Search found 1734 matches
- Mon Feb 10, 2020 9:51 am
- Forum: General discussion
- Topic: Retriggering an already playing sound
- Replies: 7
- Views: 3892
Re: Retriggering an already playing sound
Hej Ville, Although in this case it is not the "GlobalLFO" that is used but the LFO that is local to the sound, so could perhaps be a bug here. I didn't mean the global LFOs that are part of the AudioMixer, i meant the way that they are driven seemed "global". But perhaps the fact that they aren't r...
- Sun Feb 09, 2020 12:21 pm
- Forum: General discussion
- Topic: Retriggering an already playing sound
- Replies: 7
- Views: 3892
Re: Retriggering an already playing sound
Hi rrTea,
K
It's because the LFOs are driven globally, so they don't get reset every time you re-trigger the sound.
K
- Fri Feb 07, 2020 10:25 pm
- Forum: General discussion
- Topic: How to color an imported 3ds mesh?
- Replies: 3
- Views: 2006
Re: How to color an imported 3ds mesh?
Hi Ats, I'm trying to color an imported 3DS mesh directly in ZGE. This mesh is already colored using vertex colors. I tried UseMaterial and RenderSetColor without success. Vertex colors, material color and RenderSetColor all manipulate the same data in the fixed-function pipeline, so you can't "comb...
- Wed Jan 15, 2020 11:24 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 35884
Re: Virus or false positive?
Hi guys,
Just chiming in that i haven't had any Windows Defender false-positives on my computer(s) either since the September 27, 2018 occurrence.
K
Just chiming in that i haven't had any Windows Defender false-positives on my computer(s) either since the September 27, 2018 occurrence.
K
- Thu Sep 26, 2019 2:03 pm
- Forum: General discussion
- Topic: Coding a radar, and a bunch of other stuff perhaps.
- Replies: 2
- Views: 4914
Re: Coding a radar, and a bunch of other stuff perhaps.
Hi jinxtengu, I am interested in coding a radar showing the positions of enemies in relation to the player, similar to the old game Battlezone Personally i wouldn't call what Battlezone 2000 on ATARI Lynx does a "radar" .. it's more like a mini-map. A radar only updates the location of objects it de...
- Sat Sep 14, 2019 10:10 am
- Forum: Extensions
- Topic: Very Simple MP3 Player DLL
- Replies: 11
- Views: 17677
Re: Very Simple MP3 Player DLL
Do I always have to refer to a particular file name in order to stop it or is there a way to just issue a command "Stop current playing track"? You can assign a alias ... which requires the file to be opened & closed ( instead of just play & stop ). It's pretty straight-forward though, here's a mod...
- Fri Sep 13, 2019 9:55 am
- Forum: Extensions
- Topic: Very Simple MP3 Player DLL
- Replies: 11
- Views: 17677
Re: Very Simple MP3 Player DLL
Hi rrTea, Is there any way to control the volume? I'm trying to fade a song at a particular point at the end of the stage. Sure, put the following ZExpression in App.OnUpdate of the Sunset example for a demonstration ( move mouse up & down to control the volume ). float v = (App.MousePosition.Y+1)*5...
- Wed Aug 14, 2019 10:17 am
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 35884
Re: Virus or false positive?
Hi rrTea, So I tested my new project (was just getting ready to publish it) and it came out with a 20/66 score ("seriously suspicious" I assume), crazy! I have no idea what to do :( Once you're completely done with a project, you can submit it to the AV vendors that have detected it as false-positiv...
- Tue Aug 13, 2019 12:59 pm
- Forum: General discussion
- Topic: Virus or false positive?
- Replies: 46
- Views: 35884
Re: Virus or false positive?
Hi rrTea, Maybe ZGE should have an additional build option "year 2020 version" where it produces a 64 Mb exe for an empty project, I bet such a file would be treated with much more respect >:-P I know this is just a snarky / jokingly remark. But you can easily put this to the test by adding a File c...
- Sat Aug 10, 2019 11:29 am
- Forum: General discussion
- Topic: Sound Meter
- Replies: 2
- Views: 5145
Re: Sound Meter
Hi Ats, I'm afraid this is not possible ( out of the box ). The easiest workaround would probably be to wrap the IAudioMeterInformation interface in a DLL so you can call GetPeakValue from ZGE. By the way, the MasterVolume property simply controls the overall volume of all audio in your project, it ...
- Wed Jun 26, 2019 2:00 pm
- Forum: Off-topic
- Topic: Testing forum notification emails
- Replies: 10
- Views: 10863
Re: Testing forum notification emails
Just found this in my email inbox :wink: Hello Kjell, You are receiving this notification because a topic you bookmarked, "Testing forum notification emails" at "ZGameEditor forum", has received a reply since your last visit. You can use the following link to view the replies made, no more notificat...
- Wed Jun 26, 2019 1:55 pm
- Forum: Off-topic
- Topic: Testing forum notification emails
- Replies: 10
- Views: 10863
- Wed Jun 26, 2019 1:40 pm
- Forum: Off-topic
- Topic: Testing forum notification emails
- Replies: 10
- Views: 10863
Re: Testing forum notification emails
Beep Boop 

- Mon Jun 10, 2019 1:24 pm
- Forum: General discussion
- Topic: app.DeltaTime sync with frame rate
- Replies: 2
- Views: 4926
Re: app.DeltaTime sync with frame rate
Hi jinxtengu, Obviously I'd like to have a standard height reached regardless of the speed the game is currently running on. Getting the exact same jumping height using a varying time-step is actually a little more tricky than you might think ... that being said you probably want to use "CurrentMode...
- Mon Jun 10, 2019 1:20 pm
- Forum: General discussion
- Topic: Doom style 3d reduced to 2 directions
- Replies: 12
- Views: 9932
Re: Doom style 3d reduced to 2 directions
Hi jinxtengu, Any chance this could be simplified for use under version 1.9.9 of z game editor? Not sure if "simplified" is the correct word as 1.9.9 lacks a couple of features that actually make things easier, but sure .. here's a version for 1.9.9. <?xml version="1.0" encoding="iso-8859-1" ?> <ZAp...