Search found 1734 matches

by Kjell
Mon Feb 10, 2020 9:51 am
Forum: General discussion
Topic: Retriggering an already playing sound
Replies: 7
Views: 3892

Re: Retriggering an already playing sound

Hej Ville, Although in this case it is not the "GlobalLFO" that is used but the LFO that is local to the sound, so could perhaps be a bug here. I didn't mean the global LFOs that are part of the AudioMixer, i meant the way that they are driven seemed "global". But perhaps the fact that they aren't r...
by Kjell
Sun Feb 09, 2020 12:21 pm
Forum: General discussion
Topic: Retriggering an already playing sound
Replies: 7
Views: 3892

Re: Retriggering an already playing sound

Hi rrTea,
rrTea wrote:
Sun Feb 09, 2020 3:33 am
Sound 1 in Group 1 is from the original example and it works as expected, but sound 2 (from my project) breaks and sounds different every time it's triggered. Why?
It's because the LFOs are driven globally, so they don't get reset every time you re-trigger the sound.

K
by Kjell
Fri Feb 07, 2020 10:25 pm
Forum: General discussion
Topic: How to color an imported 3ds mesh?
Replies: 3
Views: 2006

Re: How to color an imported 3ds mesh?

Hi Ats, I'm trying to color an imported 3DS mesh directly in ZGE. This mesh is already colored using vertex colors. I tried UseMaterial and RenderSetColor without success. Vertex colors, material color and RenderSetColor all manipulate the same data in the fixed-function pipeline, so you can't "comb...
by Kjell
Wed Jan 15, 2020 11:24 am
Forum: General discussion
Topic: Virus or false positive?
Replies: 46
Views: 35884

Re: Virus or false positive?

Hi guys,

Just chiming in that i haven't had any Windows Defender false-positives on my computer(s) either since the September 27, 2018 occurrence.

K
by Kjell
Thu Sep 26, 2019 2:03 pm
Forum: General discussion
Topic: Coding a radar, and a bunch of other stuff perhaps.
Replies: 2
Views: 4914

Re: Coding a radar, and a bunch of other stuff perhaps.

Hi jinxtengu, I am interested in coding a radar showing the positions of enemies in relation to the player, similar to the old game Battlezone Personally i wouldn't call what Battlezone 2000 on ATARI Lynx does a "radar" .. it's more like a mini-map. A radar only updates the location of objects it de...
by Kjell
Sat Sep 14, 2019 10:10 am
Forum: Extensions
Topic: Very Simple MP3 Player DLL
Replies: 11
Views: 17677

Re: Very Simple MP3 Player DLL

Do I always have to refer to a particular file name in order to stop it or is there a way to just issue a command "Stop current playing track"? You can assign a alias ... which requires the file to be opened & closed ( instead of just play & stop ). It's pretty straight-forward though, here's a mod...
by Kjell
Fri Sep 13, 2019 9:55 am
Forum: Extensions
Topic: Very Simple MP3 Player DLL
Replies: 11
Views: 17677

Re: Very Simple MP3 Player DLL

Hi rrTea, Is there any way to control the volume? I'm trying to fade a song at a particular point at the end of the stage. Sure, put the following ZExpression in App.OnUpdate of the Sunset example for a demonstration ( move mouse up & down to control the volume ). float v = (App.MousePosition.Y+1)*5...
by Kjell
Wed Aug 14, 2019 10:17 am
Forum: General discussion
Topic: Virus or false positive?
Replies: 46
Views: 35884

Re: Virus or false positive?

Hi rrTea, So I tested my new project (was just getting ready to publish it) and it came out with a 20/66 score ("seriously suspicious" I assume), crazy! I have no idea what to do :( Once you're completely done with a project, you can submit it to the AV vendors that have detected it as false-positiv...
by Kjell
Tue Aug 13, 2019 12:59 pm
Forum: General discussion
Topic: Virus or false positive?
Replies: 46
Views: 35884

Re: Virus or false positive?

Hi rrTea, Maybe ZGE should have an additional build option "year 2020 version" where it produces a 64 Mb exe for an empty project, I bet such a file would be treated with much more respect >:-P I know this is just a snarky / jokingly remark. But you can easily put this to the test by adding a File c...
by Kjell
Sat Aug 10, 2019 11:29 am
Forum: General discussion
Topic: Sound Meter
Replies: 2
Views: 5145

Re: Sound Meter

Hi Ats, I'm afraid this is not possible ( out of the box ). The easiest workaround would probably be to wrap the IAudioMeterInformation interface in a DLL so you can call GetPeakValue from ZGE. By the way, the MasterVolume property simply controls the overall volume of all audio in your project, it ...
by Kjell
Wed Jun 26, 2019 2:00 pm
Forum: Off-topic
Topic: Testing forum notification emails
Replies: 10
Views: 10863

Re: Testing forum notification emails

Just found this in my email inbox :wink: Hello Kjell, You are receiving this notification because a topic you bookmarked, "Testing forum notification emails" at "ZGameEditor forum", has received a reply since your last visit. You can use the following link to view the replies made, no more notificat...
by Kjell
Wed Jun 26, 2019 1:55 pm
Forum: Off-topic
Topic: Testing forum notification emails
Replies: 10
Views: 10863

Re: Testing forum notification emails

Hej Ville,
VilleK wrote:
Wed Jun 26, 2019 1:47 pm
Can you also try if you receive email notification?
Just bookmarked & subscribed to this thread and ( temporarily ) enabled all email notifications* I'll let you know after your next reply :-)

*Or are you using some kind of phpBB extension?

K
by Kjell
Wed Jun 26, 2019 1:40 pm
Forum: Off-topic
Topic: Testing forum notification emails
Replies: 10
Views: 10863

Re: Testing forum notification emails

Beep Boop 8)
by Kjell
Mon Jun 10, 2019 1:24 pm
Forum: General discussion
Topic: app.DeltaTime sync with frame rate
Replies: 2
Views: 4926

Re: app.DeltaTime sync with frame rate

Hi jinxtengu, Obviously I'd like to have a standard height reached regardless of the speed the game is currently running on. Getting the exact same jumping height using a varying time-step is actually a little more tricky than you might think ... that being said you probably want to use "CurrentMode...
by Kjell
Mon Jun 10, 2019 1:20 pm
Forum: General discussion
Topic: Doom style 3d reduced to 2 directions
Replies: 12
Views: 9932

Re: Doom style 3d reduced to 2 directions

Hi jinxtengu, Any chance this could be simplified for use under version 1.9.9 of z game editor? Not sure if "simplified" is the correct word as 1.9.9 lacks a couple of features that actually make things easier, but sure .. here's a version for 1.9.9. <?xml version="1.0" encoding="iso-8859-1" ?> <ZAp...