Search found 5 matches
- Sun Sep 06, 2009 9:10 pm
- Forum: Your projects
- Topic: Dang Moles Game
- Replies: 7
- Views: 11591
Thanks for the feedback everyone. The Net has an X and Y count of 3 and there are 4 of them. The noise is built with a BitmapExpression and textured onto the nets. There is no vertex displacement occurring so it shouldn't be too intensive. The camera moves slightly so the motion has a little more im...
- Sat Sep 05, 2009 5:23 pm
- Forum: Your projects
- Topic: Dang Moles Game
- Replies: 7
- Views: 11591
- Sat Sep 05, 2009 4:07 pm
- Forum: General discussion
- Topic: Passing arguments to the generated exe files
- Replies: 3
- Views: 5718
- Sat Sep 05, 2009 1:51 pm
- Forum: Your projects
- Topic: Dang Moles Game
- Replies: 7
- Views: 11591
Dang Moles Game
I'd like to share the first thing I built with ZGE.
No moles and no usable hammers yet. I'm modeling everything in ZGE which is quite the trip.
No moles and no usable hammers yet. I'm modeling everything in ZGE which is quite the trip.
- Sat Sep 05, 2009 1:43 pm
- Forum: General discussion
- Topic: Passing arguments to the generated exe files
- Replies: 3
- Views: 5718
Passing arguments to the generated exe files
Hello all. I'm glad to have found this amazing tool. Thanks for making it. I'd just like to know if there's a way of sending data to the game exe before it runs. What I really want to have at the end of the day is a custom launcher for a game, where you can have your own logo and define resolution a...