Search found 22 matches

by panurge
Sun Oct 09, 2011 1:49 am
Forum: General discussion
Topic: The noobiest question you can think about
Replies: 2
Views: 5167

Oooooh, i like this!

Megathanks! :shock:
by panurge
Mon Oct 03, 2011 12:03 am
Forum: General discussion
Topic: The noobiest question you can think about
Replies: 2
Views: 5167

The noobiest question you can think about

Ok, the title tells it all. Anyway: What's the simplest way to draw a dot at (x,y,z)? The next step would be "how to draw a line from (x1,y1,z1) to (x2,y2,z2)?" etc. Probably this should be done with a RenderNet component, but i think i don't really know what a net is, actually. Sorry for ...
by panurge
Wed Jul 20, 2011 5:12 am
Forum: Bug reports
Topic: SoundExpression in Bitmap Graph leads to crash
Replies: 1
Views: 4328

err i meant "SampleExpression", not "SoundExpression" .
by panurge
Fri Jul 15, 2011 12:54 am
Forum: Bug reports
Topic: SoundExpression in Bitmap Graph leads to crash
Replies: 1
Views: 4328

SoundExpression in Bitmap Graph leads to crash

I noticed that you can create a SoundExpression within a Bitmap's procedural graph. I was so perverse that i made a "combine" using a BitmapCells and the SoundExpression... After a while ZGE chrashed: Access violation at address 00528F9B in module "ZGameEditor". Write of address ...
by panurge
Thu Jul 14, 2011 9:55 pm
Forum: Your projects
Topic: Planet generator
Replies: 0
Views: 14835

Planet generator

A little project (for a space diplomatic/strategic game, maybe)... Funny planet names inside! Press down arrow to randomize planet. (horrid code, purists warned ) :oops: In fact, i just realized that animating the atmosphere was computationally terrible. I disabled that feature. Up/Down : move camer...
by panurge
Thu Jul 14, 2011 9:52 pm
Forum: General discussion
Topic: RenderText
Replies: 2
Views: 4755

Ehehe, i know i make silly questions :lol:
Anyway, i think it helped, thanks! (i'll gonna post a little sample in the "project" forum, if you are interested)

Also, i see that "\n" works as newline character... slurppp

thanks again Kjell
by panurge
Thu Jul 14, 2011 6:57 pm
Forum: General discussion
Topic: RenderText
Replies: 2
Views: 4755

RenderText

Some noobie questions about the RenderText component, which i still do not get completely... Is there a way not to use it, eg. in order to print text using scripts (some kind of "print() function)? My objective is to print a given string, but i only managed to print fixed text and float values ...
by panurge
Wed May 11, 2011 10:41 pm
Forum: General discussion
Topic: Functions in input during runtime
Replies: 5
Views: 7441

uhmmm, thanks... i'll have to think about it. It's a hard task to reckon oneself's limited skills! :oops:
by panurge
Tue May 10, 2011 4:49 pm
Forum: General discussion
Topic: Functions in input during runtime
Replies: 5
Views: 7441

Functions in input during runtime

Hi, there's a little question (an "is it possible?" kind of question) for you gurus :) I'd like to make a program that works on mathematical functions. I'd like to let the user define it's own functions during runtime. How can i tell my program to evaluate it? E.g. The user wants to work o...
by panurge
Thu Jul 15, 2010 1:05 pm
Forum: Your projects
Topic: 3d rotations for a space sim game
Replies: 1
Views: 6319

3d rotations for a space sim game

Maybe someone of you will remeber Lucasart's Tie Fighter, one of the greatest 3d space simulation games ever (something similar to the old Elite series). I was in love with this game, and i always dreamed to make something similar. So, i wonder if someone here ever had the following problem, that na...
by panurge
Thu Jul 01, 2010 11:19 am
Forum: Your projects
Topic: Crystal Planet
Replies: 8
Views: 11938

:)
by panurge
Thu Jul 01, 2010 1:02 am
Forum: Your projects
Topic: Crystal Planet
Replies: 8
Views: 11938

wow!

the overall effect is very trippy...
my suggestion is: enabling a "slow forward movement", in order to allow the player to fully enjoy the geometric variations. With the current speed, when entering the crystal things change too fast, imho.

I also found some lonely pixels.
by panurge
Sat Jun 05, 2010 12:33 pm
Forum: General discussion
Topic: How to avoid z-fighting?
Replies: 3
Views: 5806

Thanks guys, sorry for answering so late, but i currently don't own an internet connection...
for the moment i simply avoided the problem by eliminating the 'sea'. Anyway, i'll post my project on these forums for you to see.

thank you again
by panurge
Fri May 14, 2010 5:45 pm
Forum: General discussion
Topic: How to avoid z-fighting?
Replies: 3
Views: 5806

How to avoid z-fighting?

Hi everyone. I'm creating a planet-generator, in the following way: I put all the data in a two-dimensional array into the Z component of each vertex of a cube-mesh. This works pretty fine for creating mountains. I create the sea by spawning a big flat mesh at Z=0. When the camera moves, the intesec...
by panurge
Sun Sep 06, 2009 7:17 pm
Forum: Your projects
Topic: Dang Moles Game
Replies: 7
Views: 10411

nice project, and If the nets are all at the same z could you not just compute the transparency mixing in the actual texture inplace of doing it realtime? quote. Anyway, i noticed that the camera slighly moves when you change the selected point (just a single pixel shift): was it meant for some reas...