Search found 68 matches

by jinxtengu
Thu Dec 06, 2018 6:10 am
Forum: General discussion
Topic: Shader messes with the transparency
Replies: 3
Views: 60

Re: Shader messes with the transparency

Thanks. I got it working now. I was adding the alpha test without even realising it could be edited. I just assumed it was either on or off, I see now it works with a threashold, which makes sense.
by jinxtengu
Thu Dec 06, 2018 12:29 am
Forum: General discussion
Topic: Shader messes with the transparency
Replies: 3
Views: 60

Re: Shader messes with the transparency

Here's an example of the glsl shader Iv'e been trying to use.

http://www.revengeofthesunfish.com/fog_ ... ng.zgeproj

When I run the example I see the images disappear suddenly rather than fade.
Is there a fix to get this shader to fade gradually and keep transparency with flat models?
by jinxtengu
Wed Dec 05, 2018 11:54 pm
Forum: General discussion
Topic: Bass.dll volume functions
Replies: 2
Views: 68

Re: Bass.dll volume functions

Thanks a bunch Kjell! This is just what I was looking for
:)
by jinxtengu
Wed Dec 05, 2018 1:54 am
Forum: General discussion
Topic: Bass.dll volume functions
Replies: 2
Views: 68

Bass.dll volume functions

Hey does anyone know how to alter the volume parameters using Bass.dll for mod playback?
by jinxtengu
Wed Dec 05, 2018 1:40 am
Forum: General discussion
Topic: Compiling for mac and Linux
Replies: 3
Views: 70

Re: Compiling for mac and Linux

Hi, even though ZGE also supports Mac, Linux and Android targets, it is currently only the Window target that is up to date. The reason for this is that I don't have current Freepascal installations that allow me to build ZGE for those platforms (and it is quite time consuming to set this up, unfor...
by jinxtengu
Wed Dec 05, 2018 1:23 am
Forum: General discussion
Topic: Vertical sync with monitor refresh
Replies: 3
Views: 60

Re: Vertical sync with monitor refresh

to answer your questions about the system info, im running: windows 7 professional service pack 1 theme: windows classic Gpu ASUS EAH6950 series ATI display adapter (0x6719) Internal DAC (400MHz) DIsplay mode 1920x1080 (32bit) (60HZ) main driver:aticfx64.dll version 8.801.0.0 the monitor refresh rat...
by jinxtengu
Tue Dec 04, 2018 2:44 am
Forum: General discussion
Topic: Vertical sync with monitor refresh
Replies: 3
Views: 60

Vertical sync with monitor refresh

Hello. Iv'e been testing a game made with Zgame editor on multiple machines. Iv'e found on a SyncMaster monitor 1920x1080 resolution the monitor refresh isn't synced with the game, meaning the top half of the screen is refreshing faster than the bottom half of the screen causing a sort of subtle tea...
by jinxtengu
Tue Dec 04, 2018 2:39 am
Forum: General discussion
Topic: Shader messes with the transparency
Replies: 3
Views: 60

Shader messes with the transparency

Hey Iv'e been trying out an old shader code, I can post a link to it later but i’m on another computer right now. Anyway the shader makes objects fade into the distance, but I’ve found when applied to models with a transparent "Black rgb 000" background the transparency stops working and I get a bla...
by jinxtengu
Tue Dec 04, 2018 2:23 am
Forum: General discussion
Topic: Compiling for mac and Linux
Replies: 3
Views: 70

Compiling for mac and Linux

Hi, I am trying to compile a game in zgame editor so that it will run on a Mac, im using windows. When I try to compile the game I get an error message, saying it doesn’t have the required files. I know this is probably already in another thread but can someone please point me in the direction of th...
by jinxtengu
Fri Oct 13, 2017 12:13 am
Forum: General discussion
Topic: Frame rate issue
Replies: 2
Views: 977

Re: Frame rate issue

I’ll certainly post it on here when it’s complete :) The framerate is stable and then suddenly (when the levels loaded again) it becomes slower, then upon leaving the level (entering other game states) the speed goes back to normal. It doesn’t seem to get any slower either. Another thing I noticed, ...
by jinxtengu
Thu Oct 12, 2017 4:41 am
Forum: General discussion
Topic: Frame rate issue
Replies: 2
Views: 977

Frame rate issue

Hi there, I've been making a game in Z-game editor (this is actually a different one to the last game I mentioned on these forums) but I’ve run into a little problem and I’m not sure of the cause. So first a bit of background, The game is a first person perspective game and if the player dies (from ...
by jinxtengu
Sat Sep 16, 2017 1:20 am
Forum: General discussion
Topic: Offset on spawned model.
Replies: 2
Views: 1215

Re: Offset on spawned model.

Thanks Kjell, I'll try that out and see how it goes.
by jinxtengu
Fri Sep 15, 2017 7:08 am
Forum: General discussion
Topic: Offset on spawned model.
Replies: 2
Views: 1215

Offset on spawned model.

Hi, i was wondering how would one go about spawning a new model so that it's positioned say, relative to the right side of the model that spawns it. Now I understand that you could set the offset to be like x+0.54 to place it to the right, however if it’s a 3d model and your facing it from a differe...
by jinxtengu
Thu May 11, 2017 3:15 pm
Forum: General discussion
Topic: Creating a bullet trail effect
Replies: 3
Views: 1602

Re: Creating a bullet trail effect

Shaders aren't necessary for what I'm trying to do, I'd be happy if it were a single color. I can't think of any examples off the top of my head, but I'd describe the effect as looking like a projectile that spawns a continuous trail of shrinking objects in it's wake(without viable gaps)., kind of l...
by jinxtengu
Thu May 11, 2017 2:10 pm
Forum: General discussion
Topic: Creating a bullet trail effect
Replies: 3
Views: 1602

Creating a bullet trail effect

Hey, I'm trying to make a "trail" that's left behind after a projectile, in a non 2d perspective. Not a smoke trail, but more like a solid beam. I'm just wondering what options are there for rendering such an effect? I've tried spawning models with a simple stretch/shrink animation on update of the ...