Search found 1734 matches

by Kjell
Sun Mar 02, 2008 3:36 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 55055

:roll: Collision tests are only made between models with the Category-property set to match the definition in a DefineCollision-component. So for instance a Model with Category set to 0 does not have any collision tests and no cpu-time is wasted on this. Ah of course, should have realized that. I ag...
by Kjell
Sat Mar 01, 2008 4:08 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 55055

Hej VilleK, Understandable .. but you might want to change it sooner then later if you agree with the deficiency. Take some time to let it sink in ;) The same thing goes for Light(s) / Camera(s) by the way. Currently you have those values fixed as App properties. I think the component idea that you ...
by Kjell
Sat Mar 01, 2008 3:24 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 10910

Hi VilleK, When reproducing the problem, I noticed I was actually mistaken about the Velocity issue. This was due to me being unaware of the Velocity property being multiplied with the DeltaTime by default. Probably should have read the Component reference more carefully :roll: Concerning the 3ds fo...
by Kjell
Sat Mar 01, 2008 2:57 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 55055

Hi, I'd like to see the Collision properties ( and it's associated OnCollision state ) of a Model removed and replaced by Collision components ( in a similar fashion as KeyPress ). I think this will still be intuitive enough for beginners, but opens up the possibility for models without collision, h...
by Kjell
Sat Mar 01, 2008 2:19 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 10910

Hi, I've googled for backface culling in Anim8tor, and it seems like there is a disable/enable backside switch in the options menu. Each model in ZGE has it's own Velocity property ( vector ) that you can access through for example Model.Velocity.X. However ( and this is directed to VilleK ), I noti...
by Kjell
Fri Feb 29, 2008 8:51 pm
Forum: General discussion
Topic: Help with textures
Replies: 13
Views: 10910

Hello,

You might want to double-check the normals of your model in the tool you've created it in. Make sure you've got double-sided face rendering turned off in your viewport and that all normals are pointing outwards.

Good luck~
Kjell
by Kjell
Fri Feb 29, 2008 8:30 pm
Forum: General discussion
Topic: Feature requests?
Replies: 65
Views: 55055

Hi, New weekend .. new requests :) Some small ones to start with ( apart from the first ). ZGE - Softimage XSI ( dotXSI ) format support. Or COLLADA alternatively. Shortcuts - Ctrl+S as "Save project" shortcut instead of "Toggle lock preview selected components". - Delete key as "Delete component" s...
by Kjell
Sun Feb 24, 2008 1:16 pm
Forum: General discussion
Topic: Open Wiki
Replies: 2
Views: 5332

Hej Villek, Good to hear that you're positive towards the idea of a Open Wiki. Orthographic: Side-scrolling 2D, real-time top-down maps, isometric views, industrial presentations .. there are quite some applications for this, although i agree that it's not top priority. ScreenWidth & ScreenHeight: A...
by Kjell
Sun Feb 24, 2008 12:05 am
Forum: General discussion
Topic: Open Wiki
Replies: 2
Views: 5332

Open Wiki

Hello, Although I've only been using ZGameEditor for a mere couple of hours now and should probably refrain from trying to contribute any "constructive" feedback, I do think it would be a good idea to have a Wiki where users can post feature requests in a orderly fashion instead of on the forum. *Pe...