[quote=rrTea post_id=8858 time=1543127745 user_id=221]
More about keyboard input leaking: https://streamable.com/lbw5l
[/quote]
Can confirm, I reproduced this.
Search found 5 matches
- Sun Nov 25, 2018 8:56 am
- Forum: Releases
- Topic: Beta release 4.0b
- Replies: 56
- Views: 125877
- Fri Feb 03, 2017 2:53 pm
- Forum: Tips'n'Tricks
- Topic: Menger's sponge
- Replies: 1
- Views: 14185
Menger's sponge
So I made a depth 5 Menger's sponge , and it worked well enough I decided I can throw some ghetto SSAA on top of it (a 3200x2400 RenderTarget for a 800x600 window). Drag LMB to rotate, wheel to zoom. A friend complained that his laptop can't properly handle a depth 4 sponge in XScreenSaver , and dep...
- Fri Dec 05, 2014 4:05 pm
- Forum: Tips'n'Tricks
- Topic: Custom parametric meshes
- Replies: 1
- Views: 14443
Custom parametric meshes
When you're building procedural models, you often want to abstract away some pieces that make sense on their own (a torus, a spiral, or, in fact, just about anything in this thread). Kjell shared a neat technique that allows to imitate new "kinds" of parametric mesh producers (such as Mesh...
- Wed Nov 19, 2014 5:55 pm
- Forum: Releases
- Topic: Beta release 3.1b
- Replies: 295
- Views: 440795
The latest beta breaks CleanseCube, the cube gets all glitchy: http://i.imgur.com/y2jne5F.png Maybe the problem is that the Temp1 variable ends up shared across threads? The the situation seems to be similar to this one: In non-threaded versions ( left ) you end up with vertical bars, but using mult...
- Mon Jul 02, 2012 11:19 pm
- Forum: Feature requests
- Topic: pixel coordinates for BitmapExpression
- Replies: 0
- Views: 6311
pixel coordinates for BitmapExpression
Hello guys. Really sorry if this was already discussed (or, hopefully, even implemented), but I'd love two additional variables available inside BitmapExpression. There are already X and Y that return the current coordinates in the 0..1 range. I'd love to be able to access the actual coordinates of ...