Search found 5 matches

by goldenxp
Sun Sep 06, 2009 9:10 pm
Forum: Your projects
Topic: Dang Moles Game
Replies: 7
Views: 11591

Thanks for the feedback everyone. The Net has an X and Y count of 3 and there are 4 of them. The noise is built with a BitmapExpression and textured onto the nets. There is no vertex displacement occurring so it shouldn't be too intensive. The camera moves slightly so the motion has a little more im...
by goldenxp
Sat Sep 05, 2009 5:23 pm
Forum: Your projects
Topic: Dang Moles Game
Replies: 7
Views: 11591

That's interesting. The frame rate is set to SyncedWithMonitor. It's not a lot of polygons. The grass is a series of stacked planes (Nets) with transparency based on procedural noise.
by goldenxp
Sat Sep 05, 2009 4:07 pm
Forum: General discussion
Topic: Passing arguments to the generated exe files
Replies: 3
Views: 5718

It seems working with ZGE source might be the way to go. Thanks for the help and the welcome too. I hope I can be more involved and make a positive difference to the community.
by goldenxp
Sat Sep 05, 2009 1:51 pm
Forum: Your projects
Topic: Dang Moles Game
Replies: 7
Views: 11591

Dang Moles Game

I'd like to share the first thing I built with ZGE.
No moles and no usable hammers yet. I'm modeling everything in ZGE which is quite the trip.
by goldenxp
Sat Sep 05, 2009 1:43 pm
Forum: General discussion
Topic: Passing arguments to the generated exe files
Replies: 3
Views: 5718

Passing arguments to the generated exe files

Hello all. I'm glad to have found this amazing tool. Thanks for making it. I'd just like to know if there's a way of sending data to the game exe before it runs. What I really want to have at the end of the day is a custom launcher for a game, where you can have your own logo and define resolution a...