Search found 1877 matches

by VilleK
Mon Jun 19, 2017 8:54 am
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8958

Re: Butterfly

Nice update rrtea! The presentation now looks quite professional.
by VilleK
Mon Jun 19, 2017 8:53 am
Forum: Extensions
Topic: MikMod for ZGE
Replies: 16
Views: 3205

Re: MikMod for ZGE

Thanks, zondarg! Made any new projects with ZGE lately?
by VilleK
Wed May 03, 2017 1:29 pm
Forum: General discussion
Topic: A question about model.y velocity
Replies: 10
Views: 757

Re: A question about model.y velocity

Nice example Kjell.
by VilleK
Sun Apr 16, 2017 11:02 am
Forum: Extensions
Topic: 3D Physics with ZgeBullet
Replies: 62
Views: 21245

Re: 3D Physics with ZgeBullet

Cool stuff Smags! If you can't get it working and Rado1 can't help then please report this problem on the ZgeViz forums later and I will take a look.
by VilleK
Thu Apr 06, 2017 11:24 am
Forum: Releases
Topic: Beta release 4.0b
Replies: 52
Views: 13985

Re: Beta release 4.0b

Indeed the compiler does not detect garbage if it comes last in the expression :). I should fix that.
by VilleK
Thu Mar 23, 2017 11:16 am
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8958

Re: Butterfly

I played 6 rooms, today I played some more rooms from various levels. I fought those mushroom enemies that spawns mines (?).

I like the fact that the first seconds when arriving in a room there is no enemy fire so that gives to time to plan a strategy.

It is a real cool game and I like it a lot :)
by VilleK
Wed Mar 22, 2017 2:10 pm
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8958

Re: Butterfly

This game is beautiful and mysterious :). I played through 6 levels in this build and found no issues at all. Nice video about the Radius effect, it makes it clear how it works (very nice gameplay idea).
by VilleK
Tue Feb 28, 2017 12:04 pm
Forum: General discussion
Topic: Noob needs help (diff editor vs visualizer) ...
Replies: 4
Views: 763

Re: Noob needs help (diff editor vs visualizer) ...

The problem is that SpecBandArray is 32 in the designer but the default size in the Visualizer is 256 (settings - spectrogram band count). So your script only paints the first part of the circle when run in the visualizer. You should prepare your script to be able to work with a SpecBandArray of 256...
by VilleK
Tue Feb 28, 2017 10:00 am
Forum: General discussion
Topic: Noob needs help (diff editor vs visualizer) ...
Replies: 4
Views: 763

Re: Noob needs help (diff editor vs visualizer) ...

Hi and welcome Anders (Swede?),

I can see no reason to why this would happen so it could be a bug that needs fixing. What components/script do you use to create the circle? You could upload your project here if you want.

Regards,

Ville
by VilleK
Fri Feb 17, 2017 8:51 am
Forum: Your projects
Topic: Ion Trail
Replies: 5
Views: 837

Re: Ion Trail

Cool :). I like the "tutorial" that makes sure the player knows the controls, and also the "Choose path" feature. Indeed reminiscent of Outrun!
by VilleK
Tue Feb 07, 2017 9:19 am
Forum: General discussion
Topic: ZGE ten years!
Replies: 5
Views: 937

Re: ZGE ten years!

Cheers for the support everyone :D Do you have any plans for it the coming years? ZGE has evolved organically for all these years, there have been long periods of inactivity from time to time, but then inspirations come and I see something I would like to add. Or something starts here on this forum,...
by VilleK
Fri Feb 03, 2017 4:51 pm
Forum: Tips'n'Tricks
Topic: Menger's sponge
Replies: 1
Views: 391

Re: Menger's sponge

Cool! Thanks for sharing. Works fine here.
by VilleK
Thu Feb 02, 2017 9:52 am
Forum: General discussion
Topic: ZGE ten years!
Replies: 5
Views: 937

ZGE ten years!

Yesterday was 10 years ago since ZGE first public beta release! Thanks to everyone that has helped out making this a fun project to work on.

zge_release_2007.PNG
zge_release_2007.PNG (102.28 KiB) Viewed 937 times
by VilleK
Wed Jan 25, 2017 2:51 pm
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 7265

Re: Tiles & Sprites

Hi, Rado1s tilemap example above use the RenderTile component in a loop from scripting. I suggest you take a look at that :). Let us know if you need more help.
by VilleK
Thu Jan 19, 2017 9:16 am
Forum: Feature requests
Topic: Preview windows
Replies: 2
Views: 563

Re: Preview windows

(including a "restart" button for the kind of RenderParticles that is usually used for explosions etc, which are limited in time). I seem to recall there is already support to restart a renderparticles. Can you try if rightclicking on the RenderParticles component and select "Reset c...

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