Search found 4 matches
- Thu Mar 03, 2011 11:33 am
- Forum: Feature requests
- Topic: Wavelet Image Compression
- Replies: 11
- Views: 12674
Smallest public domain JPEG library, in C
Could this be used as inspiration in providing some support for JPEG/ PNG/ BMP/ TGA without considerably bloating things? http://nothings.org/stb_image.c
- Mon Mar 29, 2010 7:33 am
- Forum: General discussion
- Topic: I've had enough of straight lines.
- Replies: 3
- Views: 6662
Hey, this is looking quite interesting! What a crazy sky.. :) What resolution is it running at? So real perspective waits for cubemaps. Got it. But what about the other part? About using clipmasked materials? I don't think there's any way of telling from the rendered cubemap what part of the geometr...
- Fri Mar 26, 2010 8:54 pm
- Forum: General discussion
- Topic: I've had enough of straight lines.
- Replies: 3
- Views: 6662
I've had enough of straight lines.
I mean, seriously, why isn't more work done to get game engines to support proper 4- or 5-point perspective? I couldn't sleep last night, so I figured out one really artistic approach. Basically, it's a form of raycasting. Camera location is the zero-point, O(0,0). A ray is cast for each pixel, in p...
- Fri Sep 25, 2009 9:35 am
- Forum: General discussion
- Topic: HDR effect possible?
- Replies: 2
- Views: 5238
HDR effect possible?
Hi! I'm no game programmer, rather I was/ am looking for a way to make easily redistributable architectural visualisations where one could walk around in the building/ street model. I realize a full-blown game engine would give me better graphics, more options regarding vegetation and people/ vehicl...