. You can also choose the internal size of the FFT.
I would imagine that the spectral bands are set up in the same array the we have been using. How do you choose the FFT Size though?
Edit: I figured it out - I didn't realize it was in the settings panel. that is convenient.
Search found 149 matches
- Tue Jan 25, 2011 10:47 am
- Forum: ZGameEditor Visualizer
- Topic: Spectral Bands (set-up help)
- Replies: 0
- Views: 12842
- Mon Jan 24, 2011 1:42 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: download and install information
- Replies: 29
- Views: 68360
- Sun Jan 23, 2011 1:23 pm
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
Hopefully we can add features to make it easier to debug effects later, such as a visible log-window inside ZgeViz. That would be good - anything that makes development easier would be great. Also testing projects in FL Studio can have some disastrous consequences with certain errors messages. Some...
- Sun Jan 23, 2011 12:51 pm
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
I'm glad it works! Hopefully we can add features to make it easier to debug effects later, such as a visible log-window inside ZgeViz. About your effects you could simplify your code by using an array with datatype Model and creating the entries something like this: for(int i = 0; i<10; i++) { mode...
- Sun Jan 23, 2011 12:40 am
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
I uploaded a video test here: http://www.youtube.com/watch?v=WPRiSXcr4kA - it is working well. I really stressed things and it is keeping up just fine. I'm going to start working on some more interesting projects. I'm sure the project code can be tweaked to be better, but this is good for most anyth...
- Sat Jan 22, 2011 10:52 pm
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
- Sat Jan 22, 2011 12:31 pm
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
Just checked with Gol - the piano roll does send midi off, but if there is not a at least a 1/4 step gap between the notes then my test project misses it. I think it is just be the way I implemented things. I'm going to start over and see if I can improve the response time. with a different approach...
- Sat Jan 22, 2011 12:52 am
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
This works...but maybe there is a better more efficient way? It's pretty fast and responds well enough though. Chords work for the most part on-off is working ok. I can still make it glitch, but I think I can get it to work better. The code is really messy. Edit: Works ok, from my keyboard - on-off ...
- Sat Jan 22, 2011 12:02 am
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
- Fri Jan 21, 2011 11:08 pm
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
- Fri Jan 21, 2011 8:37 pm
- Forum: ZGameEditor Visualizer
- Topic: Testing midi Input Problems
- Replies: 11
- Views: 16543
Testing midi Input Problems
I am hoping that someone can help me solve a couple problems that I am having with this midi input test. The test is simple - 24 cubes that change color when a midi note event is sent. the keys are C4-B5. When a note is pressed a cube changes color - on release the cube goes back to it's previous co...
- Thu Jan 20, 2011 5:13 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: Midi input
- Replies: 5
- Views: 18377
- Thu Jan 20, 2011 12:50 pm
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: Midi input
- Replies: 5
- Views: 18377
- Thu Jan 20, 2011 11:11 am
- Forum: ZGameEditor Visualizer
- Topic: ZgeViz: Midi input
- Replies: 5
- Views: 18377
This is so awesome - Thanks! I'm new to the zgeviz forums - I'm an alpha tester at Imagline. I discovered ZgeViz and ZgameEditor there. I love both applications. I'm really new to Zgameeditor in general so, I can use some help on doing certain things - I'm trying to create a novelty preset - it's a ...