Thanks for info ... have grabbed MeshLab also ..... can you recommend the most compatible app to zgame for creating some 3ds files to play with? TIA,
Mic.
Search found 47 matches
- Fri Jun 17, 2011 4:02 pm
- Forum: ZGameEditor Visualizer
- Topic: 3DS import gives access violation
- Replies: 4
- Views: 16214
- Fri Jun 17, 2011 12:13 am
- Forum: ZGameEditor Visualizer
- Topic: 3DS import gives access violation
- Replies: 4
- Views: 16214
3DS import gives access violation
opened it in Blender OK. File attached. Thinking maybe I need to do something to it in Blender that will make it compatible? (Just spent my first 4 hours with Blender .... now have headache ..... is Blender an amazing app that has a steep learning curve?) TIA,
Mic.
Mic.
- Wed Jun 15, 2011 3:20 pm
- Forum: ZGameEditor Visualizer
- Topic: how to see MeshImport data?
- Replies: 4
- Views: 15455
thanks for mesh example ...
what I was wondering was ... on a standard e.g. MeshBox there are parms XCount, YCount Grid2DOnly ... are these not available on an imported mesh or maybe not valid? TIA,
Mic.
Mic.
- Wed Jun 15, 2011 6:21 am
- Forum: ZGameEditor Visualizer
- Topic: how to see MeshImport data?
- Replies: 4
- Views: 15455
how to see MeshImport data?
Imported a 3DS file and am looking at all the Meshes. The Producers are MeshImports ... are these references to data still inside the 3DS file? How do I turn a MeshImport into a real Mesh so I can alter it? TIA, Mic Thanks for answering debug question - am printing vars etc to console now - really h...
- Sun Jun 12, 2011 3:29 am
- Forum: ZGameEditor Visualizer
- Topic: debugging and tracing?
- Replies: 1
- Views: 12112
debugging and tracing?
Is there a way to trace e.g. parm values, var values etc? TIA,
Mic.
Mic.
- Fri Jun 10, 2011 12:27 am
- Forum: ZGameEditor Visualizer
- Topic: Public display OK? I should probably ask ....
- Replies: 1
- Views: 12092
Public display OK? I should probably ask ....
Hey is it OK to slap up a screen and show ZGameEditor Visualizer in public? Have a friend that promotes local bands in Jamaica and when I am over there I thought it would be fun to hook up FLoops audio ins to the mixer and project some stuff ... no money involved :-( :-) but I thought I should ask y...
- Thu Jun 09, 2011 4:20 am
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
more settings for Rasta27 preset
enclosed screenshot of what I am watching now - so cool .. again I think the 20 + 20 might be impacting it?
Mic
Mic
- Thu Jun 09, 2011 3:17 am
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
Another EggCage with samples at 20 and 20
This one had me watching for a while The 20 and 20 samples for Mesh3.MeshSphere have degraded things I think? I have Zoom at about 66% and Rotate at about 30%. Takes a while here for the Visualizer sliders to react so I know I am pushing something but not sure what? Thanks,
Mic
Mic
- Wed Jun 08, 2011 11:25 pm
- Forum: ZGameEditor Visualizer
- Topic: cpu and gpu and shaders
- Replies: 1
- Views: 12861
cpu and gpu and shaders
reading here that the shader code gets uploaded to the gpu on the graphics card(s). The shader code is the intense stuff, right? So the more powerful the gpu(s) the better for ZGame visualizer? Thanks,
Mic.
Mic.
- Wed Jun 08, 2011 11:06 pm
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
What are the values of Parameter[n] ) .... .
reading this again - I've been meaning to ask about a debug mode where I can look at values - is this documented as in I should be reading docs not bugging you guys?
Mic.
Mic.
- Wed Jun 08, 2011 9:25 pm
- Forum: ZGameEditor Visualizer
- Topic: Rendering question
- Replies: 1
- Views: 12465
Rendering question
Appreciate clarification of following: rendering in 3D programs typically takes model wireframe and renders for output. How should the live view within FLStudio differ from Export (video)? Should live view be just as 'beautiful' as the rendered video, or does that process add even more 'beauty'? I g...
- Wed Jun 08, 2011 9:18 pm
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
re:sending -200 cents to +200 cents etc
k have enclosed 7Z zipped FL preset Rasta19 and EggCage2a ZGame proj it uses based on Ballz if I remember correctly. Rasta19 should load EggCage2a into both Foreground and Background. I have Zoom on about 75% and Rotate on about 25%. Model3 and Shader4 are active - rest of Models etc not used on thi...
- Wed Jun 08, 2011 4:00 pm
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
re:sending -200 cents to +200 cents etc
thanks for responses ... Tascam US2400 has 24 faders and also 24 rotary pots. I wanted to hook up 3 of the faders to BrickColR ,BrickColG, BrickColB. These controls are present on the Visualizer(Master) and work properly. Hardware faders also function correctly as just that on the FLoops mixer i.e r...
- Wed Jun 08, 2011 3:15 am
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
Control var value with Paramater[n]?
Thanks for finding the bug - should have caught this one :-(. Now working fine and am getting some incredible visualizations!. I posted on the Image Line LoopTalk forum but think I should have asked this one here so sorry for duplicate .... "According to FLStudio info pane, the Tascam-US2400 co...
- Wed Jun 01, 2011 1:36 am
- Forum: ZGameEditor Visualizer
- Topic: Control var value with Paramater[n]?
- Replies: 19
- Views: 39337
k have taken that apart and have enclosed it with the Shader I am playing with added and connected to the next 3 sliders. Sliders do not work so I added globals to test the Shader vars and no go there either. Comments in Shader4 FragmentShaderSource and blocks easy to comment in/out. Would really ap...