Search found 59 matches

by jinxtengu
Fri Oct 13, 2017 12:13 am
Forum: General discussion
Topic: Frame rate issue
Replies: 2
Views: 686

Re: Frame rate issue

I’ll certainly post it on here when it’s complete :) The framerate is stable and then suddenly (when the levels loaded again) it becomes slower, then upon leaving the level (entering other game states) the speed goes back to normal. It doesn’t seem to get any slower either. Another thing I noticed, ...
by jinxtengu
Thu Oct 12, 2017 4:41 am
Forum: General discussion
Topic: Frame rate issue
Replies: 2
Views: 686

Frame rate issue

Hi there, I've been making a game in Z-game editor (this is actually a different one to the last game I mentioned on these forums) but I’ve run into a little problem and I’m not sure of the cause. So first a bit of background, The game is a first person perspective game and if the player dies (from ...
by jinxtengu
Sat Sep 16, 2017 1:20 am
Forum: General discussion
Topic: Offset on spawned model.
Replies: 2
Views: 936

Re: Offset on spawned model.

Thanks Kjell, I'll try that out and see how it goes.
by jinxtengu
Fri Sep 15, 2017 7:08 am
Forum: General discussion
Topic: Offset on spawned model.
Replies: 2
Views: 936

Offset on spawned model.

Hi, i was wondering how would one go about spawning a new model so that it's positioned say, relative to the right side of the model that spawns it. Now I understand that you could set the offset to be like x+0.54 to place it to the right, however if it’s a 3d model and your facing it from a differe...
by jinxtengu
Thu May 11, 2017 3:15 pm
Forum: General discussion
Topic: Creating a bullet trail effect
Replies: 3
Views: 1288

Re: Creating a bullet trail effect

Shaders aren't necessary for what I'm trying to do, I'd be happy if it were a single color. I can't think of any examples off the top of my head, but I'd describe the effect as looking like a projectile that spawns a continuous trail of shrinking objects in it's wake(without viable gaps)., kind of l...
by jinxtengu
Thu May 11, 2017 2:10 pm
Forum: General discussion
Topic: Creating a bullet trail effect
Replies: 3
Views: 1288

Creating a bullet trail effect

Hey, I'm trying to make a "trail" that's left behind after a projectile, in a non 2d perspective. Not a smoke trail, but more like a solid beam. I'm just wondering what options are there for rendering such an effect? I've tried spawning models with a simple stretch/shrink animation on upda...
by jinxtengu
Mon May 08, 2017 3:04 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 2134

Re: A question about model.y velocity

Thank you for the code examples Kjell :)
by jinxtengu
Fri May 05, 2017 2:25 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 2134

Re: A question about model.y velocity

Er, I'm still having a bit of an issue directing moving objects. I find that this works when run on model update: CurrentModel.Rotation.Y=Atan2(CurrentModel.velocity.x,CurrentModel.velocity.Z)/(PI*2); But it only sets the direction for objects moving in a circle and not up and down. How can we set C...
by jinxtengu
Fri May 05, 2017 12:44 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 2134

Re: A question about model.y velocity

Ahah, cool cool. I suspected that was the problem.
by jinxtengu
Fri May 05, 2017 7:31 am
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 2134

Re: A question about model.y velocity

Thanks Kjell. The example works after making those changes, also thank you for pointing out my mistakes. This is very helpful to me as I don't get feedback very often, so I never know if I'm doing things in a smart way or not. One other thing, how can we adjust the rotational direction (adjust headi...
by jinxtengu
Thu May 04, 2017 1:27 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 2134

Re: A question about model.y velocity

Thanks for the code example Kjell.
I tried to follow it, unfortunately I was unable to get it to work in the game.
Here's the zgeproj file of what I was doing so you can take a look. Clicking the mouse spawns a bullet.
http://www.revengeofthesunfish.com/example1.zgeproj
by jinxtengu
Wed May 03, 2017 9:19 am
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 2134

A question about model.y velocity

Hi, I'm having a bit of difficulty with something, what I'm trying to do is project a newly spawned model in the direction that the camera is facing, but I can't quite work out the correct formula to do this. Apologies for asking such a basic question, thing is I still haven't gotten a real handle o...
by jinxtengu
Sun Jan 01, 2017 2:20 am
Forum: General discussion
Topic: Recording Z game programs as a movie
Replies: 2
Views: 1082

Re: Recording Z game programs as a movie

Cheers, I'll probably try to get a copy of FRAPS.
by jinxtengu
Tue Dec 27, 2016 10:12 pm
Forum: General discussion
Topic: Recording Z game programs as a movie
Replies: 2
Views: 1082

Recording Z game programs as a movie

Hey Hey, this might be a bit off topic but i was wanting to use Z game editor to create some 3d cut scenes for some 2d games I'm working on, the problem is I don't know a good way of doing live screen capture using Z game editor. Can anyone suggest a good way to capture footage, or a screen capture ...
by jinxtengu
Wed Oct 05, 2016 5:38 am
Forum: General discussion
Topic: Follow the mouse in 3d space
Replies: 9
Views: 2338

Re: Follow the mouse in 3d space

The movement of the model is using the steering controller, but I tried without it, and the model (which is sent towards the cursor model) still moves towards the camera (towards the screen, rather than where the cursor model appears to be positioned). I think it must have to do with the Z axis beca...

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