Search found 211 matches

by Imerion
Sun Aug 24, 2014 10:17 am
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 73075

Thanks for the suggestions! Sounds good, I'll try implementing it in my game.
by Imerion
Wed Aug 20, 2014 10:26 pm
Forum: Your projects
Topic: Cubenemy : Android game
Replies: 35
Views: 73075

Looks fantastic! Would love to be able to do those glow effects. I think I am doing something similar in the game I'm curently working on, but yours look a lot better.
by Imerion
Wed Aug 06, 2014 9:15 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 383734

Ah, I get it. Everything in every list gets included? So does that mean my models, now spawned from AppState Level1 OnStart, include the renders and everything from my PlayerShip model too? I was trying to make it so I can access every part of PlayerShip from each of the EngineFlare models. So I can...
by Imerion
Wed Aug 06, 2014 8:02 pm
Forum: Releases
Topic: Beta release 3.1b
Replies: 295
Views: 383734

I just tried out the Model Inheritance, but I can't seem to make it work. I have a set-up where one model, called PlayerShip, spawns two EngineFlare models from it's OnSpawn-list. These two EngineFlare models have BaseModel set to PlayerShip. Somehow this crashes my game when I try to run it, regard...
by Imerion
Thu Jul 31, 2014 5:35 pm
Forum: Your projects
Topic: Smallball HD
Replies: 11
Views: 28537

After a lot of learning as well as help from this forum, Smallball 3D (changed the name) now works well in Android and is available on Google Play! Check it out here : https://play.google.com/store/apps/details?id=neotronapps.smallballhd It's not as fancy as the desktop version, but it runs well and...
by Imerion
Wed Jul 23, 2014 3:15 pm
Forum: General discussion
Topic: Android Icon
Replies: 4
Views: 6231

Ah, I should have figured that out. But thanks a lot for the help, now I should be able to finish this project!
by Imerion
Tue Jul 22, 2014 5:20 pm
Forum: General discussion
Topic: Android Icon
Replies: 4
Views: 6231

But how do I add multiple icons? ZGE has an option to load an application icon, so I used it. But perhaps Android icons has to be added in some other way?
by Imerion
Sat Jul 19, 2014 3:44 pm
Forum: General discussion
Topic: Android Icon
Replies: 4
Views: 6231

Android Icon

I have now tried every way I can think of to make my exported Android-apk display my included icon, but it doesn't seem to work. It is 48x48 pixels. Are there any other requirements?
by Imerion
Thu Jul 17, 2014 2:35 pm
Forum: General discussion
Topic: Using KeyPress in Zxpression
Replies: 2
Views: 4642

I see, smart! Thanks again for help and example! :)
by Imerion
Wed Jul 16, 2014 10:55 pm
Forum: General discussion
Topic: Using KeyPress in Zxpression
Replies: 2
Views: 4642

Using KeyPress in Zxpression

I have searched around a bit for this but haven't found an answer. Can I use standard KeyPresses from code somehow? As my touchEvens are processed purely in a Zexpression, I thought I might as well list standard keyboard input there as well for consistency. If its not possible the normal way with Ke...
by Imerion
Mon Jul 14, 2014 1:27 pm
Forum: Extensions
Topic: ZgeSL audio library for ZGE
Replies: 12
Views: 25869

Awesome work! This will be perfect for my Android projects.

Still looking for a mp3/ogg solution for ZGE that works in Linux though. Or would this perhaps do that?
by Imerion
Fri Jul 11, 2014 10:40 am
Forum: General discussion
Topic: Level/world editor in ZGE?
Replies: 17
Views: 21724

As do I! An addition of something like described above, especially for GUI's and 3D-scenes, would no doubt make ZGE my main of not only game dev tool. And considering how much I like it already today, that says a lot. I can understand it won't go into version 3.1 though, already so much new good stu...
by Imerion
Fri Jul 11, 2014 10:27 am
Forum: Your projects
Topic: My first game
Replies: 5
Views: 19161

Oh, this was really nice! Especially for your first try! Makes me want to try creating a platformer too. :)
by Imerion
Tue Jul 08, 2014 10:37 pm
Forum: Extensions
Topic: Hekkus Sound System for ZGE
Replies: 7
Views: 21385

Looks great! I really need a free library that can play .ogg files. But is this also free for commercial projects?

Also, you're making me very curious about that next extension. :)
by Imerion
Thu Jun 05, 2014 9:58 pm
Forum: General discussion
Topic: Level/world editor in ZGE?
Replies: 17
Views: 21724

I agree with the last post, and the earlier as well. As it is now, I use ZGE for smaller arcade-ish style games and Godot for more complex adventure-type games or games that require complex GUI's. I still prefer the workflow and philosophy around ZGE more though, so if a 3D-editor and/or a GUI edito...