I was so perverse that i made a "combine" using a BitmapCells and the SoundExpression... After a while ZGE chrashed: Access violation at address 00528F9B in module "ZGameEditor". Write of address ...
A little project (for a space diplomatic/strategic game, maybe)... Funny planet names inside! Press down arrow to randomize planet. (horrid code, purists warned ) :oops: In fact, i just realized that animating the atmosphere was computationally terrible. I disabled that feature. Up/Down : move camer...
Ehehe, i know i make silly questions
Anyway, i think it helped, thanks! (i'll gonna post a little sample in the "project" forum, if you are interested)
Also, i see that "\n" works as newline character... slurppp
Some noobie questions about the RenderText component, which i still do not get completely... Is there a way not to use it, eg. in order to print text using scripts (some kind of "print() function)? My objective is to print a given string, but i only managed to print fixed text and float values ...
Hi, there's a little question (an "is it possible?" kind of question) for you gurus :) I'd like to make a program that works on mathematical functions. I'd like to let the user define it's own functions during runtime. How can i tell my program to evaluate it? E.g. The user wants to work o...
Maybe someone of you will remeber Lucasart's Tie Fighter, one of the greatest 3d space simulation games ever (something similar to the old Elite series). I was in love with this game, and i always dreamed to make something similar. So, i wonder if someone here ever had the following problem, that na...
the overall effect is very trippy...
my suggestion is: enabling a "slow forward movement", in order to allow the player to fully enjoy the geometric variations. With the current speed, when entering the crystal things change too fast, imho.
Thanks guys, sorry for answering so late, but i currently don't own an internet connection...
for the moment i simply avoided the problem by eliminating the 'sea'. Anyway, i'll post my project on these forums for you to see.
Hi everyone. I'm creating a planet-generator, in the following way: I put all the data in a two-dimensional array into the Z component of each vertex of a cube-mesh. This works pretty fine for creating mountains. I create the sea by spawning a big flat mesh at Z=0. When the camera moves, the intesec...
nice project, and If the nets are all at the same z could you not just compute the transparency mixing in the actual texture inplace of doing it realtime? quote. Anyway, i noticed that the camera slighly moves when you change the selected point (just a single pixel shift): was it meant for some reas...