Search found 789 matches
- Wed Jun 23, 2010 5:03 pm
- Forum: Your projects
- Topic: BallZ
- Replies: 52
- Views: 112688
Nevertheless, I did find a 5% FPS improvement by substituting MeshSphere into your SphereMesh / Mesh and removing your two components. I tried MeshSphere with the identical number of triangles (144) and FPS was the same on my machine (60 in average). The used SphereMesh (originally provided by Kjel...
- Tue Jun 22, 2010 6:51 pm
- Forum: Your projects
- Topic: BallZ
- Replies: 52
- Views: 112688
BallZ
My experiments with 3D surfaces ended up in a small framework for dynamic visualization of surfaces in the form of small spheres; I call it BallZ . The intention was to create a generic and extensible code enabling simple specification of new shapes. Because BallZ seems to be not only useful, but al...
- Fri Jun 11, 2010 8:01 am
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
- Tue Jun 08, 2010 8:58 pm
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
Creating of Ufopus was a small challenge. I had to learn myself some tricks with local model variables and instantiation of models with setting their local variables; I applied them for setting the desired relative position for each particle. Also final tuning of behavior (proper setting of Steering...
- Tue Jun 08, 2010 6:01 pm
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
Hi, a new version of rock E.T. is coming up. It comprises the following improvements: * adding small batteries as bonuses for shooting enemies * capacity of full energy is now 33 shots instead of original 20; if you take into account automatic charging, you have ca. 40 shots of interrupted shooting ...
- Wed May 19, 2010 8:56 am
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
Hi, Ville: I like disabling elements you provided in latest beta. A small improvement would be to allow disabling/enabling selected elements (even more than one) from context menu of the project tree. I observer a problem when generating exe - disabled elements ARE taken into account in final exe (s...
- Thu May 13, 2010 8:39 am
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
Hi all, Kjell: I'm using TextureRotate property of a MaterialTexture Component; dynamic updating of bitmaps is deadly slow. As an alternative, I also think about rotating whole sprite with texture. This might require stretching the sprite more (with lower density of bitmap), but might bring interest...
- Fri May 07, 2010 10:35 pm
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
Thanks for your prompt and valuable feedback guys. Some comments follow (I'm sorry for large text, but you produced a lot of good comments I wanna react to): Collision boxes: a source of never ending troubles when wanted to be perfect and precise with irregular and dynamic shapes. If tried to use Re...
- Thu May 06, 2010 12:47 pm
- Forum: Your projects
- Topic: rock E.T.
- Replies: 22
- Views: 37832
rock E.T.
Hi all, after two+ weeks of trying ZGE and learning various features during nights I created my first simple game, called rock E.T. It's a clone of famous Asteroids from ATARI, but having 3D objects and balanced sounds it is maybe less annoying than original (?). I realize the game is not perfect an...