
Search found 85 matches
- Sun Dec 20, 2020 7:43 am
- Forum: General discussion
- Topic: Populating an array with a random sequence
- Replies: 2
- Views: 909
Re: Populating an array with a random sequence
Thank you Kjell. 

- Wed Nov 25, 2020 4:52 am
- Forum: General discussion
- Topic: Populating an array with a random sequence
- Replies: 2
- Views: 909
Populating an array with a random sequence
Hi, I'm still working on games using Z game editor :D . I've recently upgraded to the newest version, but I am still going to finish my old projects using the versions they were made with originally. Anyhow, I'm interested in learning how to populate an array with a random sequence of numbers, but i...
- Thu Feb 20, 2020 4:59 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 37627
Re: Virus or false positive?
It's crazy, I noticed windows 10 just deletes newly created EXEs made with z game editor, without warning, you have to add them to the exceptions list, every time a new version is saved.
- Thu Feb 20, 2020 4:56 am
- Forum: General discussion
- Topic: simple camera rotation problem
- Replies: 2
- Views: 2300
Re: simple camera rotation problem
Thanks Kjell,
sorry for asking the most obvious questions.

sorry for asking the most obvious questions.


- Wed Feb 19, 2020 7:36 am
- Forum: General discussion
- Topic: simple camera rotation problem
- Replies: 2
- Views: 2300
simple camera rotation problem
Hi, I Have yet to finish any long games using z game editor but I am very close with 2 promising projects, but I have had a few setbacks which is why it's taken so long. Anyway, there is a bit of code that has been bugging me for the last year or so, since I know it is inadequate, and basically a po...
- Thu Sep 26, 2019 8:31 am
- Forum: General discussion
- Topic: Coding a radar, and a bunch of other stuff perhaps.
- Replies: 2
- Views: 5109
Coding a radar, and a bunch of other stuff perhaps.
Hey all, I am interested in coding a radar showing the positions of enemies in relation to the player, similar to the old game Battlezone here's a screenshot of battlezone, you see the radar in the top right hand of the screen. https://i.ytimg.com/vi/u93DOlL-oFg/maxresdefault.jpg Does anyone know th...
- Wed Jun 12, 2019 1:45 am
- Forum: General discussion
- Topic: upgrading to new version app.collided error
- Replies: 2
- Views: 4464
Re: upgrading to new version app.collided error
Thanks. Sorry to ask such simple questions.
- Tue Jun 11, 2019 5:18 am
- Forum: General discussion
- Topic: app.DeltaTime sync with frame rate
- Replies: 2
- Views: 5127
Re: app.DeltaTime sync with frame rate
Hi jinxtengu, Obviously I'd like to have a standard height reached regardless of the speed the game is currently running on. Getting the exact same jumping height using a varying time-step is actually a little more tricky than you might think ... that being said you probably want to use "CurrentMod...
- Tue Jun 11, 2019 5:10 am
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 10462
Re: Doom style 3d reduced to 2 directions
Any chance this could be simplified for use under version 1.9.9 of z game editor? Is there a specific reason you are using this old version of ZGameEditor? I've got a few games I've been working on and I'd like to complete them before upgrading. Iv'e tried upgrading them in the past to new er versi...
- Tue Jun 11, 2019 4:41 am
- Forum: General discussion
- Topic: upgrading to new version app.collided error
- Replies: 2
- Views: 4464
upgrading to new version app.collided error
Hi Z game forums, I just downloaded the newest version of z game editor (version 4.0) and tired out a game im working on (version 1.9.9). I get an error upon running: Unknown property: CollidedCategory. I'm assuming the syntax has changed for collision conditions. my syntax is currently like this: r...
- Mon Jun 10, 2019 8:16 am
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 10462
Re: Doom style 3d reduced to 2 directions
Any chance this could be simplified for use under version 1.9.9 of z game editor?
- Mon Jun 10, 2019 8:12 am
- Forum: General discussion
- Topic: app.DeltaTime sync with frame rate
- Replies: 2
- Views: 5127
app.DeltaTime sync with frame rate
Hey z game forum. I'm working on a platform game in z game editor and I've just noticed that the main character jumps lower (in terms of height) on a slow pc rather than on a fast pc. Obviously I'd like to have a standard height reached regardless of the speed the game is currently running on. the Y...
- Sat Apr 06, 2019 3:44 am
- Forum: General discussion
- Topic: How to have a flat 3d cube always face the camera.
- Replies: 4
- Views: 5728
How to have a flat 3d cube always face the camera.
Hi, I've been experimenting with making Guis in Z game editor and I'd like to make a game in the style of wolvenstein (just for a bit of fun) where the players weapon is visible in front of the camera, but I've been kinda struggling to get this to work. Basically I want to have a flat object facing ...
- Sun Jan 27, 2019 3:01 am
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 10462
Re: Doom style 3d reduced to 2 directions
Thanks for the replies folks. I actually haven't had time to try this and integrate the code thats been posted, it's been 46 degrees here (Australia, and no air con), and I take things a bit slowly in such heat. I would like to understand the maths if possible, so thanks for the link to the stack ex...
- Thu Jan 24, 2019 2:20 am
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 10462
Re: Doom style 3d reduced to 2 directions
Thanks Ats, that does seem simple. Do you know a code that could be used to set a value to 1, if an object is moving to the left (as seen in the players field of vision) and sets the same value to a 2 if the object is moving to the right (again in the players field of vision)? Also any idea how a fl...