Search found 1877 matches

by VilleK
Mon Jan 16, 2017 7:57 pm
Forum: Off-topic
Topic: Nintendo Switch
Replies: 2
Views: 631

Re: Nintendo Switch

I'm not convinced enough to preorder but I'll probably buy one eventually :). I want to play Zelda but since it is also released on Wii-U I'll get that version first.
by VilleK
Mon Jan 16, 2017 12:18 pm
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8958

Re: Butterfly

It just shows that you really plan your game well. You could scan those notes and display as a slideshow in the game as end credits.
by VilleK
Mon Jan 16, 2017 9:12 am
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8958

Re: Butterfly

Wow, those notebook pages, that's obsession... in a good way :D

People often underestimate how much hard work it is to actually finish a game but you definitely have the amount of dedication needed.

New videos look cool!
by VilleK
Fri Jan 13, 2017 8:38 pm
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 7265

Re: Tiles & Sprites

Nice :). First time I've seen isometric stuff in ZGE.
by VilleK
Tue Jan 10, 2017 10:21 am
Forum: General discussion
Topic: Tiles & Sprites
Replies: 45
Views: 7265

Re: Tiles & Sprites

Hi Uederson!

None of the built in demo projects use the SpriteSheet components because it is a quite recent addition. Here I attached a minimal demo project that you can look at. Let us know if you need more help.
by VilleK
Sun Jan 01, 2017 7:38 pm
Forum: Your projects
Topic: Butterfly
Replies: 71
Views: 8958

Re: Butterfly

I'm very impressed with the attention to detail you give this project and I really hope the game finds the audience it deserves so you feel the work was worth the effort.
by VilleK
Fri Dec 23, 2016 1:54 pm
Forum: Your projects
Topic: Battle of Shapes
Replies: 4
Views: 1082

Re: Battle of Shapes

Hi Rado1, I had a quick go at this between Christmas preparations, and it works great here! The skins are cool and the lib really paints smooth graphics. Nice job!
by VilleK
Sun Dec 11, 2016 4:29 pm
Forum: ZGameEditor Visualizer
Topic: ZgeViz 2.0 on YouTube
Replies: 0
Views: 571

ZgeViz 2.0 on YouTube

I'm pleased to see that version 2 of the "ZGameEditor Visualizer" plugin in FL Studio has gained some popularity. Looking at YouTube there are at least 10 videos uploaded each day with the ZGameEditor tag, from various countries and all kind of music genres. Which is not bad considering th...
by VilleK
Sun Dec 11, 2016 1:06 pm
Forum: ZGE Source Code
Topic: Delphi Starter can compile zGameEditor?
Replies: 26
Views: 2784

Re: Delphi Starter can compile zGameEditor?

I don't understand what's wrong then, since it clearly looks for the file but it doesn't link it into the binary. Either it is a bug or an intended limitation in Starter edition.

You can still do a lot of things in ZGE since you can build ZDesigner.exe though.
by VilleK
Wed Dec 07, 2016 6:54 pm
Forum: ZGE Source Code
Topic: Delphi Starter can compile zGameEditor?
Replies: 26
Views: 2784

Re: Delphi Starter can compile zGameEditor?

That's good because it means it actually looks for the file. What if you do a Clean and then a Build, still no data_file resource in zzdc.exe? (verify by trying it with ZDesigner.exe or open with hex editor and search for string 'data_file')
by VilleK
Mon Dec 05, 2016 8:00 pm
Forum: ZGE Source Code
Topic: Delphi Starter can compile zGameEditor?
Replies: 26
Views: 2784

Re: Delphi Starter can compile zGameEditor?

What if you rename dummy.dat, right click on Zzdc in project tree, select "Clean" from popup menu, and then build.

Here I get:
[BRCC32 Error] Data.rc(1): Cannot open file: dummy.dat

I'd expect you to get the same?
by VilleK
Mon Dec 05, 2016 4:12 pm
Forum: ZGE Source Code
Topic: Delphi Starter can compile zGameEditor?
Replies: 26
Views: 2784

Re: Delphi Starter can compile zGameEditor?

Maybe try change the $R filenames to xdata.res xdata.rc. Do you get any error or warning message from the compiler that those files are missing?
by VilleK
Sun Dec 04, 2016 7:01 pm
Forum: General discussion
Topic: commands for mesh manipulation
Replies: 9
Views: 963

Re: commands for mesh manipulation

It is inconvenient to use MeshExpression for mesh generation. Maybe we should rename existing MeshExpression component to MeshModifyExpression (or MeshFilterExpression) to make it clear that it modifies an already existing mesh. And then add a new MeshGenerateExpression for generating a mesh. Though...
by VilleK
Sun Dec 04, 2016 6:56 pm
Forum: ZGE Source Code
Topic: Delphi Starter can compile zGameEditor?
Replies: 26
Views: 2784

Re: Delphi Starter can compile zGameEditor?

Your player.bin is missing a resource named "data_file". It should be included by this line in ZzDC.dpr: {$R 'Data.res' 'Data.rc'} which includes resources from data.rc (that imports data from dummy.dat). Maybe the starter edition do not support including windows resources? Please check th...
by VilleK
Sat Dec 03, 2016 5:47 pm
Forum: General discussion
Topic: SetColor in BaseModel
Replies: 2
Views: 501

Re: SetColor in BaseModel

This is a design problem in ZGE because base/child model relationships works best in scripting. So instead of the CallComponent in the Model2, try this ZExpression to script the call: ZZDC<?xml version="1.0" encoding="iso-8859-1" ?> <ZExpression Expression="@CallComponent(Co...

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